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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Raul-Sorin Sorban

    [USE] key

    Trying to replicate this, but I cannot really, everything works just fine to me. Will you please share your config?
  2. Raul-Sorin Sorban

    Interaction

    Are you clicking SAVE after you changed the interaction?
  3. Raul-Sorin Sorban

    [USE] key

    Changed Status from Pending to Work in Progress
  4. Always have and will love this platform for what it is and what it stands for. Happy birthday, Codefling!
  5. Version 1.0.4

    75 downloads

    Canvas provides your server a new way to allow your community to connect or play against eachother in an art pixel war. This is heavily inspired by r/place. Features Large canvases that players in your server can draw on Three different types of pixel group-based payments for fresh or overtaking fees Group-based cooldowns for placing pixels Zooming in and out / scrolling capabilities, or coordinate inputs Pixels are registered per players that overtook them Pixel age tracking Exporting to Imgur or PNG in super-size resolutions (API optimal) Next Update Multi-selection support — for selective pixels exporting + API Custom empty-pixel background colors (dark/light mode or paper) Viewer settings — saved to file Timelapse support — record placed pixels + API Pixel notes — for any purchased pixels, you can leave notes More exporting options Roadmap Load in the actual 2022-edition r/place datasets into Canvas Add image loader into the Canvas Add private canvases, multiple global canvas pages and showcase lists Integrate export Canvases onto signs (can already do it by exporting the Canvas to Imgur, and using SignArtist to place it on) Pixel notes Live feed of other players' selected pixels API byte [] ExportCanvas ( int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( int x, int y ); void ApplyImage ( string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas byte [] ExportCanvas ( Canvas.Painting painting, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); // Exports PNG squared Canvas void UploadCanvasToImgur ( Canvas.Painting painting, Action<string> onUpload, int scale = 25, int yOffset = 1, bool transparent = false, int blur = 0 ); void SetPixel ( Canvas.Painting painting, int x, int y, string color, string note, ulong playerId ); // playerId can be 0 to anonymously set it void ClearPixel ( Canvas.Painting painting, int x, int y ); void ApplyImage ( Canvas.Painting painting, string url ); // Downloads and applies the pixels of an image - make sure it's the same resolution as the canvas Configuration Permissions Canvas.use: To be able to call the /canvas and do any activity. Canvas.export: To be able to run the Export UI command and see the button on the Canvas.
    $5.24
  6. Are you meaning in the editor? I'll fix this in the next update also.
  7. Adding this next update - this includes you can also add content rules for weapon mods and stuff also.
  8. Great darn idea! Will also add a little green tag saying "TEAM" on the player so you know. Thanks for the idea.
  9. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  10. Hey there, and thanks for your interest in Ruster.NET! 1. As far as I know, this plugin does not use Kits at all, in any way, so that should be just fine. 2. On Linux servers, Rustler.FM only works with in-game recorded cassettes, as of now. I've already experimented finding a way so I can do the same on Linux, so that will be added soon as I'm making more proper tests. Please bear with me.
  11. Sorry about this. I'll come back to you really soon, few hours from now. It's 4AM and i gotta sleep for a bit.
  12. Changed Status from Pending to Work in Progress
  13. I added this in the latest update!
  14. Plugins vary on what they're doing on your server, SL cares a lot about what players are looking at, at all times. The plugin's performance really depends on how many players are online also, it's also optimized and shaped around the limits Oxide/Rust provides.
  15. Sure I'm Raul-Sorin Sorban#0001
  16. Please let me know if this still happens. I am using Rust's original code to find filtered players, I'll code my own if this still persists.
  17. It seems in the first command you've added a double-space between /trade and Germini. Would you mind trying once again with this?: /trade Gemini Also, for the second issue, I'm adding so it takes the whole text into account, in this instance both words: [wateva] Gemini and not only [wateva]
  18. Looking into this now!
  19. Heck yeah! Adding that now, as I just got an idea how to add it - pressing "Accept Invite" opens an inventory slot in which you put an exact amount of scrap (or any other currency item you'll be able to set). When enough, it starts the trade.
  20. Version 1.3.8

    639 downloads

    A plugin that allows players to trade items at long distances across the map. Server owners can also set fees that scale based on the distance between the two players that are trading. FEATURES Customizable commands Intuitive UI (can modify the position offset) Trading fees based on distance Oxide group cooldowns ServerRewards, Economics or custom bank support Notification effects & success SFX UI player list which you can quickly send trade invites of your team or server players, with pagination and input filter Language support PERMISSIONS StaticTrader.use: To allow anyone to send trading requests to anyone. Players without this permission that have been sent a request to, can still accept the trade. COMMANDS (CONFIGURABLE) Following commands are chat and console commands. trade <player> atrade [<player>]: Accept pending trade. <player> input is optional, can exclude if there aren't more than one pending trades. dtrade [<player>]: Decline pending trade. <player> input is optional, can exclude if there aren't more than one pending trades. ltrade: Opens the player list UI on which you can browse or search through and click on them to request a trade with them. RULES Can('t) trade while building blocked. Can('t) trade while combat blocked. Can('t) trade while raid blocked. CONFIG
    $7.26
  21. Raul-Sorin Sorban

    error

    I've tried replicating this, but none of the servers become out of sync nor have issues like that happening. My guess is to try and run a test version with fewer plugins of at least 2 connected-with-eachother servers and see from there, but even then, I am running 3 connected servers and there are a few standard and complex plugins that don't interfere. If you'd have more info on your environment and steps to replicate based on the way you've got your server set up, would be great!
  22. Raul-Sorin Sorban

    Hmm not good

    refund me $40 for this plugin pls
  23. Raul-Sorin Sorban

    error

    Changed Status from Pending to Work in Progress
  24. Did you by any chance remove yourself from the admin group?
  25. Changed Status from Pending to Not a Bug
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

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