About Referral System
Referral system - simple and beautiful!
Including:
- Lang file is present
- Very simple config to configure
- Nice and stylish UI
- Avatars in UI at the best quality
- Doesn't load your server
- You can customize whatever your heart desires
Commands:
/ref - Open UI
/ref invite <name> - Invite a player
/ref accept - Accept invitations
How it works ?
The player must invite the player using the command /ref invite <name> Next, the player who was invited must accept the request using the command /ref accept
After that, the Player and Jobs will appear in the UI (/ref). When completing these jobs, both players will receive the rewards you specified in the configuration.
Gratitude: Azmodean - Thanks to this person, the lang file is very well translated. You can fix it anyway!
Additional Information: This plugin was originally owned by another developer. It was given to me with his conscent. It has been heavily modified from the original version.
Config:
{
"Maximum number of invited players": 5,
"List of gift performers for the inviter (if more than one - random is taken)": [
{
"Items obtained from this set": [
{
"Item Display Name": null,
"Short name of the subject": "rifle.ak",
"Item Quantity": 1,
"Item SkinID": 1,
"Called command": null
},
{
"Item Display Name": null,
"Short name of the subject": null,
"Item Quantity": 0,
"Item SkinID": 0,
"Called command": "say %STEAMID% is god"
}
]
}
],
"List of possible gifts for the invitee (if more than one - random is taken)": [
{
"Items obtained from this set": [
{
"Item Display Name": null,
"Short name of the subject": "rifle.ak",
"Item Quantity": 1,
"Item SkinID": 1,
"Called command": null
},
{
"Item Display Name": null,
"Short name of the subject": null,
"Item Quantity": 0,
"Item SkinID": 0,
"Called command": "say %STEAMID% is god"
}
]
}
],
"Quest Accelerator to get a reward": {
"ReferalSystem.default": 1.0,
"ReferalSystem.vip": 2.0
},
"Prize conditions settings": {
"Time spent on the server": 60.0,
"The number of collected resources": 5000,
"Number of destroyed objects": 5
}
}
