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Mabel

Posted

1 hour ago, Yac Vaguer said:

I didn’t fully analyse it yet but more likely I will go for custom loot 

ah right that's a shame, as for myself and most likely alot of others are using a different loot plugins, so not really wanting to change just for this event and also would want to customize the loot of the event differently to the other locked crates on the server like you can with all other events to make them worth doing for the players  

  • Like 1
Yac Vaguer

Posted

14 minutes ago, Mabel said:

ah right that's a shame, as for myself and most likely alot of others are using a different loot plugins, so not really wanting to change just for this event and also would want to customize the loot of the event differently to the other locked crates on the server like you can with all other events to make them worth doing for the players  

I will analyse it, but I cannot promise anything for now

 

  • Like 1
Dead Nasty

Posted

A built in pve mode would be cool too like how fruster does, that way those of us who don't want to buy a 15$ 3rd party extension like pve mode that's only compatible with certain plugins. Pve mode should be free imo

  • Like 1
Mr. Wilder Wilderness

Posted

Hello, very nice plugin but i keep getting this error and plugin aint working anymore can you help? thanks 

Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x00047] in <546e5a1ac6ed4ed58404626871f2eace>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bc] in <546e5a1ac6ed4ed58404626871f2eace>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

Yac Vaguer

Posted

52 minutes ago, Mr.Wild said:

Hello, very nice plugin but i keep getting this error and plugin aint working anymore can you help? thanks 

Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x00047] in <546e5a1ac6ed4ed58404626871f2eace>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bc] in <546e5a1ac6ed4ed58404626871f2eace>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

Do you have the npc-spawn plugin? 

Mr. Wilder Wilderness

Posted

3 hours ago, Yac Vaguer said:

Do you have the npc-spawn plugin? 

Ofc , i have 5 moore plugins that works with the npc spawn plugin

 

Mr. Wilder Wilderness

Posted

22 minutes ago, Mr.Wild said:

Ofc , i have 5 moore plugins that works with the npc spawn plugin

 

I've deleted the config and reinstalled the plugin and now works. Cheers

 

  • Love 1
DanaCM

Posted

You can put a custom event trigger so that it activates at the time the admin wants. "Enable automatic event holding [true/false]": false,

Yac Vaguer

Posted

13 hours ago, DanaCM said:

You can put a custom event trigger so that it activates at the time the admin wants. "Enable automatic event holding [true/false]": false,

Sorry I didn’t understand can you give me an example of how this will work? I

DanaCM

Posted

{
  "Event Start every [sec]": 7200.0,
  "Duration of the event [sec]": 2400.0,
  "Is active the timer on to start the event? [true/false]": false,
  "Warning time before the Event Spawn [sec]": 120.0,
  "Warning time before the Event Ends [sec]": 300.0,
  "Time after player loot the hackable crate to end the event [sec]": 500.0,
  "Amount of Zombies around the crates": 4,
  "Guards Settings": {
    "Name": "Guardian",
    "Health": 100.0,
    "Roam Range": 8.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 2.0,
    "Sense Range": 85.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 0.4,
    "Aim Cone Scale": 1.0,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Is this a stationary NPC? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [

 

DanaCM

Posted

Add this line ("Is active the timer on to start the event? [true/false]": false,) to set it scheduled.

 

Yac Vaguer

Posted

 

8 hours ago, DanaCM said:

Add this line ("Is active the timer on to start the event? [true/false]": false,) to set it scheduled.

 

Sorry but I don't follow what you want to achieve, can you explain me a bit more detailed? 

 

 

SirApesALot

Posted

very well done with this plug in! Any chance we can eventually get more refined control of how many npcs spawn? Thanks!

Yac Vaguer

Posted

4 hours ago, SirApesALot said:

very well done with this plug in! Any chance we can eventually get more refined control of how many npcs spawn? Thanks!

This increase quite a lot the complexity of the plugin, that is why I choose to spawn in specific locations for a random between 1-4 on each point 

 

You can still change the difficulty of the NPC in the config 

 

You can also give me more context, maybe I'm missing something here 

Stark

Posted

Told ya @Yac Vagueryou didn't have to change the price - your plugin is good. And Bet you that guy still didn't buy it. Also. not everything uses loot plugins or even Custom Loot plugin. 

  • Love 1
Yac Vaguer

Posted

22 minutes ago, Stark said:

Told ya @Yac Vagueryou didn't have to change the price - your plugin is good. And Bet you that guy still didn't buy it. Also. not everything uses loot plugins or even Custom Loot plugin. 

Although I don't see your review yet : D

  • Haha 1
Stark

Posted

1 hour ago, Yac Vaguer said:

Although I don't see your review yet : D

Lol You got me. I usually don't write reviews. But I'll do it this time. 

funky nugget

Posted

i would have a few suggestions, possibility to alter loot, possibility to change number of npc (guardians), also the jet doesnt drop a nuke. it just fly over water treatement from time to time even when event is not live. 

i have monument bots on my pve server to offer some challenge, but when this event starts it spawns a huge amount on top of that.. a bit to much for my server. i think most would welcome a feature where you can control amount of guardians that spawn. this also goes for loot adjustments. 

  • Like 1
Stark

Posted (edited)

.

Edited by Stark
  • Love 1
Yac Vaguer

Posted

On 3/8/2024 at 8:56 AM, funky nugget said:

i would have a few suggestions, possibility to alter loot, possibility to change number of npc (guardians), also the jet doesnt drop a nuke. it just fly over water treatement from time to time even when event is not live. 

i have monument bots on my pve server to offer some challenge, but when this event starts it spawns a huge amount on top of that.. a bit to much for my server. i think most would welcome a feature where you can control amount of guardians that spawn. this also goes for loot adjustments. 

Regarding the guards amount, you can change the health, damage and every behaviour in the config file to make it easier 

About the NUke, probably is a config issue, can you share the config file? 

 

Mr. Wilder Wilderness

Posted

Hello i m having a little error after the nuke drops , zombies inside spawn but the crate and sprinklers no longer spawn and i get this error.

Failed to run a 5.00 timer in 'WaterTreatmentEvent v1.4.0' (ArgumentNullException: Value cannot be null. Parameter name: format) at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00003] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.WaterTreatmentEvent.UpdateVendingMarkerTitle () [0x00083] in <20f324d143894b3687e3fac7dadf89df>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

Yac Vaguer

Posted

6 hours ago, Mr.Wild said:

Hello i m having a little error after the nuke drops , zombies inside spawn but the crate and sprinklers no longer spawn and i get this error.

Failed to run a 5.00 timer in 'WaterTreatmentEvent v1.4.0' (ArgumentNullException: Value cannot be null. Parameter name: format) at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00003] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.WaterTreatmentEvent.UpdateVendingMarkerTitle () [0x00083] in <20f324d143894b3687e3fac7dadf89df>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

With the 1.4 there are some changes in the config file, you need to generate the new config.

Most likely that will fix the issue otherwise please let me know

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