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Simple Splitter 2.5.7

$9.99
   (11 reviews)

1 Screenshot

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Warcof

Posted

This plugin changes UI ?
I'm looking for a plugin without UI modification

shady14u

Posted

On 5/4/2022 at 9:24 PM, Nick Las said:

PS: Bug with StacksExtended posted in support

StacksExtended requires an update to support Simple Splitter.. I have submitted the update and anyone who needs help to patch their Stacks Extended please reach out to me until it gets accepted

shady14u

Posted

On 5/5/2022 at 6:06 AM, Warcof said:

This plugin changes UI ?
I'm looking for a plugin without UI modification

This plugin has no UI. It works without any UI needed

Rust Admin

Posted

How will this plugin be affected by the Furnace changes coming next wipe?

shady14u

Posted (edited)

With the proposed changes by Facepunch for this wipe I have rewritten the plugin to work as you would expect a splitable furnace to work.

I have added updates to continue supporting smelting each slot, multipliers for additional stacks of fuel, and to control speeds. This is all subject to change as they have been making constant changes to the Stagging branch.

The Goal is to provide a similar experience to the current functionality and to make the new furnaces a little better. Any Suggestions are welcome.  

Edited by shady14u
Elloco

Posted

Update please

Elloco

Posted

Can you add split with right click?

  • Like 3
shady14u

Posted

All,

I am aware of the fuel usage issue in camp fires and such.. This is a result of a recent change after my updates and i am working on resolving.. I wanted to get you a working solution while i can spend some time patching. 

Thank you for your patience.

  • Like 2
Rust Admin

Posted

[Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1

(00:23:04) | [Simple Splitter] crudeMM 1


massive console spam 

shady14u

Posted

Removed in 2.0.4 Sorry about that

  • Love 1
Rust Admin

Posted

Major ORE duplication issue found.  Able to double your ores every tick!  Disabled until you can take a look. 

Motorjood

Posted

13 hours ago, Rust Admin said:

Major ORE duplication issue found.  Able to double your ores every tick!  Disabled until you can take a look. 

Yup i found the same problem. I thought it was due to my plugins interfering with SimpleSplitter. But the first stack always creates double the ore output without me having the multiplier turned on.

DocNorris

Posted (edited)

Hi I have given everyone perms to use this plugin but it doesnt work for players . It only works for admins . The quick smelt works for everyone but not the splitter . Also oil refineries gives you the wrong amount when cooking  
image.png.a9e635213c3a8323a33d0e9dc2c16450.png

Edited by DocNorris
BetterDeadThanZed

Posted

Is there any conflict between this and Furnace Levels?

shady14u

Posted

3 hours ago, BetterDeadThanZed said:

Is there any conflict between this and Furnace Levels?

I am not familiar with Furnace Levels. Sorry I dont know.

Viktorvill

Posted

Hi!

Lone design I bought it here, can't you activate the download option?

Ghosty

Posted

it seems the plugin is eating all the lowgrade in tuna lamps and lanturens is there a way to stop this?

shady14u

Posted

3 minutes ago, unintelligible. said:

it seems the plugin is eating all the lowgrade in tuna lamps and lanturens is there a way to stop this?

I will look into this but the latest version 2.1.0 allows you to add ovens by shortname and override the global MaxTickRate setting

 

Ghosty

Posted

41 minutes ago, shady14u said:

I will look into this but the latest version 2.1.0 allows you to add ovens by shortname and override the global MaxTickRate setting

 

i tired the overrides but still uses the fuel

shady14u

Posted

2.1.1 addresses this without shortnames.. Anything without an output wont fast smelt.

  • Like 1
Delco

Posted

2.1.1 is converting 1 crude oil to 2 LGF instead of the normal 3. I'm not sure if this was intended, but it was an easy edit to get it back to 3.

quietconundrum

Posted (edited)

considering purchasing; need to know if this plugin conflicts with Everlight? I have tuna can lamps, lanterns, stone fireplaces, etc set to stay lit always on my server and hoping to use this in tandem w/ Everlight to restore the fuel trimming and modified tick rate of furnaces that was lost when removing FurnaceSplitter (broken by Sep update) and QuickSmelt (very quirky after Sep update).

Edited by quietconundrum
shady14u

Posted (edited)

I am not familiar with that plugin however in my latest release 2.1.1 I ignore items that don't produce a biproduct; tuna lamps,  and lanterns fall into this so I would not expect any issues. If there are I am sure I can address them.. 

 

Edited by shady14u
quietconundrum

Posted

26 minutes ago, shady14u said:

I am not familiar with that plugin however in my latest release 2.1.1 I ignore items that don't produce a biproduct; tuna lamps,  and lanterns fall into this so I would not expect any issues. If there are I am sure I can address them.. 

 

purchased and installed, and it does in fact conflict with any biproduct-producing entities that are enabled in Everlight.

I currently have stone fireplaces and hobo barrels (among a few other non-biproduct-producing entities previously mentioned) set to be lit indefinitely and not consume any fuel. Loading SimplySplitter makes those two in particular immediately consume the fuel and turn off. Perhaps moving the 'compatibleOvens' list to the config so that we can manage the targeted entities would be ideal?

shady14u

Posted

so you have ovens that produce bi-product which you don't want to use fuel? you set the "Enable Quick Smelt" setting to false so no smelting changes are made to any ovens

 

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