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NEXT

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Everything posted by NEXT

  1. NEXT

    error?

    Failed to call hook 'OnItemAction' on plugin 'TreasureMaps v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TreasureMaps+<>c__DisplayClass46_0.b__0 (Oxide.Plugins.TreasureMaps+MapConfiguration c) [0x00006] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <5aefc10cb7a348a6a66a4e2036c11d65>:0 at Oxide.Plugins.TreasureMaps.OnItemAction (Item item, System.String action, BasePlayer player) [0x00033] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cc8] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  2. NEXT

    ????

    ok thank you I will solve it my way
  3. NEXT

    stability

    If that's possible, the builder will be upgraded to a mod that allows for some very interesting building.
  4. NEXT

    error?

    Failed to call hook 'OnEntitySpawned' on plugin 'FireStones v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at Oxide.Plugins.FireStones.InitializeNewSpawn (BaseEntity entity, Oxide.Plugins.FireStones+OreDefinition def) [0x0008b] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.OnEntitySpawned (BaseEntity entity) [0x0007e] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b7] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  5. NEXT

    language

    thank you
  6. NEXT

    error

    oxide.unload FireStones Failed to call hook 'Unload' on plugin 'FireStones v1.2.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in :0 at Oxide.Plugins.FireStones.Unload () [0x00015] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023c] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  7. NEXT

    IQDronePatrol

    Is this a compatibility issue with other mods? https://codefling.com/plugins/vehicleeditor What do you think about this?
  8. NEXT

    skill tree

    NO good... If I disable the skill, Each time I reload, the number of bullets increases.
  9. NEXT

    ????

    Am I doing something wrong? "ElectricShock": 10.0 Admin creates an insert with this ↓ "ElectricShock": 10.0 Can players see that this is on?
  10. NEXT

    ????

    There's no problem with the effect logic. Great. The problem is that the information is invisible. I don't know what effects the items I have have.
  11. NEXT

    skill tree

    verrrrryyyy good!!!! → NO GOOD thank you very much
  12. NEXT

    IQDronePatrol

    Does the drone work? The drone stopped working yesterday. I deleted all the configuration files and reinstalled them, and the drone disappeared. It still appears on the marker. It attacks while it's disappeared.
  13. NEXT

    chat command

    "Chance to spawn instead of any spawnable loot [0 - 100]": 3, "LuckyBlock entity limit": 2, Even though the above settings are There are many occurrences.
  14. NEXT

    chat command

    and if (_config.EntityLimit <= LuckyBlocks.Count + WaitingToDunk.Count) return; By managing the upper limit including the waiting queue, you can prevent the number of appearances from exploding. and UnityEngine.Debug.LogWarning("test"); UnityEngine.Debug.LogWarning(commands.Count); UnityEngine.Debug.LogWarning("test1");
  15. NEXT

    chat command

    { "Server command [%steamid% = player steamid]": [ "chat.say i am lucky", "luckyblock fake_explosion" ], "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, Is this the chat command? not found.....
  16. NEXT

    stability

    stability When a builder uses a copy and paste json file to build, can stability be set to false?
  17. NEXT

    ????

    If you install it on equipment, the information will not be visible, but you will be able to see the Armor Insert information itself.
  18. NEXT

    ????

    How about referring to the ItemsInfo MOD?
  19. NEXT

    error

    Error while compiling FireStones: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 176, Pos: 77
  20. NEXT

    error?

    It only happened once and hasn't happened since. If there is no problem, I will ignore this log.
  21. NEXT

    LuckyBlock

    Great mod It adds new and interesting events to your server. Players have a lot of fun opening boxes and being surprised by the commands.
  22. NEXT

    Please tell me

    I think the problem is that chat commands aren't working. Maybe I misunderstand how this button works? I thought that pressing the button would activate the command, but am I wrong? The commands aren't working.
  23. NEXT

    Please tell me

    i use + ADD CATEGORY but no work "Commands": [ "/skilltree" "Commands": [ "skilltree" no work and no log no some errors in the server console Do you have any samples?
  24. NEXT

    Are there any serious bugs?

    Why It’s Breaking the Player Once the LuckyBlock overlaps with the player: Player gets stuck inside the collider of the LuckyBlock or one of its children (like the SphereEntity). Even after the block is "killed", the collision or network state may still affect the player — possibly due to: Sphere collider not cleaned up. Network visibility/resizing logic (EntitySubscriptionManager or NetworkSnapshotManager) leaving behind ghost data. Since visibility/network snapshots are manually manipulated, it’s possible the player remains "subscribed" or affected even when it shouldn't be.
  25. NEXT

    what is this?

    (0.0.0)point what is this?
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