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Simple Splitter 2.5.2

$9.99
   (11 reviews)

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shady14u

Posted

It was tested and working.. if you are having an issue make sure your on the latest version and check if you have any smelting plugins installed

 

Ghosty

Posted

20 hours ago, Elloco said:

working for me

same

Rust Admin

Posted

On 10/7/2022 at 9:59 PM, unintelligible. said:

same

When I use this plugin, the ‘Turn On’ button is stuck on green and will not toggle.  When the plugin is unloaded, it works fine.  
 

Is this plugin compatible with Furnace Levels?  That is the only other furnace plugin I have and it works fine.

shady14u

Posted

Not sure.. It was never tested with Furnace Levels. I suspect they would conflict as they both override oven behavior.

 

Rust Admin

Posted

4 minutes ago, shady14u said:

Not sure.. It was never tested with Furnace Levels. I suspect they would conflict as they both override oven behavior.

 

yeah - i guess that is the problem with adding all of the other stuff to simple splitter.  I will need to look at other options now

shady14u

Posted

you can just use the split function and no furnace smelting changes by setting "Enable Quicksmelt.." to false.. this will keep the splitting without any furnace changes.. and you can use the other plugin for levels..

Island Chronicles

Posted (edited)

Hi I noticed that since the update 2.1.3 the refinery_small_deployed no longer works properly, it now consumes more wood than is calculated.

Overrides is at 2 in the configuration for the refinery_small_deployed, previously it was 1000 Stack took 501 wood, it still calculates this, but only processes 334 Crude Oil instead of the 1000, so it would now be using 1501 wood.

 

So an error crept in with the update

We've switched back to version 2.1.1

Edited by Be_Mann
iMonkey

Posted

On 10/22/2022 at 8:47 PM, Be_Mann said:

Hi I noticed that since the update 2.1.3 the refinery_small_deployed no longer works properly, it now consumes more wood than is calculated.

Overrides is at 2 in the configuration for the refinery_small_deployed, previously it was 1000 Stack took 501 wood, it still calculates this, but only processes 334 Crude Oil instead of the 1000, so it would now be using 1501 wood.

 

So an error crept in with the update

We've switched back to version 2.1.1

same problem

Dubs

Posted

I'm getting dupe glitches. Anything someone puts into the furnace, when they remove it get's doubled. Any resolve to this?

Nick Las

Posted

13 hours ago, iMonkey said:

same problem

Shady should reply yus

Viktorvill

Posted

I don't know what's wrong with it, I use this.https://umod.org/plugins/furnace-stopper 🙂

shady14u

Posted

4 hours ago, Nick Las said:

Shady should reply yus

 

4 hours ago, Dubs said:

I'm getting dupe glitches. Anything someone puts into the furnace, when they remove it get's doubled. Any resolve to this?

I am going to look into this right now on my test server.. have you tried to use this on a server by itself yet to see if it was the plugin or a conflict?

shady14u

Posted

3 hours ago, Viktorvill said:

I don't know what's wrong with it, I use this.https://umod.org/plugins/furnace-stopper 🙂

Not sure how that helps in any way 🙂 I have not tested with that plugin...

shady14u

Posted

On 10/22/2022 at 8:47 PM, Be_Mann said:

Hi I noticed that since the update 2.1.3 the refinery_small_deployed no longer works properly, it now consumes more wood than is calculated.

Overrides is at 2 in the configuration for the refinery_small_deployed, previously it was 1000 Stack took 501 wood, it still calculates this, but only processes 334 Crude Oil instead of the 1000, so it would now be using 1501 wood.

 

So an error crept in with the update

We've switched back to version 2.1.1

what are you using for stack modifier.. Coudl you share your config maybe reach me on discord so i can help you. I am not able to produce this on my end with the following config it takes 1 wood to smelt 2 crude into 6 low grade. If that is not the same for you then we have a conflicting plugin we need to identify

{
  "Oven Smelting Overrides": {
    "furnace": 1,
    "refinery_small_deployed": 2
  },
  "Oven charcoal Overrides - Higher the number the less often charcoal is made": {
    "campfire": 4,
    "bbq.deployed": 2
  },
  "Fuel * This = Additional Charcoal per Tick": 1.0,
  "Delays Smelting by a Factor 0-25 (Used to reduce speeds below vanilla)": 2,
  "Disable Multi Fuel Speed Bonus": false,
  "Enable QuickSmelt - Smelting of multiple slots at once": true,
  "Fuel Burned Per Tick": 1,
  "Max Smelt slots at once": 5,
  "Max Ore Smelted Per Tick": 3,
  "Smelting Speed (Time Between Ticks 0.5 Default)": 0.5,
  "Ignore Stack Limit In Smelted Output Slots": false
}

shady14u

Posted

5 hours ago, Dubs said:

I'm getting dupe glitches. Anything someone puts into the furnace, when they remove it get's doubled. Any resolve to this?

Sounds like a plugin conflict.. What stack modifier are you using?

 

iMonkey

Posted

I'm using 

 at its default settings for smelting speed to try not to counteract this plugin. I assume compatibility should be addressed 😁

shady14u

Posted

I have not used or tested with that.. can you try unloading that and see it your issues are resolved

 

iMonkey

Posted

1 hour ago, shady14u said:

I have not used or tested with that.. can you try unloading that and see it your issues are resolved

 

I mean not really, it's pretty core to our gameplay. Its our custom loot tables, stack sizes, and i admit they're goin a bit far with smelting speeds lol

shady14u

Posted

if that is messing with smelting also set "Enable quicksmelt" in the config to false and only the splitting will be done But if your having a douping issue there has to be a plugin conflict

 

shady14u

Posted

1 hour ago, iMonkey said:

I mean not really, it's pretty core to our gameplay. Its our custom loot tables, stack sizes, and i admit they're goin a bit far with smelting speeds lol

If you want to provide the developer of that a copy of simple splitter they can patch it to work with simple splitter.. I dont have a license for that plugin.

 

Dubs

Posted

On 11/1/2022 at 5:32 PM, shady14u said:

Sounds like a plugin conflict.. What stack modifier are you using?

 

I am using stacksizecontroller

shady14u

Posted

do you have a test server you can put all your plugins on the then unload them one by one to find the conflict? once you know which plugin is conflicting I can help further.

 

Island Chronicles

Posted

On 11/1/2022 at 11:31 PM, shady14u said:

what are you using for stack modifier.. Coudl you share your config maybe reach me on discord so i can help you. I am not able to produce this on my end with the following config it takes 1 wood to smelt 2 crude into 6 low grade. If that is not the same for you then we have a conflicting plugin we need to identify

{
  "Oven Smelting Overrides": {
    "furnace": 1,
    "refinery_small_deployed": 2
  },
  "Oven charcoal Overrides - Higher the number the less often charcoal is made": {
    "campfire": 4,
    "bbq.deployed": 2
  },
  "Fuel * This = Additional Charcoal per Tick": 1.0,
  "Delays Smelting by a Factor 0-25 (Used to reduce speeds below vanilla)": 2,
  "Disable Multi Fuel Speed Bonus": false,
  "Enable QuickSmelt - Smelting of multiple slots at once": true,
  "Fuel Burned Per Tick": 1,
  "Max Smelt slots at once": 5,
  "Max Ore Smelted Per Tick": 3,
  "Smelting Speed (Time Between Ticks 0.5 Default)": 0.5,
  "Ignore Stack Limit In Smelted Output Slots": false
}

We have also activated Quicksmelt and use "stacks", as I said with version 2.1.1 it still worked without any problems.

0athbound

Posted

Thinking about getting this plugin but I'm curious if there will be any conflict with players having increased smelt rates or other perks from Skill Tree system? 

shady14u

Posted

19 hours ago, 0athbound said:

Thinking about getting this plugin but I'm curious if there will be any conflict with players having increased smelt rates or other perks from Skill Tree system? 

I dont know if it conflicts as it has not been tested with this plugin, If that plugin tries to edit the speeds then I suspect it would conflict.

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