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Message added by Mr01sam,

READ THIS BEFORE UPDATING
There are many changes in v1.2.0, I strongly recommend deleting your old lang, and config files for WarMode and any WarMode extension plugins you have as the config has drastically changed in this update. If you do not delete these files, you may initially run into issues or unexpected situations.

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10 minutes ago, BetterDeadThanZed said:

With Radiable Bases, I have turned off random spawning and instead players buy a raid base with the /buyraid command, a feature of the Raidable Bases plugin. Raidable bases allows you to configure if a raidable base is PVE or PVP. I have all PVP bases disabled right now but with a plugin like this, it would be cool if the raid base type that is bought matches the player's current status.

Hostile Time allows the configuration of how long a player is hostile to a safe zone. I have it set to 0 right now because my server is 100% PVE and I don't think they should be targeted for shooting NPC's in the area of a safe zone. Integration with this plugin could possibly allow that setting to be overridden if the player is in PVP mode. That might require some coordination with the other plugin dev. They might need to add support for this plugin with two config options that set the hostile time according to the player's status.

Ah I see, thanks for the clarification.

Yeah I could see war mode fitting nicely with hos raidable bases features.

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I bought the plugin, knowing it's going to be well supported. Myself and my admins will be doing a lot of testing before putting it on the live server. One issue I just came across it the following:

I placed an auto turret. I was in PVE. I deauthed myself from the turret. It attacked me. I'd imagine traps placed in player bases shouldn't attack PVE players. This should include bear traps, shotgun traps and flame thrower traps.

Edited by BetterDeadThanZed
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3 hours ago, BetterDeadThanZed said:

I bought the plugin, knowing it's going to be well supported. Myself and my admins will be doing a lot of testing before putting it on the live server. One issue I just came across it the following:

I placed an auto turret. I was in PVE. I deauthed myself from the turret. It attacked me. I'd imagine traps placed in player bases shouldn't attack PVE players. This should include bear traps, shotgun traps and flame thrower traps.

I would agree that PVE players shouldnt be targeted or harmed by traps - I'll have to fix that!

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Something else I've noticed. I have a locked box at my base. I am in PVE and another player is in PVE. I give them the code, they can't unlock the box. They also can not access a box without a lock. I could continue to use the Prevent Looting plugin for that but I'd prefer to have less plugins.

If they are on my team and we are both PVE, they can unlock the code l put on the crate but they can't access it. 

*edit* Actually, prevent looting would prevent all players from accessing boxes, regardless of PVE/PVP status so that won't work.

Edited by BetterDeadThanZed
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3 minutes ago, BetterDeadThanZed said:

Something else I've noticed. I have a locked box at my base. I am in PVE and another player is in PVE. I give them the code, they can't unlock the box. They also can not access a box without a lock. I could continue to use the Prevent Looting plugin for that but I'd prefer to have less plugins.

If they are on my team and we are both PVE, they can unlock the code l put on the crate but they can't access it. 

Yea. I feel like any player that is in the same team should basically be vanilla rust for each other with maybe a Friendly Fire option. I feel like then they can have fun PVPing each other if they want when they get bored or feel like it 😄

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Good call guys I agree, I can add a check for teams for the locks - perhaps a config option to include teams in this check overall would be good.

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What about the ability for all players to loot containers that are unlocked, regardless of the owner's status? Maybe put that option into the config? With a free plugin, players can put codelocks on containers typically accessible to other players, like furnaces and refineries: 

 

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It seems that after a server restart (mine restarts daily at 4:30am), the first time a player joins, they are given the choice of PVE or PVP. I didn't think that should appear after a player's first time spawning. I have it set on my server so they can only change PVE or PVP by the admin changing their group. I don't want players to change their mode on their own.

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3 minutes ago, BetterDeadThanZed said:

It seems that after a server restart (mine restarts daily at 4:30am), the first time a player joins, they are given the choice of PVE or PVP. I didn't think that should appear after a player's first time spawning. I have it set on my server so they can only change PVE or PVP by the admin changing their group. I don't want players to change their mode on their own.

Yeah that's not intended for it to prompt them again after server restart. I'll check that out

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Is there any way you could add a default UI for the player to know their mode? Its hard to tell if you forget what your mode is and not have something at all to tell you. I dont use SimpleStatus since I use AdvancedStatus instead... Integration into Toastify or other similar plugins that show a notification UI would be nice whenever a players mode changes 😄

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1 hour ago, Snaplatack said:

Is there any way you could add a default UI for the player to know their mode? Its hard to tell if you forget what your mode is and not have something at all to tell you. I dont use SimpleStatus since I use AdvancedStatus instead... Integration into Toastify or other similar plugins that show a notification UI would be nice whenever a players mode changes 😄

Just set the SimpleStatus section of the config to true. Works with AdvancedStatus, which I also use.

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16 minutes ago, BetterDeadThanZed said:

Just set the SimpleStatus section of the config to true. Works with AdvancedStatus, which I also use.

How? That's 2 different plugins. You have to reference a plugin in the code... Can you show me a screenshot of what yours looks like?

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Yea. But for the case of someone not wanting either, It would be nice to have a default UI

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13 minutes ago, BetterDeadThanZed said:

SimpleStatus is free. You could put it on your server until/if the dev adds support for AdvancedStatus.

I wouldn't mix and match SimpleStatus and AdvancedStatus, it will try to draw them over each other. I'm going to try to get AdvancedStatus hooked up soon.

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22 minutes ago, BetterDeadThanZed said:

SimpleStatus is free. You could put it on your server until/if the dev adds support for AdvancedStatus.

I like the look of AdvancedStatus better. If I have both running, then they tend to overlap on top of eachother as I use a lot of the AdvancedStaus addons. And I am thinking of other admins that dont want to use AdvancedStatus and/or SimpleStatus. They would want something that can at least show something for the players to know what they chose by default.

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1 hour ago, Snaplatack said:

I like the look of AdvancedStatus better. If I have both running, then they tend to overlap on top of eachother as I use a lot of the AdvancedStaus addons. And I am thinking of other admins that dont want to use AdvancedStatus and/or SimpleStatus. They would want something that can at least show something for the players to know what they chose by default.

I only have Fuel Status. I'll need to check to see if it overlaps with the Warmode bar. That's not something I've looked at.

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@Mr01samI appreciate how active you are in here and how willing you are to add features. I just wanted to bring this up again in case you didn't see it. Allowing teammates to access containers if they have the code is important to me and if you could make it so anyone (PVE or PVP) can access unlocked containers, that would be perfect to me (maybe make that a config option?). 

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4 minutes ago, BetterDeadThanZed said:

@Mr01samI appreciate how active you are in here and how willing you are to add features. I just wanted to bring this up again in case you didn't see it. Allowing teammates to access containers if they have the code is important to me and if you could make it so anyone (PVE or PVP) can access unlocked containers, that would be perfect to me (maybe make that a config option?). 

Yea I dont want it like that. Would be a good if it was an option

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7 minutes ago, Snaplatack said:

Yea I dont want it like that. Would be a good if it was an option

I run a PVE server (for now) and I've been using the Loot Defender plugin, which lets players share containers with a command (by default only the owner and team can access it), but asking for commands like that integrated into this plugin might be too much, not sure. That plugin has no way to know if a player is in PVE or PVP state so if I use it with this plugin, it would mean PVP players could place containers with no locks and no one could access it, which I'm not in favor of.

It would be cool if this plugin could have commands added to it so PVE players could share a container with all other PVE players in a manner similar to Loot Defender, but I'm not sure if that's doable or something that Mr01sam wants to add.

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I can't remember if the plugin already does this, so if not, please consider it another suggestion. 🙂

If everyone in a vehicle is PVE, don't allow the vehicle to take damage except from NPC's, SAM's, etc. If the vehicle crashes (car into a tree, mini into the ground etc), there's no damage. Is that already a thing? I do remember you commenting that PVP players can't hurt PVE players in a vehicle as long as everyone in the vehicle is PVE. Also, don't allow vehicles occupied by all PVE players to damage other players.

Also, do you have a Discord server for this plugin?

Edited by BetterDeadThanZed
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