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Everything posted by ChaoticStryfe
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I'll dm you my logfile also look into the hook conflict? "Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TrafficDrivers (False (Boolean))" thank you for your time and hard work!
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I'll dm you my logfile
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and lastly (22:28:38) | Loaded plugin Traffic Drivers v1.0.8 by walkinrey (22:28:38) | [Traffic Drivers] Машина Ð´Ð»Ñ Ñ‚Ñ€Ð°Ñ„Ð¸ÐºÐ° была уÑпешно заÑпавнена! | Traffic car was sucessfully spawned! (22:28:38) | NullReferenceException: Object reference not set to an instance of an object which then spams my console with null errors TrafficDrivers.json
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and lastly (22:28:38) | Loaded plugin Traffic Drivers v1.0.8 by walkinrey (22:28:38) | [Traffic Drivers] Машина Ð´Ð»Ñ Ñ‚Ñ€Ð°Ñ„Ð¸ÐºÐ° была уÑпешно заÑпавнена! | Traffic car was sucessfully spawned! (22:28:38) | NullReferenceException: Object reference not set to an instance of an object which then spams my console with null errors
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also The referenced script (RigidbodyInfo) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '3module_car_spawned.entity') is missing! The referenced script on this Behaviour (Game Object '3module_car_spawned.entity') is missing!
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Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TrafficDrivers (False (Boolean))
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is there any way to have prefabs spawn without having to use rustedit? thanks
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any update to the hook error on version 1.03? Failed to call hook 'CanCraft' on plugin 'Professions v1.0.3' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.Professions.CanCraft (ItemCrafter itemCrafter, ItemBlueprint bp, System.Int32 amount) [0x0000e] in <399500aa0aa246b0b4c60236d27cc9c6>:0 at Oxide.Plugins.Professions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e90] in <399500aa0aa246b0b4c60236d27cc9c6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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does the aqua dome monument not work? The main door, the keycard slot isn't lit up, and I don't see anywhere to put a fuse if it requires one
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parts of trainyard is 4ft up off the ground some of the towers in airfield have no steps to get up. there are rocks that you can glitch in. the map is completely broken
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Basically after going over the whole map, players are saying basically the whole map has errors...as if everything has been shiifted forward
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sent you a message of terrian errors, let me know if you got it
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any update on this?
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seems to have been cleared up when the server restarted - but here are the files attached crafting_info.json players.json Professions.json
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players reporting they get the quit job graphic, but when they hit confirm to quit, it just closes the menu without ending the job
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Failed to call hook 'CanCraft' on plugin 'Professions v1.0.3' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.Professions.CanCraft (ItemCrafter itemCrafter, ItemBlueprint bp, System.Int32 amount) [0x0000e] in <399500aa0aa246b0b4c60236d27cc9c6>:0 at Oxide.Plugins.Professions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e90] in <399500aa0aa246b0b4c60236d27cc9c6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
ChaoticStryfe replied to DeutscherRitterPlatz's Support Request in Support
what i did was in a previous post. put the .json file first with loot, then upload the .cs file and it removed the error and works in game -
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
ChaoticStryfe replied to DeutscherRitterPlatz's Support Request in Support
same error as above, not working in-game