About SharkFarm
Just another implementation variant of a shark farm.
Details:
- small('child') shark is an idicator of having at least 1 small shark to loot
- to loot a farm: press 'Use'('E' button) while looking at the blue colored part
of a farm(the water catcher related one)
- use: building hammer tool to make a farm(s) & to feed the sharks
- crafting resources & sharks' food should be in the 'fast'(belt) inventory slots
- a farm may be placed only on the square foundation
- once a new farm is placed - the foundation won't be able to upgrade until the farm is still on it
- a fully calories filled farm is able to produce up to 20 sharks
- destroying any part of a farm or the foundation will lead to destroying a farm
- there are additional messages shown for a player to help with the process
- to place a farm in a non high space - it's at first needed to prepare the area,
otherwise the farm making process will report a problem (it's a legacy problem ..)
Crafting res:
- wood: 500
- cloth: 125
- sandbag barricade: 4
- small water catcher: 1
- small shark: 1
Food:
- any meat: spoiled | burnt
- bone fragments
- leather
- animal fat
- chicken eggs
Usage
Copy the downloaded DLL file into server/HarmonyMods folder
Compatibility:
Tested on: (the plugin should also work with Oxide)
I) pure server (i.e. with Harmony mod is installed by default)
II) Carbon (ignore 'RED' indicator, it's just a report related to auto build system)
Dependencies
No
Support
Use private messages on this site
