Jump to content

Server FPS Plus 1.0.3

$4.99
   (0 reviews)

2 Screenshots

  • 23.8k
  • 229
  • 8.02 kB
This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Robis

Posted

1 hour ago, Sigilo said:

All my plugins work exactly as the description says. There is no deceiving information, maybe there is something you cant understand, in that case you can message me and Ill explain in detail. I don't want to write on the comments area exactly how everything works because as you said there are a lot of people copying, if not the code, the idea. My first plugin was copied 2 days after I published it (it's very simple but a novel implementation).

Also, all my plugins are tested in live servers. I test them during complete wipe cycles, from wipe day when the server is full with +50 queue to enter, restarts, full cycles. I test both on vanilla servers and modded ones to make sure they work. I test simultaneously on 10 servers (in less when it's a modded only plugin like killstreak).  I'm currently testing more variables to add/improve for this plugin and I will be adding them when I'm sure they are safe and they dont remove functions or change server feel. 

I'm also a new dev and trying to make my work known, I would never use scammy tactics for that.



 

FPS PLUS, LAAG SPIKES... I imagine its sounds like make smoother fps jumps when server get heavy task moments.... But now you talk about QUEUE, HIGH POP ONLY.... QUEUE AND HIGH POP HAVE 0 EMOTIONS TO ME, because my server has only 20-30-60 players whole month 🙂

So maybe you finally self decide what it does. 

ChristopherS

Posted

20 hours ago, ChristopherS said:

Like other have said, the description page is vague at best and empty at worst.

I have to ask:
- What does this plugin do?
- How does it work?

 

2 hours ago, Sigilo said:

All my plugins work exactly as the description says. There is no deceiving information, maybe there is something you cant understand, in that case you can message me and Ill explain in detail. I don't want to write on the comments area exactly how everything works because as you said there are a lot of people copying, if not the code, the idea. My first plugin was copied 2 days after I published it (it's very simple but a novel implementation).

Also, all my plugins are tested in live servers. I test them during complete wipe cycles, from wipe day when the server is full with +50 queue to enter, restarts, full cycles. I test both on vanilla servers and modded ones to make sure they work. I test simultaneously on 10 servers (in less when it's a modded only plugin like killstreak).  I'm currently testing more variables to add/improve for this plugin and I will be adding them when I'm sure they are safe and they dont remove functions or change server feel. 

I'm also a new dev and trying to make my work known, I would never use scammy tactics for that.



 

Mate, I asked you this question and you completely ignored me.

No-one is saying this is a scam, people are literally only asking what this plugin does and how does it work. You provide zero documentation or explanation.

  • Like 1
Wizz

Posted (edited)

Okay how do we put this. So in Rust there is something called the IO Queue (Input/Output Queue), this is the queue in which most things to do with industrial, electricity and a few other things gets processed for your servers. Things like, turrets (their electricity), fluid pipes, electricity, timers, tick rates for industrial etc. Facepunch recently released a server update to allow server owners to manually modify this queue as there was major issues with electricity turning off and on after the turret update. You can increase or decrease values, how fast things get moved or whatever, to give the server an actual chance under load, as it has hundreds of other tasks alongside the IO queue. This plugin just simply modifies the IO Budget System (this is what it's called) to save your server from having a backed up queue and loading hundreds of things over and over again, in which your players will experience some heavy lag.

AKA, all this plugin does is adjust these values so your server can cope better while under heavy load.

Below is FP's official update;

Quote

We've released an optional server update. Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue.

Removed IOEntity.framebudgetms convar

Added IOEntityconvars:

-frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities

-frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities

-frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities

-frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels

-frameBudgetGenericMs (default 1ms) - currently unusued

-frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)

 

Edited by Wizz
  • Like 3
Covfefe

Posted

2 minutes ago, Wizz said:

Okay how do we put this. So in Rust there is something called the IO Queue (Input/Output Queue), this is the queue in which EVERYTHING gets processed for your servers. Turrets, fluid pipes, electricity, timers, tick rates for industrial etc. Facepunch recently released a server update to allow server owners to manually modify the queue (due to issues with electricity turning off after the turret update), to increase or decrease values (how fast things get moved or whatever), to give the server an actual chance under load. This plugin just simply modifies the IO Budget System (this is what it's called) to save your server from having a backed up queue and loading hundreds of things over and over again.

AKA, all this plugin does is adjust these values so your server can cope better while under heavy load.

Below is FP's official update;

 

Thank you!!!

Robis

Posted (edited)

12 hours ago, Wizz said:

Okay how do we put this. So in Rust there is something called the IO Queue (Input/Output Queue), this is the queue in which most things to do with industrial, electricity and a few other things gets processed for your servers. Things like, turrets (their electricity), fluid pipes, electricity, timers, tick rates for industrial etc. Facepunch recently released a server update to allow server owners to manually modify this queue as there was major issues with electricity turning off and on after the turret update. You can increase or decrease values, how fast things get moved or whatever, to give the server an actual chance under load, as it has hundreds of other tasks alongside the IO queue. This plugin just simply modifies the IO Budget System (this is what it's called) to save your server from having a backed up queue and loading hundreds of things over and over again, in which your players will experience some heavy lag.

AKA, all this plugin does is adjust these values so your server can cope better while under heavy load.

Below is FP's official update;

 

Tkank you for information @Wizz and sorry @Sigilo for a chaos from my side... For future, please use simple language to explain stuff for simple people. Everything what wizz write is very clear and matching... Time by time people in server complained that electricity no longer working or stops working... And those problems are right after last turrets changes... When you write something about Queue i thinked this plugin just all about high numbers of connectin people in to a server that wait in queue..... BUT something called the IO Queue (Input/Output Queue), this is the queue in which most things to do with industrial, electricity and a few other things gets processed for your servers. Its explain a lot!

Edited by Robis
ChristopherS

Posted

19 hours ago, Wizz said:

Okay how do we put this. So in Rust there is something called the IO Queue (Input/Output Queue), this is the queue in which most things to do with industrial, electricity and a few other things gets processed for your servers. Things like, turrets (their electricity), fluid pipes, electricity, timers, tick rates for industrial etc. Facepunch recently released a server update to allow server owners to manually modify this queue as there was major issues with electricity turning off and on after the turret update. You can increase or decrease values, how fast things get moved or whatever, to give the server an actual chance under load, as it has hundreds of other tasks alongside the IO queue. This plugin just simply modifies the IO Budget System (this is what it's called) to save your server from having a backed up queue and loading hundreds of things over and over again, in which your players will experience some heavy lag.

AKA, all this plugin does is adjust these values so your server can cope better while under heavy load.

Below is FP's official update;

 

Awesome reply mate, thank you!

Sigilo, all you had to say was this final sentence and all would have been well:

"This plugin just simply modifies the IO Budget System (this is what it's called) to save your server from having a backed up queue and loading hundreds of things over and over again, in which your players will experience some heavy lag."

DocNorris

Posted

 I can hold a stable 20- 25 fps with out this mod installed  . When loaded to the server FPS is all over the place and drops as low as 5 fps 

Sigilo

Posted

1 hour ago, DocNorris said:

 I can hold a stable 20- 25 fps with out this mod installed  . When loaded to the server FPS is all over the place and drops as low as 5 fps 

I will follow this in support to try to determine the cause.

SlayersRust

Posted

What does this do exactly?

SlayersRust

Posted

Anyone have any positive reviews of using this?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.