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XFactorXXL

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Everything posted by XFactorXXL

  1. Makes sense, so a lot needs to be written to allow a build block that has multiple skins. I kinda figured as much. Thanks for the quick confirmation!
  2. Has anyone tried not just changing the stone skin ID, but adding a second line for the brick? If so did it populate? Example The post above is: { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, 10220 }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } Has anyone tried something like this and worked?:.. { { BuildingGrade.Enum.Wood, 0 }, { BuildingGrade.Enum.Stone, ID for Adobe }, { BuildingGrade.Enum.Stone, ID for Brick }, { BuildingGrade.Enum.Metal, 10221 }, { BuildingGrade.Enum.TopTier, 0 } I haven't tried yet myself, just curious.
  3. Good afternoon! In addition to personal quarries, can this in some way, be used to "instance" the public quarries/pumpjack(s) that spawn on vanilla maps? For example, on a PvE server, can you use this to allow multiple people to use the same public quarry or pumpjack (the ones spawned by the server)? If not, can this be implemented? This would be a huge addition! Either way, awesome plugin!
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