Jump to content

Iftebinjan

Creator Pro
  • Posts

    1,053
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Iftebinjan

  1. Iftebinjan

    NpcRaiders

    Yeah it happend cause of Maxium Npc spawn limit is 30 at once, I will add for more npcs at once on the next update. For now set the config to 30npcs
  2. Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.0.2
  3. Thanks for reporting this. The latest Rust update broke the boss health bar, which caused the kick. It's fixed in 1.0.3, just update the plugin and you're good to go. - Ifte
  4. Thanks for sending the error, it helped a lot. This was caused by the latest Rust update. It's fixed in 2.0.2, just update the plugin and it should work fine.
  5. Industrial furnace shortname "industrial_electric_furnace.deployed": 1000
  6. Iftebinjan

    Scrap King compatibility

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.2.5
  7. Iftebinjan

    Scrap King compatibility

    Not a dumb question at all! Scrap King came with the November update, and building skins in TC Upgrades are built into the plugin. I've just released 1.2.5 which adds Scrap King to the metal building skins. Update the plugin and it will show in the base skin menu for players who own it.
  8. Please send your config file here
  9. Iftebinjan

    kick

    Thanks for reporting it. I tested 2.6.14 on the new Rust build and the upgrade button and UI work fine without any kick, so something else on your server may be involved. Could you send me: - the exact kick message (shown on the disconnect screen and in the player's F1 console) - any errors in your server console at that moment - your ImageLibrary version (it needs 2.0.68 or newer after the November update) - and make sure the server shows FurnaceUpgrades 2.6.14 loaded (o.plugins)
  10. Iftebinjan

    Issue with ui and bugs

    Do you have the ImageLibrary plugin installed? https://umod.org/plugins/image-library
  11. Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.3.9
  12. Hi, 1.3.9 is out now with the fix. Wolves and other animals can eat corpses again, since damage to corpses with no attacker is no longer blocked. Please update and let me know if you still see any issue.
  13. Thanks for testing it so thoroughly. 2.0.1 is out with the changes you asked for: - Raiders now notice defenders anywhere in the raid area and react straight away when shot - Defenders come first: raiders with a gun fight before raiding, and explosive plants are cancelled when a defender shows up - Longer bursts instead of 3 shots, configurable with "Shots per burst" per raid type - Raiders move like players in a fight: they strafe after a burst, take cover to reload, and keep moving to spots where they can see you - Assault raiders flank from the other sides of the base to split the defenders Note: update after the November force wipe, since this version needs the new Rust build. Let me know how they feel after the update.
  14. Thanks for letting me know. Which monument was it, and did they disappear when the event started, during it, or when it ended? Also, is “Monument Reset Puzzle” enabled for that monument, and is a patrol heli enabled? That tells me where to look.
  15. Iftebinjan

    location question

    Right now KOTH runs in zones you create (/koth create <name> where you stand). To get variety, create several zones around the map and add their names to "KOTH Automatic event schedule random from list" in the config, and the schedule will pick one at random each time. Fully random positions anywhere on the map aren't supported yet, but I've noted it as a feature request.
  16. Iftebinjan

    Question

    Not yet: NPC loot currently comes from one shared table in oxide/data/MonumentEvents/NpcLoottable.json, and the hackable crates use the normal crate loot (or your loot plugin). Per-event loot for NPCs and crates is a good idea, I've added it to my list for a future update.
  17. Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.0.1
  18. Fixed on the Version 1.0.1, Thanks
  19. Iftebinjan

    no work restart server

    Hi bobekua, 2.6.13 is out now. Furnaces and refineries that were running should now stay on through a server restart or plugin reload and keep smelting, including ones fed by conveyors. Please update and let me know if any of them still stop after a restart.
  20. Hey, I saw few issues, Im adding them to the next update list which will be soon, It happens to be with the Npc Sense range which is Low in Easy raid so the npc cant sense you in that radius, Updating the radius might help before the update. I will make the npc moves more between shooting so they cant be easy target by players, I can also add an option to reduce or increase the movement based on Easy to Nightmare profiles, I noticed the Rocketeer or Breacher role has some flaws which when the animation starts for rocketing to throwing explosives they cant shoot to the ranged players, So I will fix it by cancelling their choices. I will update as soon i have the full build
  21. Are you using the PVE mode plugin? https://codefling.com/extensions/pvemode
  22. Im looking into this
  23. Fixed on the latest version. @Lei_Wong
  24. Looking into this, will update asap.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.3m
Total downloads
Customers
12.4k
Customers served
Files Sold
175.4k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.