-
Posts
782 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by NEXT
-
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
"Are there any servers where NPC raids are successfully triggered based on the number of NPC kills? If it's working fine on other servers, then there might be something wrong with my own server. In that case, I’ll review my settings and check for conflicting mods. But if it’s not working on any server, I’ll just wait for a fix to the mod."–
-
- 122 comments
-
- #bradley
- #bradleyapc
-
(and 3 more)
Tagged with:
-
-
-
System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x00042] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x0001d] in <9613d22424654e31a8421bf907074b80>:0 at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <9613d22424654e31a8421bf907074b80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.DoThink () [0x0000d] in <9613d22424654e31a8421bf907074b80>:0 at BaseAnimalNPC.TryThink () [0x00023] in <9613d22424654e31a8421bf907074b80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <9613d22424654e31a8421bf907074b80>:0 Is this log relevant? There are quite a few of them. After installing Animal Farm 1.1.1
-
- 52 comments
-
- #competition
- #event
- (and 6 more)
-
- 15 comments
-
- #door closer
- #hatch fix
-
(and 4 more)
Tagged with:
-
- 52 comments
-
- 1
-
-
- #competition
- #event
- (and 6 more)
-
- 52 comments
-
- #competition
- #event
- (and 6 more)
-
Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.32' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x00036] in :0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0020a] in :0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Error with pumpkin Same with some other
-
-
-
- 50 comments
-
- #drone
- #dronepatrol
- (and 8 more)
-
- 50 comments
-
- #drone
- #dronepatrol
- (and 8 more)
-
- 57 comments
-
- #luckyblock
- #tofurahie
-
(and 3 more)
Tagged with:
-
[ChatCommand("ref.collectowner")] private void CmdChatOwnerCollect(BasePlayer player, string command, string[] args) { if (!RefProfiles.ContainsKey(player.userID)) return; foreach (var check in RefProfiles[player.userID].GetInvited()) { if (!check.Collected) continue; check.Collected = false; // ⬐ check.ProgressInfo = new ProgressInfo(); // foreach (var item in Settings.RewardsForInviter.GetRandom().RefItems) item.ProcessReward(player); } } Has this mod been abandoned by the developer? This mod has a bug. You can get rewards multiple times. If no one reports it, does that mean no one is using it? Be careful when buying
- 11 comments
-
Is it because you are the administrator of the MOD yourself? Because overlapping blocks were searched for and the files could no longer be moved. The reason for this is that the original edition is no longer available. Even if you start the new version of the game, the problem will not be solved. Is this because the same person was in the same situation? Luckily it will be fixed in the next version. Thank you for the quick response.
- 57 comments
-
- #luckyblock
- #tofurahie
-
(and 3 more)
Tagged with:
