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Keylock Computer 1.0.0

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[GER]Abracadaver

Posted

I received several messages, not all related to the keylock computer, that some people have trouble while using counters in RE.

It seems there is an issue that occurs in rare cases and counters are counting in two steps instead in one step. In this case the keylock computer will not work.

I received some test prefabs with working and non-working keylock computers and try to replicate this error to hopefully find a solution.

At the moment it is unclear what is causing the error.

If you notice an error like this, please let me know. If there are more people out there having trouble with counters, also unrelated to the keylock computer, it could be an RustEdit/oxide.ext.rustedit.dll issue.

Thank you.

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