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The_Kiiiing

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Everything posted by The_Kiiiing

  1. In case you don't want to wait for the update you can fix it yourself. Open the file Loottable.cs and go to line 149. It should look like this: public bool UnlockGatherMultiplier => flags["UnlocGatherMultiplier"]; Add a 'k' to UnlocGahterMultiplier. The line should look like this then. public bool UnlockGatherMultiplier => flags["UnlockGatherMultiplier"]; That's it . Was just a small typo that caused this problem.
  2. The_Kiiiing

    Medic

    What exactly do you mean with ad?
  3. Changed Status from Pending to Work in Progress
  4. I just tried it myself and I had the same error. I will fix this problem with the next update
  5. Could you please send me the contents of the file /oxide/data/Loottable/editorconfig.json
  6. You could try another thing: Unload the plugin, delete the file /oxide/data/Loottable/editorconfig.json, then reload the plugin. Make sure to unload the plugin before deleting the file otherwise it won't work.
  7. I will add multipliers for farming with the next update
  8. Changed Status from Pending to Not a Bug
  9. You can find all harvestable resources in the Gahter Control settings
  10. Try deleting the file /oxide/data/Loottable/gatherconfig.json and reload the plugin
  11. I will try my best
  12. Since the plugin does not provide an api, I will need to get in touch with the developer in order to implement support for that plugin. At the moment I can't promise anything.
  13. Simply leave the smelting multipliers at 1
  14. I will add a feature where you can multiply the amount of the entire loot table with the next update
  15. Do you have any other loot related plugins on your server? For me it seems like you're the only one having these issues
  16. Try to delete the file gatherconfig.json in the folder oxide/data/Loottable and look if the issue persists.
  17. I just realized there is a lot more to change in order to make player quarries work. Please wait unitl the next update
  18. I will add an option to include player quarries with the next update. In case you don't want to wait, simply comment out or delete the lines 309 and 321 in the Loottable.cs file where it says "if (!quarry.IsStatic()) return;". Then it should work for any quarry.
  19. The_Kiiiing

    Image failed to download

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.9
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