Jump to content

Seezure

Member
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Seezure

  1. Seezure

    Nothing is working right

    The smelt rates, the wood consumption, the charcoal output, Nothing!! The multiplier will not go above 10. When you set it above 10 and reload the plugin, it resets to 10. This is driving me...INSANE!!!!!!!!
  2. Seezure

    Yo Tell Developer

    [Stack Modifier] Yo Tell Developer about missing defaults! attackhelicopter, 1 [Stack Modifier] Yo Tell Developer about missing defaults! ammo.rocket.seeker, 2 [Stack Modifier] Yo Tell Developer about missing defaults! clantable, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.light, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.doublelight, 1 [Stack Modifier] Yo Tell Developer about missing defaults! hab.armor, 1 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_stand, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_tall.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_wide.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! parachute.deployed, 1 [Stack Modifier] Yo Tell Developer about missing defaults! parachute, 1 [Stack Modifier] Yo Tell Developer about missing defaults! homingmissile.launcher, 1
  3. Changing this, will reduce wood consumption? "wood": { "FuelAmount": 10, "ByProduct": "charcoal", "ByProductAmount": 3, "ByProductChance": 0.75 }
  4. Seezure

    Still broken

    Every time someone spawns a mini the console just spans this, NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
  5. Is this thing on?
  6. Error while compiling MyMiniCopter: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 962, Pos: 35
  7. Same here. Awaiting update, please...
  8. What's with all the "Beta" updates? Is the plugin stable or not?
  9. Is there anyway to add Crude to the electric furnaces so you could refine it and make low grade fuel? I want an electric refinery, sooo bad!
  10. I'm sure this is already in the works but I would like to see a plugin that allowed you to add crude to the electric furnaces and refine crude. I love that we have a better option than the big, bulky large furnaces to smelt but we're still stuck with the jalopy refinery.
  11. Seezure

    Failed to call hook

    The instant craft update seems to have fixed it.
  12. Seezure

    Failed to call hook

    Keep getting a red error: Failed to call hook 'OnItemCraftFinished' on plugin 'Skinner v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter itemCrafter) [0x00020] in :0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c0] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  13. Seezure

    Water Patrol

    Same with me. When I unloaded the plugin, the server went crazy, so I deleted the plugin and restarted my server.
  14. Seezure

    Water Patrol

    I'm having the same problem. Hundreds of boats and the server goes to 1 fps. |
  15. I have the allowFuelIfUnlimited set to false so there is no need to worry about fuel at all. I loved it! Now, when it spawns it has no fuel in it. If it had the 1 fuel in it when it spawned it wouldn't even be an issue. I have the minicopteroptions plugin installed but fuel consumption is set to zero and starting fuel is set to 2.
  16. The dismount and kill on sleep seem to be working perfectly, thank you! The allowFuelIfUnlimited-false option is still not working and you have to put lgf in for the mini to run. It would be nice to have that back if possible.
  17. OxidationSmelting.json
  18. I appreciate your work! I'll keep an eye out for an update after the weekend.
  19. 0.5.5 broke the no fuel needed and allowFuelIfUnlimited option. Also, the "killOnSleep" option does not work, but the may 4'th update broke that on 0.5.4 as well.
  20. Seezure

    The update broke the plugin.

    Can you post the new version here?
  21. Seezure

    The update broke the plugin.

    this is what I get when I click the download link.MyMiniCopter.cs
  22. Seezure

    The update broke the plugin.

    the wrong version is posted I think.
  23. Seezure

    The update broke the plugin.

    The download link is only giving me 0.5.3
  24. Seezure

    The update broke the plugin.

    I saw that you released an update but it still wont compile. Wasnt sure if you were aware.
  25. Seezure

    The update broke the plugin.

    Error while compiling: MyMiniCopter.cs(1024,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.