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NEXT

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Everything posted by NEXT

  1. NEXT

    Item Perks

    When I try to return the enchantment kit to the box using the hover route, it overlaps with a different park, and the original one disappears. Is anyone else experiencing this issue as well?
  2. NEXT

    Npc Random Raids

    perfect!!! thank you very much
  3. Is this mod currently operational? Does it have good support?
  4. NEXT

    Npc Random Raids

    "Are there any servers where NPC raids are successfully triggered based on the number of NPC kills? If it's working fine on other servers, then there might be something wrong with my own server. In that case, I’ll review my settings and check for conflicting mods. But if it’s not working on any server, I’ll just wait for a fix to the mod."–
  5. NEXT

    Custom BradleyAI

    Is it not updated and the MOD is left alone? Fire stone is also left alone. . .
  6. NEXT

    Animal Farm

    After I went around removing all the naturally spawned animals, the error logs disappeared as well. *kill* on ent: assets/rust.ai/agents/stag/stag.prefab thank you
  7. NEXT

    Animal Farm

    So what should I do? After the installation Even now, a large amount of logs are being generated.
  8. NEXT

    Animal Farm

    System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x00042] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x0001d] in <9613d22424654e31a8421bf907074b80>:0 at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <9613d22424654e31a8421bf907074b80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.DoThink () [0x0000d] in <9613d22424654e31a8421bf907074b80>:0 at BaseAnimalNPC.TryThink () [0x00023] in <9613d22424654e31a8421bf907074b80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <9613d22424654e31a8421bf907074b80>:0 Is this log relevant? There are quite a few of them. After installing Animal Farm 1.1.1
  9. NEXT

    Fishing Contest

    lang/en/fishingcontest.json You can edit the comment to alert the player.
  10. NEXT

    Fishing Contest

    I think this MOD developer is very busy. He has created a lot of famous MODs.
  11. NEXT

    Fishing Contest

    After the update, some players have reported that their inventory and belt equipment disappeared after completing an fishng event. me too. On my server, I tell players to join events naked.
  12. I bought it from lone.design.(I did something stupid.) Where in [lone.design] should I enter this information to receive a reply? I hate [lone.design] because their support is unresponsive.
  13. Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.32' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x00036] in :0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0020a] in :0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e41] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Error with pumpkin Same with some other
  14. NEXT

    Animal Farm

    What do they eat? They don't seem to eat the food in the picture. He started eating when the gauge was around 60-70 thank you
  15. NEXT

    Animal Farm

    "Boar Baby Settings": { "Chance to get baby boar from gathering": 100, Not collectable Is this due to other mods?
  16. NEXT

    Dungeon Events

    ok,thank you If it's going to cause problems then we don't need it. I just wanted to know if it's possible to make the dungeon events more like escape events.
  17. NEXT

    Dungeon Events

    Is it possible to set the NPC resurrection time? I want them to resurrect 5 seconds after death.
  18. NEXT

    IQDronePatrol

    Is this a compatibility issue with other mods? https://codefling.com/plugins/vehicleeditor What do you think about this?
  19. NEXT

    IQDronePatrol

    Does the drone work? The drone stopped working yesterday. I deleted all the configuration files and reinstalled them, and the drone disappeared. It still appears on the marker. It attacks while it's disappeared.
  20. NEXT

    LuckyBlock

    Great mod It adds new and interesting events to your server. Players have a lot of fun opening boxes and being surprised by the commands.
  21. NEXT

    Referral System

    [ChatCommand("ref.collectowner")] private void CmdChatOwnerCollect(BasePlayer player, string command, string[] args) { if (!RefProfiles.ContainsKey(player.userID)) return; foreach (var check in RefProfiles[player.userID].GetInvited()) { if (!check.Collected) continue; check.Collected = false; // ⬐ check.ProgressInfo = new ProgressInfo(); // foreach (var item in Settings.RewardsForInviter.GetRandom().RefItems) item.ProcessReward(player); } } Has this mod been abandoned by the developer? This mod has a bug. You can get rewards multiple times. If no one reports it, does that mean no one is using it? Be careful when buying
  22. NEXT

    LuckyBlock

    Is it because you are the administrator of the MOD yourself? Because overlapping blocks were searched for and the files could no longer be moved. The reason for this is that the original edition is no longer available. Even if you start the new version of the game, the problem will not be solved. Is this because the same person was in the same situation? Luckily it will be fixed in the next version. Thank you for the quick response.
  23. Loaded plugin DeployableNature v1.0.31 by imthenewguy Loaded plugin DeployableNature v1.0.31 by imthenewguy assets/rust.ai/agents/chicken/chicken.prefab is missing a brain assets/rust.ai/agents/chicken/chicken.prefab is missing a brain
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