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Version 1.0.6
31 downloads
Biome Planter Allow players to randomly spawn (plant) biome-specific trees and vegetation with intelligent spacing and terrain validation. Includes powerful planting and removal commands, with fully configurable behavior. Features Smart biome detection for accurate tree types Configurable randomized planting across all major biomes Intelligent placement system to avoid invalid terrain or overlap Comprehensive tree removal (plugin and world-spawned) Supports Arctic, Tundra, Temperate, and Arid biomes Permissions biomeplanter.use – Required to use any commands Chat Commands /bpa [radius] – Plant trees in a given radius (default: 50m) /bpr [radius] – Remove all trees (including world trees) within radius (default: 10m) Configuration { "TreeDensityMultiplier": 0.4, "DefaultRadius": 50.0, "MinimumSpacing": 5.0, "MaxRadius": 1000.0, "SpawnAttempts": 10, "EnforceBiomePlantType": true, "EnforceLocationRestriction": true } Config Explanation TreeDensityMultiplier – Controls how many trees spawn per area DefaultRadius – Default planting radius when no value is given MinimumSpacing – Minimum distance between spawned trees SpawnAttempts – Attempts to find valid placement spots EnforceBiomePlantType – Enables biome-specific tree types EnforceLocationRestriction – Prevents invalid placements (e.g. rocks/buildings) Caveats & Disclaimers Large planting/removal radius values may cause FPS drops or server lag. Use responsibly. Localization { "NoPermission": "<color=#ffc34d>[BiomePlanter]: You do not have permission to use this command.", "NoTrees": "<color=#ffc34d>[BiomePlanter]: No suitable trees found for this biome.", "CannotPlant": "<color=#ffc34d>[BiomePlanter]: You cannot plant trees here. Try a different location.", "TreesRemoved": "<color=#ffc34d>[BiomePlanter]: Removed <color=#b0fa66>{0} trees within <color=#ffcc66>{1}m radius", "TreesPlanted": "<color=#ffc34d>[BiomePlanter]: <color=#b0fa66>{0} trees planted within a <color=#ffcc66>{1}m radius!", "RadiusTooLarge": "<color=#ffc34d>[BiomePlanter]: Radius too large! Maximum allowed radius is <color=#ffcc66>{0}m" } Supported Trees by Biome Arctic – Snow-covered pines and firs Tundra – Birch and pine variants Temperate – American beech, oak, and mixed forest species Arid – Palm trees and cacti Jungle - Vine trees and other jungle vegetation Support Join the Dark Side Development Discord for support, updates, or biome-bending madness. Legal Copyright © 2025 Lincoln This plugin, Biome Planter, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$5.99 -
Version 1.1.0
45 downloads
Helicopter Assist Take your piloting to the next level with advanced helicopter controls including hover mode, emergency recovery, and intelligent auto-landing. Works with all player-flyable helicopters in the game. Features Smart Hover Mode – Lock your helicopter in place with perfect stability Emergency Recovery – Instantly regain control from dangerous or unstable situations Intelligent Auto-Landing – Avoids cliffs, trees, water, and other terrain hazards Commands /ha (to open on-screen HUD to execute the assistance commands) /ha hover or left click – Toggle hover mode on/off /ha recover or right click – Activate emergency recovery system /ha land or middle mouse click – Begin intelligent auto-landing sequence Commands only work when in the pilots seat. * You are not required to use mouse controls. You can disable this in the config if needed * Permissions helicopterassist.use – Grants access to all features Caveats Auto-landing works best on flat terrain While it avoids most terrain issues, uneven ground may lead to unpredictable landings Continuous improvements are planned for increased terrain intelligence Configuration { "MaxLandingHeight": 30.0, // Height limit to start landing "SafeLandingRadius": 20.0, // Distance to scan for landing spots "ObstacleCheckRadius": 7.5, // Range for detecting objects "LowAltitudeRadius": 12.0, // Detection range near ground "DescentSpeedHigh": 10.0, // High altitude descent rate "DescentSpeedMed": 7.0, // Mid altitude descent rate "DescentSpeedLow": 5.0, // Low altitude descent rate "DescentSpeedVeryLow": 3.0, // Very low altitude descent rate "DescentSpeedFinal": 1.0, // Landing touchdown rate "HoverMovementThreshold": 0.5, // Movement detection range "HoverCheckInterval": 0.1, // Movement check timing "RecoveryHeight": 60.0 // Emergency recovery elevation "UseMouseControls": true } Localization { "NoPermission": "{PREFIX}You don't have permission to use this command", "NotPiloting": "{PREFIX}You must be piloting a helicopter to use this command", "Usage": "{PREFIX}Usage: /ha <hover|recover|land>", "Controls": "{PREFIX}Helicopter Assist Commands:\n<color=#ffcc66>/ha hover</color> - Toggle hover mode\n<color=#ffcc66>/ha recover</color> - Emergency recovery\n<color=#ffcc66>/ha land</color> - Auto landing", "HoverEnabled": "{PREFIX}Hover mode <color=#b0fa66>enabled</color>", "HoverDisabled": "{PREFIX}Hover mode <color=#ff6666>disabled</color>", "RecoveryActivated": "{PREFIX}Emergency recovery system <color=#b0fa66>activated</color>", "AutoLandingInitiated": "{PREFIX}Auto-landing sequence <color=#b0fa66>initiated</color>. Hold on tight!", "AutoLandingCancelled": "{PREFIX}Auto-landing sequence <color=#ff6666>cancelled</color>", "AutoLandingComplete": "{PREFIX}Landing <color=#b0fa66>complete</color>. Welcome to solid ground!", "AboveWater": "{PREFIX}<color=#ff6666>Cannot initiate auto-landing above water</color>. Please find solid ground.", "TooHigh": "{PREFIX}<color=#ff6666>Too high to initiate auto-landing</color>. Please descend below {0}m first.", "UnsafeTerrain": "{PREFIX}<color=#ff6666>Cannot land here</color>. Surface is too steep or unstable.", "SearchingLandingZone": "{PREFIX}Searching for safe landing zone...", "LandingZoneFound": "{PREFIX}<color=#b0fa66>Safe landing zone located</color>. Beginning descent.", "ObstacleDetected": "{PREFIX}<color=#ff6666>Obstacles detected</color>. Relocating to safer area." } Support Join the Dark Side Development Discord for support, updates, or just to confess your piloting sins. We won’t judge. Probably. Legal Copyright © 2025 Lincoln This plugin, Helicopter Assist, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$7.99 -
Version 2.0.1
37 downloads
Entity Inspector Get deep-dive intel on any entity in the game world with one command. Point and inspect for full details like ownership, network IDs, health, power, biomes, class structure, and more. Perfect for admins, developers, or curious minds with control issues. Features Detailed, color-coded entity information Specific data per entity type: IO Entities (power systems) Building blocks Storage containers Doors, auto turrets, furnaces Code locks (with PIN display) Biome detection Network & ownership metadata Class inheritance visualization Distance, position, and rotation tracking Output via both chat and console Commands /inspectent – Inspect the entity you’re looking at /entityfav - open up entity favorite menu ** Both commands are configurable in your config** Permissions entityinspector.use – Grants access to the /inspectent Configuration { "EnableConsoleOutput": true, "EnableChatOutput": true, "InspectDistance": 10.0, "EnableGuiMenu": true, "InspectCommand": "inspectieent", "FavoritesCommand": "entityfav", "ColorPrimary": "#98FB98", "ColorTitle": "#ffc34d", "ColorValues": "#FFFFFF", "ShowBiomeInfo": true, "ShowDistance": true, "ShowInheritance": true, "ShowNetworkInfo": true, "ShowOwnership": true, "ShowCodeLockInfo": true, "ShowCodeLockCode": true, "ShowPosition": true, "ShowRotation": true, "MaxHistoryItems": 20, "MaxFavoriteItems": 50 } Localization { "NoPermission": "You don't have permission to use Entity Inspector", "NoEntity": "No entity found. Make sure you're looking at one!", "InvalidEntity": "Invalid entity.", "Title": "【 Entity Inspector 】", "ShortPrefab": "Short Prefab", "FullPrefab": "Full Prefab Path", "Position": "Position", "Rotation": "Rotation", "Health": "Health", "MaxHealth": "Max Health", "IsValid": "Is Valid", "IsBroken": "Is Broken", "NetworkID": "Network ID", "NetworkGroup": "Network Group", "OwnerID": "Owner ID", "ParentEntity": "Parent Entity", "BiomeInfo": "Biome", "Distance": "Distance", "PowerInput": "Power Input", "PowerOutput": "Power Output", "HasCodeLock": "Has CodeLock", "LockState": "Lock State", "LockCode": "Lock Code", "Inheritance": "Class Inheritance", "Grade": "Grade", "BuildingID": "Building ID", "InventorySlots": "Inventory Slots", "ItemsCount": "Items Count", "IsLocked": "Is Locked", "DoorState": "Door State", "CanOpen": "Can Open", "HasTarget": "Has Target", "IsCooking": "Is Cooking", "Temperature": "Temperature" } Recommended For Server Admins – Need to know who owns what (and how bad they broke it) Plugin Developers – Peek under the hood of game entities with ease Tech Junkies – You already know you’re gonna inspect everything anyway Technical Notes Inspection range is configurable (default: 10m) Console output strips formatting automatically Viewing code lock PINs requires permission Class inheritance data is listed last to avoid clutter Power and lock states are color-coded Works with both chat and console output Support Join the Dark Side Development Discord. We’ll help you debug your server, your plugin, or maybe your life — no promises. Legal Copyright © 2025 Lincoln This plugin, Entity Inspector, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$5.99- 1 review
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Version 1.0.5
36 downloads
Relocate Builds Move entire building structures and connected deployables in real-time (NO copy and paste) Rotate structures using left/right mouse buttons Instant revert to original position using middle mouse button Batch processing for smooth movement of larger structures & network optimization for reliable updates Terrain independent, relocate builds where ever you want (even underground or in the sky) Allow players with the restricted permission to ONLY relocate their own stuff! *Please use responsibly, this is a powerful tool* Supported Entities All building blocks (foundations, walls, etc) 99% of deployable items (furnaces, boxes, etc) Permissions RelocateBuilds.use (unrestricted admin permission, can move all builds) RelocateBuilds.restricted (grant only this permission to allow users to relocate their own builds) Chat Commands: /rbm - Toggle building relocation mode Controls WASD - Move structure Left Mouse - Rotate counter-clockwise Right Mouse - Rotate clockwise Middle Mouse - Revert to original position Caveats and Disclaimers Moving very large structures can be detrimental to server FPS. Works the best for small to medium size builds (less than 1000 connected building blocks & deployables is optimal). If you are moving buildings too quickly, some deployables CAN break - this plugin isn't perfect. Some I/O entities will NOT move with buildings. (mainly IO wiring/piping and certain industrial items that mount to walls ) Sometime Rust clients don't sync immediately to reflect build movement changes, please be patient if you notice strange movement/placement positions. Localization ["NoPermission"] = "<color=#ffc34d>[Relocate]</color>: To use this command, you need to donate - http://discord.covert-gaming.com/", ["BuildingEnabled"] = "<color=#ffc34d>[Relocate]</color>: Building relocation <color=#b0fa66>Enabled</color>!\nTotal blocks: <color=#ffcc66>{0}</color>\nTotal deployables: <color=#ffcc66>{1}</color>", ["BuildingDisabled"] = "<color=#ffc34d>[Relocate]</color>: Building relocation <color=#ff6666>Disabled</color>", ["NoTarget"] = "<color=#ffc34d>[Relocate]</color>: No building found to relocate", ["Reverted"] = "<color=#ffc34d>[Relocate]</color>: Structure reverted to original position" Support Need help moving? Just call our packing and moving services, erm... Just hit us up at Dark Side Development Discord and we can get your builds relocated in no time! Legal Copyright © 2025 Lincoln This plugin, Relocate Builds, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$9.99 -
Version 1.0.3
13 downloads
Impact Grenades Turn every toss into a bang — this plugin makes all supported grenades explode on impact, skipping the fuse timer entirely. Supported Grenades F1 Grenades Beancan Grenades Flash Bangs Smoke Grenades Chat Command /impact – Toggle impact grenade mode on or off Permission ImpactGrenades.use – Required to enable/disable impact mode Caveats This completely overrides default fuse timers Grenades explode immediately upon hitting a surface or target Use wisely, or… don’t. Things that go boom are fun. Localization { "NoPermission": "You don't have permission to use impact grenades!", "Disabled": "Impact grenades disabled!", "Enabled": "Impact grenades enabled!", "Prefix": "<color=#ff0000>[Impact Grenades]</color> " } Support Drop by the Dark Side Development Discord — Blew yourself up again? We’ll pretend it’s a feature. Legal Copyright © 2025 Lincoln This plugin, Impact Grenades, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$5.99 -
Version 1.2.1
43 downloads
TheFunGun Unleash absolute chaos by launching vehicles out of a snowball gun. No ammo required. Just point, click, and behold the absurdity. Prerequisites Just a snowball gun in hand — ammo is optional, but style is mandatory. Chat Commands *You can open the gui menu with middle mouse click if you have the snowball gun in hand* /fungun - open fungun GUI menu /cargun – sedan /rhibgun – RHIB /fireballgun - Spawn a home made fireball /boatgun – rowboat /snowgun – snowmobile /sharkgun – shark corpse (yep.) /minigun – minicopter /sidecar – motorbike with a sidecar /motor – motorbike (no sidecar) /tuggun – tugboat /pedalgun – pedal bike /randgun – random vehicles (pure mayhem) /rocketgun - HV rockets /watergun - water ball / splash Permissions TheFunGun.BoatGun.Use TheFunGun.BypassCooldown TheFunGun.CarGun.Use TheFunGun.FireballGun.Use TheFunGun.MiniGun.Use TheFunGun.Motor.Use TheFunGun.Pedal.Use TheFunGun.RandGun.Use TheFunGun.RhibGun.Use TheFunGun.RocketGun.Use TheFunGun.SharkGun.Use TheFunGun.SideCar.Use TheFunGun.SnowGun.Use TheFunGun.TugGun.Use TheFunGun.WaterGun.Use Caveats Despawn timer matters — long timers = more clutter Too many vehicles = server lag = sad face Keep it ridiculous, but responsible Configuration { "Despawn Timer": 5.0, "Velocity": 235.0, "Cooldown": 1.0, "Rocket Damage": 0.0 "Close Menu After Selection": false } Localization { "randGunEnable": "<color=#ffc34d>TheFunGun</color>: Random Gun <color=#36802d>Enabled</color>", "randGunDisable": "<color=#ffc34d>TheFunGun</color>: Random Gun <color=#ff6666>Disabled</color>", "noPermission": "<color=#ffc34d>TheFunGun</color>: You do not have permission to use this command", "Cooldown": "<color=#ffc34d>TheFunGun</color>: You are on a {0} second cooldown." } Customizable localization entries for each gun are available in the config file. Special Thanks Big shoutout to unboxingman for helping make this ridiculous idea a working reality. Support Join us on the Dark Side Development Discord. We live for this kind of madness. Legal Copyright © 2025 Lincoln This plugin, The Fun Gun, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln. Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator. Disclaimer of Warranty and Liability: This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.$5.99