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Kom4nder

Posted (edited)

@Gd.Kenni Thank you very much for the promptness in making changes. Is it possible to introduce the mechanics of integrating hooks with AdminMenu for issuing and removing blueprint? Only the output is working correctly now.

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Edited by Kom4nder
Gd.Kenni

Posted

56 minutes ago, Kom4nder said:

@Gd.Kenni Thank you very much for the promptness in making changes. Is it possible to introduce the mechanics of integrating hooks with AdminMenu for issuing and removing blueprint? Only the output is working correctly now.

image.png

Make me a list, I'll do an update soon
That will avoid having to do several small, repeated updates

Kom4nder

Posted

I understand your desire to collect a list, but nevertheless, I encounter some nuances of the plugin's operation that are not systematic. In the future, I will list my wishes, and write bugs separately.

Mbesailor

Posted

Morning, was wondering how it interacts with Craftmenu? Also, lets say i set up a new node area, but only want VIP weaponsmiths to have access to that. Is that possible?

Gd.Kenni

Posted

1 hour ago, Mbesailor said:

Morning, was wondering how it interacts with Craftmenu? Also, lets say i set up a new node area, but only want VIP weaponsmiths to have access to that. Is that possible?

Hi, It is compatible with CraftMenu in terms of the UI, our two plugins use the same system to display our UIs and could not work together. In terms of interaction, CMenu does not have any API, so I cannot interact with it, but it can interact with mine if it wants to display BP's only if they are unlocked, for example.
No, currently it is not possible to privatize nodes for certain permissions only. I hadn't thought of that, I'll implement it.
I am open to any suggestions or improvements

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