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Message added by Mr01sam,

READ THIS BEFORE UPDATING
There are many changes in v1.2.0, I strongly recommend deleting your old lang, and config files for WarMode and any WarMode extension plugins you have as the config has drastically changed in this update. If you do not delete these files, you may initially run into issues or unexpected situations.

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Um, did you remove me from this purchase? 

I can't download the new version. It's like I haven't bought this plugin, it's asking me to pay again. 

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3 minutes ago, Stark said:

Um, did you remove me from this purchase? 

I can't download the new version. It's like I haven't bought this plugin, it's asking me to pay again. 

Hey, I didn't do anything like that (I'm not even sure if I can do something like that). But I don't see any purchase for your account, are you sure you didn't purchase it on another account? Either way, I would reach out to the codefling admins to see if they can fix it for you.

Feel free to DM me if theres something I need to do.

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4 minutes ago, Mr01sam said:

Hey, I didn't do anything like that (I'm not even sure if I can do something like that). But I don't see any purchase for your account, are you sure you didn't purchase it on another account? Either way, I would reach out to the codefling admins to see if they can fix it for you.

Feel free to DM me if theres something I need to do.

-_- Yup. I'm stupid. Sorry about that. I was so confused. My apologies. 

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6 minutes ago, Stark said:

-_- Yup. I'm stupid. Sorry about that. I was so confused. My apologies. 

No problem! Glad you were able to figure it out 🙂

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I think the 1.0.3 update is missing a call to create the warmodepvp group if it doesn't exist.

Also, we seem to lose the SimpleStatus indicator on respawn.

Edited by Loutha
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2 hours ago, Loutha said:

I think the 1.0.3 update is missing a call to create the warmodepvp group if it doesn't exist.

Also, we seem to lose the SimpleStatus indicator on respawn.

The PVP mode is in the works currently from what I've heard. I thought there was a patch for the Simple Status issue. Might want to check to see if it's updated

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5 hours ago, Loutha said:

I think the 1.0.3 update is missing a call to create the warmodepvp group if it doesn't exist.

Also, we seem to lose the SimpleStatus indicator on respawn.

Do you have the latest Simple Status? Version 1.2.4 came out 18 hours ago.

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Not sure if this is covered here but does the WARMODE plugin stop PVE people from raiding too?

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20 minutes ago, NavyChief said:

Not sure if this is covered here but does the WARMODE plugin stop PVE people from raiding too?

In the config currently. If you have more suggestions for options, he seems to be open for them

 "PVE": {
    "CanRaid": false,
    "CanBeRaided": false,
    "CanAttack": false,
    "CanBeAttacked": false,
    "CanLoot": false,
    "CanBeLooted": false,
    "CanTargetPlayersWithTraps": false,
    "CanBeTargetedByTraps": false

 

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12 hours ago, Snaplatack said:

The PVP mode is in the works currently from what I've heard. I thought there was a patch for the Simple Status issue. Might want to check to see if it's updated

Unfortunately I also have the problem with the new update [1.2.4 SimpleStatus] that when I visit zones (pvp) my status (WarMod) flag: pve disappears and does not come back, it stays missing. If I download the old version [SimpleStatus 1.2.3] it works again and does not disappear when I enter the zones.

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15 minutes ago, EasyServer said:

Unfortunately I also have the problem with the new update [1.2.4 SimpleStatus] that when I visit zones (pvp) my status (WarMod) flag: pve disappears and does not come back, it stays missing. If I download the old version [SimpleStatus 1.2.3] it works again and does not disappear when I enter the zones.

@Mr01sam

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How can we solve the problem of automatic turret lock not being released in the Raidable Bases plugin after installation, even if it is out of sight

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I need to fix the issue of the assault base turret attacking players through the wall

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On 8/11/2024 at 3:34 AM, spawnmini said:

I need to fix the issue of the assault base turret attacking players through the wall

I'm having this issue as well, it is WarMode specific, as I removed it and the problem immediately disappeared. Additionally, I'm not sure if there's a setting I'm not seeing, but the RaidableBases traps can't target PvE players. This is fixed by allowing PvE players to be targeted by traps, but then the turrets shoot through the wall. (Additionally, I'd like to not have traps outside raidable bases target players)

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Hey guys I'm working on reworking the config for WarMode, and in the process rechecking all the RaidableBases and NPC interactions. Its still WIP, but if you're interested in trying out the rework (keep in mind its not finished), DM me and I can send you a copy. Otherwise, it will have to wait until that update is released.

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Is there an option to allow NPC’s to kill and raid player bases?

Edited by GooberGrape
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7 hours ago, GooberGrape said:

Is there an option to allow NPC’s to kill and raid player bases?

In the next update there will be 🙂

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Would it be possible to have TC limits added for only PvE players? ie if you select PvE then you can only place 1 TC. My fear is that a player would choose PvE then attempt to grief PvP players by building around them. I've seen other plugins for limiting a total server but wouldn't want to limit the PVP players on this count.

Additionally could this limit base protections based on upgrade level similar to Raid Protection? ie twig walls are still breakable but upgrading to wood enables protection for the walls.

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On 9/1/2024 at 10:50 AM, saulteafarmer said:

Would it be possible to have TC limits added for only PvE players? ie if you select PvE then you can only place 1 TC. My fear is that a player would choose PvE then attempt to grief PvP players by building around them. I've seen other plugins for limiting a total server but wouldn't want to limit the PVP players on this count.

Additionally could this limit base protections based on upgrade level similar to Raid Protection? ie twig walls are still breakable but upgrading to wood enables protection for the walls.

I would think that rather than placing only x amount but, if it's possible, to only allow placement of the TC will overlap another TC when placed. Idk if it's possible though.

 

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I was curious if there is a way to make it so that when a PvE player shoots a PvP player it flags them as PvP.  I feel this would reduce the desire for a lot of players to randomly shoot other players.  Unless they are PvP.  Amazing plugin, thank you for your hard work.

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4 hours ago, Balloonicron said:

I was curious if there is a way to make it so that when a PvE player shoots a PvP player it flags them as PvP.  I feel this would reduce the desire for a lot of players to randomly shoot other players.  Unless they are PvP.  Amazing plugin, thank you for your hard work.

I like that idea. I think something like a troll meter or something. Like if the player does x amount of damage or amount of bullets that collided with a PVE players base, then we warn them that they will be switched to a mode that they can deal/receive damage. If they continue after the warning after x amount of damage or hits, then we switch their mode and put them on a blacklist for switching modes. The admin can remove the player off the blacklist if they want. Maybe option to keep blacklist between wipe or have a separate config file for blacklists. I love the idea!

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Hi, I don't see it being addressed anywhere that I can find.  But I was shooting a wall to test if I could damage it.  And a bit of fire dropped on one of my players.  It burned them to death.  Turns out fire can roast players.  Even in PvE.   Is there any way to disable this?

Edited by Balloonicron
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