I'll look into this, i have not worked with carbon yet so I'm not sure why this would be happening off the top of my head.
If you're talking about enabling specific permissions though, the plugin is intended to work as drag and drop without permissions.
Actually what i'm asking to do is set multiple IDs in the config, and when an item spawns it will be one of multiple IDs if they are specified
Example:
SkinID: [
"0",
"Skin1",
"Skin2",
"Skin3"
],
Is it possible to set a list of potential skins for an item to spawn as within the loot table?
If not would it be possible to add this to the plugins abilities?
I also just had this start appearing tonight, I've been editing my config but the plugin is still working to my knowledge so i'm not sure if I caused the error.
If I fix it myself ill mention it here.
Nevermind, I have a different error.
I understand now that you have pointed out the info about fire arrows, but I am still seeing no damage from flame turrets on things like wooden doors. do you have any idea why this would be?
Flameturret and flame arrow fireballs do not do any damage to the structure they're burning. I have
"Block Plugins Which Prevent Item Durability Loss": true,
which should allow these to deal damage, fire spread is also allowed per my config.
The issue does not persist to flamethrower fireballs.
As the title says.
I'm trying to set up the github station server and having trouble understanding exacltly what to do. I want to use this on a server with my friends and being able to make the server convert it rather than using a converter site manually every time would be much more ideal.
Some items such as the Campfire and Cursed Cauldron seem to be missing, ive tried PVEUpdate and searching for them directly via their entity name but I have not been able to locate them
Things I would like to see configurable
Fuel consumption increase (The ability to disable ideally)
cost for upgrades (The ability to configure a custom upgrade cost(s))
chance to gain new resource type on upgrade (% based chance editing)
from what I can tell right now with the other plugins I use this one this would allow me to configure a perfect scenario with minimal RNG and maximum understanding for new and old players alike.
I'm sure its physically possible but i'm still fairly new, so it may take me some time to add this feature when I have some free time to update it.
When I get some free time after getting my server up ill keep this on my list of potential updates!
PowerlessNeon removes the power requirement for Neon signs to function.
Implementation is simple, just install the file and all existing neon lights will become powered, as well as any placed after loading.
There is no configuration necessary and no variables to modify.
Im getting spam in my console for the hook call 'OnEntityTakeDamage' after setting up this plugin to protect player bases from online and offline raiding with 48 hours of offline protection
console is spammed with: Calling "OnEntityTakeDamage' on 'NextGenPVE v1.0.67' took average 1006ms
all the ms outputs are around 1000-1100
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