Jump to content

4 Screenshots

  • 1.2k
  • 50
  • 39.6 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

Persona

Posted

Good day
1. Add the ability to catch custom fish (add SkinID)
2. Add different types of nets for different types of catch
3. Update fish collection sound
"FishCatchFX": "assets/prefabs/deployable/survivalfishtrap/effects/fish_caught.prefab",
thx

MijiSK

Posted

?? sorry mate, are these requests for updates? or just a random list?

Regards, Miji

Persona

Posted

4 minutes ago, MijiSK said:

?? sorry mate, are these requests for updates? or just a random list?

Regards, Miji

This is a suggestion to improve the plugin. I think it will add more functionality to it.

Regards, Persona 

MijiSK

Posted

1 minute ago, Persona said:

This is a suggestion to improve the plugin. I think it will add more functionality to it.

Regards, Persona 

I see, first up - thank you very much for the suggestions. #1 is a great idea, I will definitely look into it. #3 should already be possible - if you look for FishCatchFX in the config file - you should be able to update this to fish_caught (if that isn't working i will gladly fix that up).
Now, #2 - this one, im not sure if it would be possible as there is only the one type of physical net, but it is a neat idea, so i will look into it too (only a small chance though)..

Again, thanks for the suggestions mate.

Regards, Miji

Persona

Posted

1 hour ago, MijiSK said:

I see, first up - thank you very much for the suggestions. #1 is a great idea, I will definitely look into it. #3 should already be possible - if you look for FishCatchFX in the config file - you should be able to update this to fish_caught (if that isn't working i will gladly fix that up).
Now, #2 - this one, im not sure if it would be possible as there is only the one type of physical net, but it is a neat idea, so i will look into it too (only a small chance though)..

Again, thanks for the suggestions mate.

Regards, Miji

I am glad that you will consider my suggestions for improvement.

But I also want to suggest you to double-check the plugin. Since the DeepWeights parameter does not work for me
The DeepWeights values were different (2/30/50/70/100) and never gave out loot from the list. I went both in shallow water in the sea and deep in the sea, as well as on rivers
I only get loot from the first "ShallowWeights" list under any circumstances.
Here is my configuration. Test conditions. Clean server, only your plugin.
HGTrawler.json

MijiSK

Posted

Thanks again for the heads up, I will double check the deep weights perhaps something has changed with Facepunch's Terrain data. I will double check.

MijiSK

Posted

p.s.  I LOVE the idea of adding human skulls - that is awesome, do you mind if i steal that and put that in the default config?

Persona

Posted

1 minute ago, MijiSK said:

p.s.  I LOVE the idea of adding human skulls - that is awesome, do you mind if i steal that and put that in the default config?

Please use. These are game items, not my personal ones)

MijiSK

Posted

Hi ya,

Just a heads up, a new version of Trawler has been uploaded (v1.1.4),
#1 + #3 done 🙂

Thank you again for the suggestions.

  • Like 1
0g.Ghost.7373

Posted

Can you think about adding custom names too? 

 

  • Like 1
MijiSK

Posted

45 minutes ago, 0g.Ghost.7373 said:

Can you think about adding custom names too? 

 

Yes, yes i can - good suggestion btw - shouldn't be too hard to do, will take a crack at it after work today (at the office at the moment).

Cheers,
Miji

  • Like 1
MijiSK

Posted

Heads up: A new version (1.2.2) has gone up. 

You can now use custom item names, here is an example;
{ "shortname": "skull.human", "skinId": 0, "weight": 10, "min": 1, "max": 1, "customName": "Ancient Skull" }

The field is "customName". Just a quick note, it is an optional field so it wont cause any drama with existing configs, just edit what you have and add the customName field into any of the catch entries (shallow/deep).

Let me know if you have any trouble and I will work with you to get it resolved.

Cheers,
Miji

  • Like 1
Ram58

Posted

The player launches the boat in a circle and it catches fish by itself. This is very bad.

image.png.3b38d69c7fc614da4a9ca23d93eb6ef1.png

  • Haha 2
MijiSK

Posted

Thank you for letting me know, I will patch that shortly - I admit, that is a situation i never thought of during development.
Sorry if that caused any trouble - I will drop a note here when i upload a new version.

Regards,
Miji

  • Like 1
MijiSK

Posted

@Ram58
Hi ya,
A new update is up (v1.3.1), it now forces a driver check when attempting to "catch a fish". If there is no one in the driver seat, it will skip the catch.
Thank you again for spotting that, and letting me know of course.

Let me know if you find anything else wonky.

Cheers,
Miji

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2

MijiSK's Collection

User Feedback

2m

Downloads

Total number of downloads.

9.3k

Customers

Total customers served.

135.4k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.