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Everything posted by Seezure
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The smelt rates, the wood consumption, the charcoal output, Nothing!! The multiplier will not go above 10. When you set it above 10 and reload the plugin, it resets to 10. This is driving me...INSANE!!!!!!!!
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[Stack Modifier] Yo Tell Developer about missing defaults! attackhelicopter, 1 [Stack Modifier] Yo Tell Developer about missing defaults! ammo.rocket.seeker, 2 [Stack Modifier] Yo Tell Developer about missing defaults! clantable, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.light, 1 [Stack Modifier] Yo Tell Developer about missing defaults! weaponrack.doublelight, 1 [Stack Modifier] Yo Tell Developer about missing defaults! hab.armor, 1 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_stand, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_tall.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! gunrack_wide.horizontal, 10 [Stack Modifier] Yo Tell Developer about missing defaults! parachute.deployed, 1 [Stack Modifier] Yo Tell Developer about missing defaults! parachute, 1 [Stack Modifier] Yo Tell Developer about missing defaults! homingmissile.launcher, 1
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- 99 comments
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Every time someone spawns a mini the console just spans this, NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
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Is this thing on?
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Error while compiling MyMiniCopter: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 962, Pos: 35
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Same here. Awaiting update, please...
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- 99 comments
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- 99 comments
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I'm sure this is already in the works but I would like to see a plugin that allowed you to add crude to the electric furnaces and refine crude. I love that we have a better option than the big, bulky large furnaces to smelt but we're still stuck with the jalopy refinery.
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The instant craft update seems to have fixed it.
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Keep getting a red error: Failed to call hook 'OnItemCraftFinished' on plugin 'Skinner v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter itemCrafter) [0x00020] in :0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c0] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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- 183 comments
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- 1
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- #boat
- #facepunch
- (and 15 more)
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- 183 comments
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- #boat
- #facepunch
- (and 15 more)
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I have the allowFuelIfUnlimited set to false so there is no need to worry about fuel at all. I loved it! Now, when it spawns it has no fuel in it. If it had the 1 fuel in it when it spawned it wouldn't even be an issue. I have the minicopteroptions plugin installed but fuel consumption is set to zero and starting fuel is set to 2.
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The dismount and kill on sleep seem to be working perfectly, thank you! The allowFuelIfUnlimited-false option is still not working and you have to put lgf in for the mini to run. It would be nice to have that back if possible.
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- 99 comments
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- 1
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I appreciate your work! I'll keep an eye out for an update after the weekend.
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0.5.5 broke the no fuel needed and allowFuelIfUnlimited option. Also, the "killOnSleep" option does not work, but the may 4'th update broke that on 0.5.4 as well.
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Can you post the new version here?
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this is what I get when I click the download link.MyMiniCopter.cs
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the wrong version is posted I think.
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The download link is only giving me 0.5.3
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I saw that you released an update but it still wont compile. Wasnt sure if you were aware.
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Error while compiling: MyMiniCopter.cs(1024,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'