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Everything posted by Iftebinjan
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 1.0.1
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Fixed on the Version 1.0.1, Thanks
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Hi bobekua, 2.6.13 is out now. Furnaces and refineries that were running should now stay on through a server restart or plugin reload and keep smelting, including ones fed by conveyors. Please update and let me know if any of them still stop after a restart.
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Hey, I saw few issues, Im adding them to the next update list which will be soon, It happens to be with the Npc Sense range which is Low in Easy raid so the npc cant sense you in that radius, Updating the radius might help before the update. I will make the npc moves more between shooting so they cant be easy target by players, I can also add an option to reduce or increase the movement based on Easy to Nightmare profiles, I noticed the Rocketeer or Breacher role has some flaws which when the animation starts for rocketing to throwing explosives they cant shoot to the ranged players, So I will fix it by cancelling their choices. I will update as soon i have the full build
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Are you using the PVE mode plugin? https://codefling.com/extensions/pvemode
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Im looking into this
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Fixed on the latest version. @Lei_Wong
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Looking into this, will update asap.
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Thanks for reporting this. I found a few problems in how Furnace Upgrades hands furnaces back and forth during a restart, especially furnaces fed by conveyors, and they'll be fixed in the next update. One question so I can test your exact case: do the furnaces stop smelting completely, or do they keep smelting but look switched off (no flame)?
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Version 1.0.1
10 downloads
Corrupted Drone Boss Event A giant Corrupted Drone boss that hunts players at your monuments. It thinks, dodges, shields itself and fights in phases. Kill it for crash-site loot, a damage leaderboard and rank rewards. Drop it in and it works: five monuments come ready with flight paths, and the drone shows up as a timed server event. Every monument gets its own profile, so you can run an easy guard at Junkyard and a nightmare at Launch Site on the same server. Features Smart AI. Picks its target by threat and hunts players who hide behind cover. Attacks that change in phases. Machine gun, cannon shells, napalm, homing rockets, artillery barrages and mine drops. Shield phase. Destroy the power cells to break the shield and stun the drone. Flares. Counters homing launcher missiles, so teamwork beats it. Homing launcher support. The vanilla homing launcher locks on to the drone like a helicopter. Event mode. "A Corrupted Drone has been spotted at Airfield!" It stays for a limited time, then leaves. Four respawn types. Timer, plugin load, daily schedule or event, set per monument. Damage leaderboard and rank rewards. Items, Economics, ServerRewards and commands for the top players. Crate lock. The top damage dealer's team gets the loot first. Loot your way. Built-in loot, Loottable, AlphaLoot or CustomLoot, set per monument. Health bar. Shows SHIELDED and STUNNED states. Map markers. Show health %, a respawn countdown, "Arriving in…" and "Leaves in…". Waypoint editor in-game. Draw any number of waypoints. The combat zone is calculated for you. Multi-language. Every player gets messages in their own language. Performance friendly. The drone sleeps (no AI, no physics) while no player is near. How a fight plays out The drone patrols its waypoints. When players come close it wakes up, picks a target and starts fighting. It uses its machine gun all the time, plus one special attack at a time, chosen from the current phase's list. Phase Health Default special attacks Behaviour Phase 1 100% – 70% Cannon shells, Mine drop Goes after the closest player Shield at 50% — Immune until the power cells are destroyed Phase 2 70% – 35% Cannon, Napalm, Artillery Flares on, hunts launcher users Phase 3 below 35% Napalm, Homing, Artillery, Mines Faster attacks, hunts the top damage dealer Everything in this table can be changed per monument. Special attacks Attack What players see Cannon shells Bursts of Bradley main-cannon shells at the target Napalm rockets Fire rockets that set the ground on fire Homing rockets Rockets that climb, then dive onto players Artillery barrage Smoke and a beep mark each player's spot. "INCOMING BARRAGE, MOVE!" Rockets rain down 3 seconds later. They land where players were, so moving saves you. Mine drop Landmines scattered under the drone. They arm after a moment and disappear after 60 seconds. They can't be looted. Smart AI Threat targeting. Each phase weights recent damage, holding a launcher, distance, low health and a random factor. The drone hunts whoever matters most. Line of sight. Hide behind a wall and the drone moves to a spot inside its zone that can see you again. Flares. When a homing missile gets close, the drone can fire flares, and the missile goes for the flares instead. Charges recharge over time, so a second missile right after the first gets through. Shield phase At 50% health the drone becomes SHIELDED. Hits bounce off, and power cells spawn around the monument. They show on the map and give off sparks. Destroy them all and the shield breaks. The drone is then STUNNED for a few seconds and takes bonus damage. If nobody destroys the cells in time, the drone repairs itself. When it dies The drone spins out and crashes. Its burning crates scatter around the crash site. Kill announcement in chat. Damage leaderboard showing the top players and their % of the damage. Rank rewards for the top damage dealers. Crate lock. The crates belong to the top damage dealer and their team for a few minutes. Respawn types Set per monument profile. Type Name How it spawns 0 Timer Respawns a random time (min – max) after it dies 1 Plugin load Spawns once when the plugin loads, never respawns 2 Schedule Spawns at set server times, e.g. 18:00 and 22:00 3 Event Only spawns through the drone event (default) Also per monument: Minimum online players. A due boss waits until enough players are online. Flies away when nobody comes. An idle boss leaves and frees its slot. The main config also caps how many bosses can be alive at the same time. Event mode Every 1–2 hours (configurable), the plugin picks a random event monument: Warning: "A Corrupted Drone has been spotted heading to Power Plant! It arrives in 1 min." Arrival: it stays for 30 minutes, with reminders in chat and a "leaves in…" countdown on the map. End: it's killed, or it leaves. If players are still shooting it when time runs out, it stays a bit longer. Then the timer for the next event starts. Default monuments These come with flight paths ready to go. They all use the Event respawn type, so you decide which ones use other types. ☑ Launch Site ☑ Junkyard ☑ Airfield ☑ Power Plant ☑ Water Treatment Plant Add any other monument with /drone addmonument. Waypoints are saved relative to the monument, so a path works on every map that has it. You can also use RustEdit map markers or any custom position. Note Any number of waypoints. The drone patrols your waypoints in order. Its combat zone is the outline around all of them, worked out for you, and it strafes, chases and drops mines inside that zone. See it all while editing. The waypoints show in green and the combat zone in yellow. The event area is a blue sphere and the attack radius a red one. Change those two radiuses live with /drone eventradius and /drone attackradius. Rewards and loot Rank rewards (per monument) Each rank (1st, 2nd, 3rd…) can give any mix of: Items (with skin, custom name, blueprint and chance) Economics money ServerRewards points Console commands with {steamid} and {name} Players below a minimum damage share get nothing, so one bullet doesn't count. Players who were dead when rewards went out get their items when they respawn. Crash crate loot (per monument) Loot type Value Source Default 0 The crate's vanilla loot (or your loot plugin's normal crate loot) Own 1 The plugin's own item list Loottable 2 A Loottable custom preset AlphaLoot 3 An AlphaLoot loot profile CustomLoot 4 A CustomLoot preset You also set the crate prefab, how many crates, fire around the crates, locking crates with fire, and how long until the crates disappear. Commands All commands need the DroneBossEvent.admin permission (or admin). If you leave out [name], the nearest location is used. Waypoint editing Command Description /drone edit [name] Select a location and show its waypoints and combat zone /drone addwp Add a waypoint where you are (fly at the height the drone should patrol) /drone removewp Remove the waypoint nearest to you /drone stopedit Stop editing and respawn the boss on the new path /drone eventradius <meters> Set the event area of the location you're editing (shown as a blue sphere) /drone attackradius <meters> Set the attack radius of the location you're editing (shown as a red sphere) Locations Command Description /drone add <name> Create a custom location at your position /drone addmonument Create a location for the monument nearest to you /drone remove <name> Delete a location /drone enable <name> / /drone disable <name> Turn a location on or off /drone tp <name> Teleport to a location Bosses and events Command Description /drone spawn [name] Spawn the boss now (starts an event at Event locations) /drone kill [name] Remove the boss without loot and start its respawn timer /drone status All bosses, health, respawn timers and the event state /drone event start [name] Start an event now (random monuments, or the one you name) /drone event stop End the running event and schedule the next one /drone event status Time until the next event /drone reload Reload the plugin Server console: drone status, drone spawn <name>, drone kill <name>, drone event start [name], drone event stop, drone reload. Installation Upload DroneBossEvent.cs to oxide/plugins. The plugin creates oxide/config/DroneBossEvent.json and the five default monuments in oxide/data/DroneBossEvent/Locations/. Grant yourself the admin permission: oxide.grant user YourName DroneBossEvent.admin Test it right away with /drone event start. Warning Updating from an older version? Delete oxide/config/DroneBossEvent.json once so the full config is created again. Configuration Each profile also holds the waypoints, every weapon's stats, the artillery, mine and flare settings, target weights per phase, the stun time and bonus damage, rank rewards and the full loot list. Optional plugins Plugin Used for Economics Money rewards ServerRewards Point rewards Loottable Crate loot type 2 AlphaLoot Crate loot type 3 CustomLoot Crate loot type 4 TruePVE / SimplePVE Players can always damage the boss, even on PVE servers For developers // Hooks void OnCorruptedDroneSpawned(Drone drone, string location) void OnCorruptedDroneKilled(string location, Vector3 crashPosition, BasePlayer killer) void OnCorruptedDronePlayerTarget(Drone drone, BasePlayer target) void OnCorruptedDroneLeft(string location) void OnCorruptedDroneEventStarted(Drone drone, string location) void OnCorruptedDroneEventEnded() void OnCorruptedDroneShieldUp(Drone drone, string location) void OnCorruptedDroneShieldBroken(Drone drone, string location) void OnCorruptedDroneFlares(Drone drone) // API bool IsCorruptedDrone(Drone drone) string GetCorruptedDroneLocation(Drone drone) Support Found a bug or have an idea? Open a support ticket on this page. Please include your config and a description of what happened.$20.00 -
Thanks for the clear report. Confirmed: when a wolf eats, Rust damages the corpse without an attacker, and SimplePVE was blocking that as protected damage. I'm fixing it so corpses can be eaten normally while everything with an attacker still follows your rules. I'll reply here once the update is out.
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Commands are not executed after a server restart
Iftebinjan replied to Notz's Support Report in Support
Hi Notz, this is fixed in 1.3.8, which is out now. When the server starts while a purge is active, the "Commands when PVP Purge Starts" now run about a second after startup, so commands from other plugins are already loaded. A plugin reload won't run them again, since they already ran when that purge began. Please update and let me know if it works on your side. -
I have to look on your config and the plugin, is there any modifications you did to the plugin?
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Hey usally a configuration remove then reloading it fixes this. Can you open a ticket on discord pls
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Commands are not executed after a server restart
Iftebinjan replied to Notz's Support Report in Support
I will update the plugin, to recheck the purge commands -
XP Pro - Level UP, Progression, Skills & Abilities
Iftebinjan commented on Iftebinjan's file in Plugins
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- 6 comments
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- #smelt
- #quick smelt
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I will check the issue, if its found I will do an update to fix. if you dont want to use this buff then You will need to unload the plugin first o.unload XPPro then edit the BuffsData then load the plugin. That will work
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Thanks for all these info, I will look into these
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Its a config error, please reset your config, if you made changes in the config then do a backup of that config first
