-
Posts
89 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Seezure
-
I use the Personal Farm plugin on my servers but can no longer find the plugin page. Was wondering what was happening?
-
Thank you! 1.5.8-beta is running soooo much better!
-
I give up!
-
SmeltingController (1).jsonNotice the cook times. Sulfur and metal frags are still not cooking at 5x but the cook times will not go lower. I'm testing crude, again, right now.
-
Do I have to unload or reload Harmony?
-
I've timed and experimented all morning. The hqm actually burns slower than vanilla.
-
I should be able to smelt 500 sulfer in 0:34 seconds. 500 HQM ore in 2:15 minutes. 500 metal fragments in 1:07 minutes. 500 crude in 5:37 minutes. That is multiplying by 5 of the vanilla rates.
-
I'm trying it to smelt at 5 x. If you set it at 5x it smelts at about minus 2 x. I've tried to adjust the cook times and I cant set the cook times below 1. It just will not smelt as fast as I need it to. Which is 5x.
-
I have a 5x server. I want 5x smelt rates. The hqm ore, when set to 10, is SLOWER than vanilla!
-
The smelt rates, the wood consumption, the charcoal output, Nothing!! The multiplier will not go above 10. When you set it above 10 and reload the plugin, it resets to 10. This is driving me...INSANE!!!!!!!!
-
[Stack Modifier] Yo Tell Developer about missing defaults! attackhelicopter, 1 [Stack Modifier] Yo Tell Developer about missing defaults! ammo.rocket.seeker, 2 [Stack Modifier] Yo Tell Developer about missing defaults! clantable, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.light, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.doublelight, 1 [Stack Modifier] Yo Tell Developer about missing defaults! hab.armor, 1 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_stand, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_tall.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_wide.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! parachute.deployed, 1 [Stack Modifier] Yo Tell Developer about missing defaults! parachute, 1 [Stack Modifier] Yo Tell Developer about missing defaults! homingmissile.launcher, 1
-
- 110 comments
-
Every time someone spawns a mini the console just spans this, NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
-
Is this thing on?
-
Error while compiling MyMiniCopter: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 962, Pos: 35
-
Same here. Awaiting update, please...
-
- 110 comments
-
- 110 comments
-
I'm sure this is already in the works but I would like to see a plugin that allowed you to add crude to the electric furnaces and refine crude. I love that we have a better option than the big, bulky large furnaces to smelt but we're still stuck with the jalopy refinery.
-
The instant craft update seems to have fixed it.
-
Keep getting a red error: Failed to call hook 'OnItemCraftFinished' on plugin 'Skinner v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter itemCrafter) [0x00020] in :0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c0] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
-
- 194 comments
-
- 1
-
-
- #boat
- #facepunch
- (and 15 more)
-
- 194 comments
-
- #boat
- #facepunch
- (and 15 more)
-
I have the allowFuelIfUnlimited set to false so there is no need to worry about fuel at all. I loved it! Now, when it spawns it has no fuel in it. If it had the 1 fuel in it when it spawned it wouldn't even be an issue. I have the minicopteroptions plugin installed but fuel consumption is set to zero and starting fuel is set to 2.
-
The dismount and kill on sleep seem to be working perfectly, thank you! The allowFuelIfUnlimited-false option is still not working and you have to put lgf in for the mini to run. It would be nice to have that back if possible.
