Jump to content
Message added by Mr01sam,

READ THIS BEFORE UPDATING
There are many changes in v1.2.0, I strongly recommend deleting your old lang, and config files for WarMode and any WarMode extension plugins you have as the config has drastically changed in this update. If you do not delete these files, you may initially run into issues or unexpected situations.

1 Screenshot

  • 8.1k
  • 153
  • 92.17 kB

Recommended Comments



Apparently I was already on the Discord server for the Injuries and Illnesses plugin and didn't realize it! 

Edited by BetterDeadThanZed
  • Like 1
Link to comment
Share on other sites

What if a clan uses one of their PVE friends to hide their loot on their body or boxes inside their PVE house?

Or even drop the loot on the ground (inside their PVE friends house) for a time while they are being raided (since it wont despawn right away)

Edited by Friendly Factions
Link to comment
Share on other sites
3 hours ago, Friendly Factions said:

What if a clan uses one of their PVE friends to hide their loot on their body or boxes inside their PVE house?

Or even drop the loot on the ground (inside their PVE friends house) for a time while they are being raided (since it wont despawn right away)

I believe that if you have made the decision to make your server a mixed PvE/PvP server, there is always going to be cases like this. That being said, the goal of this plugin is to provide admins the option to have restrictions in place that prevent things like this or at least make it very inconvenient. Currently, a PvP player cannot access anything that a PvE player owns. They can't open boxes or loot any of their things. So in your example, they would have to rely on the PvE player manually fetching the items themselves. They would also have to trust the PvE player to actually give it back, because if the PvP player gave the items, they will have no way of making them give it back (if you have raiding disabled against PvE players). As an admin you can also force players into PvP if you suspect that they are doing such exploits and you have made it a rule on your server to forbid this.

In the future, more restriction options can be added, such as preventing PvP players from even picking up items that PvE players have dropped (and vice versa). If this is something that would be helpful I can look into adding it in a future patch.

  • Like 2
Link to comment
Share on other sites

Can the protection be compartmentalised? What I want to do is force a one time choice, where a player is either a "citizen" or a "soldier"

Citizens can build, farm, harvest nodes, and craft items but not use weapons or equip armor.

Soldiers can use weapons, and equip armour, but cannot build, cannot harvest nodes or craft items, and they can raid.

The idea being that players will form into groups with both soldiers and citizens, with soldiers providing protection to the citizens.
 

Link to comment
Share on other sites

Wasn't this just on sale or am I thinking of something else? 

Link to comment
Share on other sites
59 minutes ago, Stark said:

Wasn't this just on sale or am I thinking of something else? 

Yes for it's first release

  • Like 1
Link to comment
Share on other sites
6 hours ago, The Friendly Chap said:

Can the protection be compartmentalised? What I want to do is force a one time choice, where a player is either a "citizen" or a "soldier"

Citizens can build, farm, harvest nodes, and craft items but not use weapons or equip armor.

Soldiers can use weapons, and equip armour, but cannot build, cannot harvest nodes or craft items, and they can raid.

The idea being that players will form into groups with both soldiers and citizens, with soldiers providing protection to the citizens.
 

So as an extension (that you can find in the Extensions plugins on the plugin page) I provide a UI that will appear when players first spawn and it makes them choose "PvE" or "PvP" in the config you can provide your own custom UI json that will let you flavor this as Soldiers vs Citizens ect (you can also change lang file if you just want to update the wording).

As far as the restriction of not be able to *use* weapons and whatnot, that sounds pretty specific to your needs on your server, so you will probably need a custom plugin to handle that.

What this plugin does is make it so some people can participate in PvP and some people cannot. Those who cannot can still fight NPCs and whatnot.

I hope that clears things up.

 

Link to comment
Share on other sites
9 minutes ago, Snaplatack said:

Adding support for Raidable bases?

I just posted a suggestion on the raidable bases page, asking for permissions to be added to allow players to buy pve or pvp raid bases by permission. That could probably be further expanded if you use randomly spawning bases, to prevent pve or pvp players from entering the base that doesn't match their status too, but I only use buyable bases, not random spawning bases.

Link to comment
Share on other sites
4 minutes ago, BetterDeadThanZed said:

I just posted a suggestion on the raidable bases page, asking for permissions to be added to allow players to buy pve or pvp raid bases by permission. That could probably be further expanded if you use randomly spawning bases, to prevent pve or pvp players from entering the base that doesn't match their status too, but I only use buyable bases, not random spawning bases.

Yea. I wanted it to be PVE raidable bases for PVE people and visa versa for random bases. Also, PVE players can't damage the bases. Seems to be a bug

Link to comment
Share on other sites
49 minutes ago, Snaplatack said:

Yea. I wanted it to be PVE raidable bases for PVE people and visa versa for random bases. Also, PVE players can't damage the bases. Seems to be a bug

if Nivex adds permissions to the Raidable Bases plugin, then you can just assign, for example, the raidablebases.pve (which would allow anyone with that permission to enter a PVE raid base) to the warmodepve group's permissions. I think a warmodepvp group should be added to the plugin though.

Link to comment
Share on other sites

It sounds like a VERY interesting plugin! Is there an option for you to prohibit PVE players from crafting certain items? Otherwise a PVE player could be making C4 all the time but not being raided himself. And on wipe day he switches to PVP and raids everyone else 😕 An item limit (max.) or blacklist items for PVE status might be an idea? (Please excuse my bad English!)

 

Link to comment
Share on other sites
3 minutes ago, EasyServer said:

It sounds like a VERY interesting plugin! Is there an option for you to prohibit PVE players from crafting certain items? Otherwise a PVE player could be making C4 all the time but not being raided himself. And on wipe day he switches to PVP and raids everyone else 😕 An item limit (max.) or blacklist items for PVE status might be an idea? (Please excuse my bad English!)

 

isnt there other plugins such as https://umod.org/plugins/crafting-controller that do this for players with the permission?

Link to comment
Share on other sites
19 minutes ago, Snaplatack said:

isnt there other plugins such as https://umod.org/plugins/crafting-controller that do this for players with the permission?

I don't know exactly whether there are blacklists for items in "Crafting Controller" for certain groups. what are the names of the groups in your plugin? PVE and PVP? If players chose with "WarModeSpawnUI".

Link to comment
Share on other sites

You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission.
 

"Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },

Link to comment
Share on other sites
15 minutes ago, Snaplatack said:

You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission.
 

"Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },

aha... okay (y) I'll take a closer look at this later and thank you! Good man!

  • Like 1
Link to comment
Share on other sites

Has anyone replaced TruePVE with this? If so, how difficult was the transition? Any tips? My server is 24/7 TruePVE, but I'm seriously considering replacing it with this plugin. Are you able to block damage to pve bases from people crashing their mini/scrap heli/etc... and causing fire damage? 

Link to comment
Share on other sites
11 minutes ago, Covfefe said:

Has anyone replaced TruePVE with this? If so, how difficult was the transition? Any tips? My server is 24/7 TruePVE, but I'm seriously considering replacing it with this plugin. Are you able to block damage to pve bases from people crashing their mini/scrap heli/etc... and causing fire damage? 

An issue right now is that with this alone, without Simple PVE, is that you can not prevent PVE players from damaging vehicles. I've suggested in Discord that vehicles be immune from damage from all PVE players and that vehicles owned by PVE players (would require Vehicle Deployed Locks plugin from umod) sustain no damage from crashes and vehicles belonging to PVE players would not deal damage to bases or players. This of course should be configurable. On the flip side of that, vehicles owned by PVP players, or unowned vehicles, should be able to be damaged by PVP players and by crashing. Vehicles owned by PVP players should also be able to deal damage to PVP players and bases.

So, until that is introduced, the only thing you can do is continue to use Simple PVE to protect all vehicles, which means PVP'ers vehicles can't be damaged, but until this is changed in Warmode, it's the best alternative to protect PVE.

  • Like 1
Link to comment
Share on other sites

Would it be possible to to add the ability to toggle PVP players damage modifiers in the config just like the PVE modifiers?

Link to comment
Share on other sites
1 hour ago, 0g.Ghost.7373 said:

Is there a way you change the bottom text on the UI?

In the lang file

  • Like 1
Link to comment
Share on other sites
On 8/5/2024 at 3:52 AM, Snaplatack said:

Would it be possible to to add the ability to toggle PVP players damage modifiers in the config just like the PVE modifiers?

I'd like to add a section for the PVP settings just like PVE, but it'll be a bigger change, so its probably down the road. I'll add it to my board though.

Link to comment
Share on other sites

In the Data Files, I would love to be able to know who picked PvE or PvP. 

I believe I figured out that people not listed in the data file haven't picked a side. (Again, I think)

This is why it's important to know who is doing what. 

  • Like 1
Link to comment
Share on other sites
5 hours ago, Stark said:

In the Data Files, I would love to be able to know who picked PvE or PvP. 

I believe I figured out that people not listed in the data file haven't picked a side. (Again, I think)

This is why it's important to know who is doing what. 

Right now there is just a group for "warmodepve", everyone who is *in* that group is PVE. Everyone who is *not* in that group is PVP.

In the next patch, I'm also going to be adding a group for "warmodepvp", which will make it even clearer who is in what group.

There should be plugins available that will allow you to see what players are in what group.

Regarding the data files, I'm assuming you're using the SpawnUI extension. The data files you see just keep track of who has already been shown the SpawnUI, so yes those are the people who have picked a mode, but its not really intended to be viewed/edited manually. Its just for the plugin to keep track of. 

Again, I recommend some permission manager plugin that will allow you to see what players are in what groups. That will tell you who is pve/pvp.

Edited by Mr01sam
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1
  • Love 1

User Feedback

1.3m

Downloads

Total number of downloads.

6.6k

Customers

Total customers served.

97.3k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.