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Semtex 0.1.0

$6.50
   (1 review)
Message added by Wrecks,

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Rust Plug-ins

Posted (edited)

Wrecks, 

What an amazing support, had an issue where i could not use the Semtex plugin. 
He figured out that the Loot table that i was using was interfering with his plugin and fix his coding. 
Then we ran into another issue where Xskinmenu was also interfering and he suggested to simply blacklist the F1 grenade. 

Worked like a charm, thank you so much, love the Semtex plugin. 

Future project 🙂 allow to stick to players lol.   

Edited by Rust Plug-ins
  • Love 1
Wrecks

Posted

24 minutes ago, Rust Plug-ins said:

Wrecks, 

What an amazing support, had an issue where i could not use the Semtex plugin. 
He figured out that the Loot table that i was using was interfering with his plugin and fix his coding. 
Then we ran into another issue where Xskinmenu was also interfering and he suggested to simply blacklist the F1 grenade. 

Worked like a charm, thank you so much, love the Semtex plugin. 

Future project 🙂 allow to stick to players lol.   

Anytime, Glad I could be of assistance! 🙂

Rust Plug-ins

Posted

Thank you for resolving the issue with elite crate spawning while using Loot Table. 

Solution, 
had to manually add the custom item with the skin ID, added the custom name {not needed} but it helps determine the difference from F1 Grenade to Semtex.

thank you again Wreks, 
your plugin is fully working for me now.  

  • Like 1
Thunderchile

Posted

Any chance of a future update so does more damage to Bradley?

 

Or have I configured it wrong?

Wrecks

Posted

5 hours ago, Thunderchile said:

Any chance of a future update so does more damage to Bradley?

 

Or have I configured it wrong?

Send the configuration 

Thunderchile

Posted

Thanks for taking the time to help 8-)

Wrecks

Posted

On 12/11/2023 at 6:02 AM, Thunderchile said:

Thanks for taking the time to help 8-)

{
  "Crate Chance (Out of 100%)": 0,
  "Crate To Spawn In": "crate_elite",
  "Explosion Damage": 1000,
  "Explosion Radius": 1,
  "Maximum in Crate": 0,
  "Minimum In Crate": 0,
  "Splash Damage": 450
}

 

using this config, it almost one shots bradley on test, True PVE is unloaded while doing this test.

Thunderchile

Posted (edited)

Yeah, cannot remove TruePVE plugin but found a way. Thanks for your help.

 

Edited by Thunderchile
EvilDips

Posted

Hey I got this the other day and I'm trying to adjust the damage so it dont one shot the Bradley but all the configs i see here are different them mine

semtex.png

Wrecks

Posted

35 minutes ago, EvilDips said:

Hey I got this the other day and I'm trying to adjust the damage so it dont one shot the Bradley but all the configs i see here are different them mine

semtex.png

Start with a smaller scale to find the damage you want 

EvilDips

Posted

I've played with it and cant figure out why it will one shot a Bradley but do less damage to a stone raid base

Wrecks

Posted

58 minutes ago, EvilDips said:

I've played with it and cant figure out why it will one shot a Bradley but do less damage to a stone raid base

what is your current config

Wrecks

Posted

1 hour ago, EvilDips said:

I've played with it and cant figure out why it will one shot a Bradley but do less damage to a stone raid base

at a scale of 3 it does not one shot bradley on my server

EvilDips

Posted

4 minutes ago, Wrecks said:

what is your current config

 

Semtex.json

Wrecks

Posted

image.png.2f0c5aea4bf0f02fb310251aa928cc0c.png

Wrecks

Posted

your scale is scaling the damage of explosive 200 times higher than normal

Wrecks

Posted

start small, 2, 3, etc till you find the sweet spot, if it is one shotting there maybe go to a test env to find out if something is altering damage besides mine

EvilDips

Posted

what i don't understand is it does one shot the Bradley at 1000hp but it takes 2-3 for a stone wall for raid bases. I've tried lower but damage to raid bases is almost non existent.

Wrecks

Posted

Just now, EvilDips said:

what i don't understand is it does one shot the Bradley at 1000hp but it takes 2-3 for a stone wall for raid bases. I've tried lower but damage to raid bases is almost non existent.

Dont those blocks take damage differently? even when using vanilla items? say c4 on brad vs c4 on a wall

Wrecks

Posted

All this code does, is scale explosive damage via rust native scaling. 

And i apply the effects etc.

EvilDips

Posted

I'll do some more testing tomorrow to make sure its not something else causing it (which is more then likely the cause), thanks for the help.

Wrecks

Posted

7 minutes ago, EvilDips said:

I'll do some more testing tomorrow to make sure its not something else causing it (which is more then likely the cause), thanks for the help.

image.png.8c486f9f1b9dc9b7081bd8cee0c9415f.pngimage.png.de68c84c4e97f4b6f222f9a408c8dae0.png


Damage to bradley vs stone wall, with vanilla c4.

 

EvilDips

Posted

Having a issue where if you split the stack they revert back to normal grenades.

Wrecks

Posted

21 minutes ago, EvilDips said:

Having a issue where if you split the stack they revert back to normal grenades.

What stack plugin are you using.

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