About FarmsBooster
Removes annoying default farms' penalties or corrects some of balance aspects.
Details:
- [Beehive]:
-- always has comfortable temperature
-- ignores any 'rain' negative effects
-- always detects itself as being outside
-- produces jar(s) of honey instead of honeycomb(s)
-- 4% chance to produce "beehive nucleus" (MAX 4)
-- adds a chance of "jar of honey" generating, depending on cur. 'nucleus' grade (25% - 75%)
- [Chicken Coop]:
-- all pets always have 100% 'love' status
-- sunlight is only dependant on cur. day cycle (even being underground)
- [Planter box]:
-- always has comfortable temperature
-- sunlight is only dependant on cur. day cycle (even being underground), electric based light(s) is also taken into account (as by default)
-- if being placed underground - absorbs wetness from surrounding air (i.e. less or even non manually/auto wetting is needed)
-- adds 4% chance to get perfect seeds' genes, 1-2 as 'G' & left 4-5 as 'Y'
- [Horse]:
-- always detects itself as being outside, which means - less decay rate & less food is needed
- [Large solar panel]:
-- generates min. 4 energy, even at night time or while being underground
- [Survival fish trap]:
-- compensates 'HP' lost on each fish catch event, i.e. no need to often repair it
- [Biofuel generator]:
-- default low grade production(= 150) is multiplied by 4, so less "stirring" actions are required
- [Stables' trader (livestock related)]:
-- has infinite attempts to buy wool, just randomizes one of possible trading variants (by default only 3 attempts)
- [Livestock animal(s)]:
-- always detects itself as being outside
-- 4% chance to get 100% perfect genes at spawn time
Usage
Copy the downloaded DLL file into server/HarmonyMods folder
Compatibility:
Tested on: (the plugin should also work with Oxide)
I) pure server (i.e. with Harmony mod is installed by default)
II) Carbon (ignore 'RED' indicator, it's just a report related to auto build system)
Dependencies
No
Support
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