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Sound Library Api 1.1.4

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supreme

Posted

On 9/25/2023 at 11:58 PM, SH1N3XX1337 said:

encoder site down? will you make one again? cause its useless without

There are some issues with the domain at the moment, will push an update once everything is fixed

Grecords

Posted

Hello. In the Sound Library Api plugin, after the first playback of a random sound, errors begin to appear in the server console.

As I understand it, errors appear every time after playing a sound. Those. If in my configuration the random sound interval is set to 5 minutes, then every 5 minutes when playing sound these errors appear

[04.25 20:20:46] Server Exception: Player Update
[04.25 20:20:46] AssertionException: connection != null
Assertion failure. Value was Null
Expected: Value was not Null
[04.25 20:20:47] Server Exception: Player Update
[04.25 20:20:47] AssertionException: connection != null
[04.25 20:20:47] Assertion failure. Value was Null
[04.25 20:20:47] Expected: Value was not Null
[04.25 20:20:47] at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0
[04.25 20:20:47] at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0
[04.25 20:20:47] at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <a02b208c57034562b421a64e117f68fe>:0
[04.25 20:20:47] at Network.NetWrite.Send (Network.SendInfo info) [0x0005d] in <a02b208c57034562b421a64e117f68fe>:0
[04.25 20:20:47] at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)
[04.25 20:20:47] at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at PlayerMetabolism.SendChangesToClient () [0x0002d] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x0001b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0020b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at ServerMgr.Update () [0x0019b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.DebugLogHandler:LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.Logger:LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.Debug:LogException(Exception, Object)
[04.25 20:20:47] ServerMgr:Update()

 

supreme

Posted

10 hours ago, Grecords said:

Hello. In the Sound Library Api plugin, after the first playback of a random sound, errors begin to appear in the server console.

As I understand it, errors appear every time after playing a sound. Those. If in my configuration the random sound interval is set to 5 minutes, then every 5 minutes when playing sound these errors appear

[04.25 20:20:46] Server Exception: Player Update
[04.25 20:20:46] AssertionException: connection != null
Assertion failure. Value was Null
Expected: Value was not Null
[04.25 20:20:47] Server Exception: Player Update
[04.25 20:20:47] AssertionException: connection != null
[04.25 20:20:47] Assertion failure. Value was Null
[04.25 20:20:47] Expected: Value was not Null
[04.25 20:20:47] at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0
[04.25 20:20:47] at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0
[04.25 20:20:47] at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <a02b208c57034562b421a64e117f68fe>:0
[04.25 20:20:47] at Network.NetWrite.Send (Network.SendInfo info) [0x0005d] in <a02b208c57034562b421a64e117f68fe>:0
[04.25 20:20:47] at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)
[04.25 20:20:47] at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at PlayerMetabolism.SendChangesToClient () [0x0002d] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x0001b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0020b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] at ServerMgr.Update () [0x0019b] in <112f84d5c46147d29157a0c5d3a29258>:0
[04.25 20:20:47] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.DebugLogHandler:LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.Logger:LogException(Exception, Object)
[04.25 20:20:47] UnityEngine.Debug:LogException(Exception, Object)
[04.25 20:20:47] ServerMgr:Update()

 

Fixes will be pushed after easter holiday, thank you for your patience

The Governor

Posted

does this work without spawning a boombox or so?

i got another plugin that hooks all newly deployed boomboxes and alters their behavior.
so i need a sound api that does play sound without a boom box

supreme

Posted

1 hour ago, The Governor said:

does this work without spawning a boombox or so?

i got another plugin that hooks all newly deployed boomboxes and alters their behavior.
so i need a sound api that does play sound without a boom box

There is no boombox used

YaMang -w-

Posted

Current Issue: When attacking an NPC while listening to a song (sound) using the Sound Library API, the Kicked: RPC Error in OnProjectileAttack issue occurs. Unloading the Sound Library API will resolve the issue.

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