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  • Update details
    v1.3.1
    Released
    Download size98.83 kB
    Total versions21
    Time between versions 9 days
    Typical update pace About every 45 days
    Freshness 14 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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HunterZ

Posted (edited)

(removed, please use official update)

Edited by HunterZ
Drophix

Posted

is there a way for it to just show the status instead of status with the username?

Pavla Spišáková

Posted

Hi, I have a problem, when a player attacks a base, it doesn't show him that you are a base under protection. Chat notifications don't work. I have everything enabled, so I don't know.

  • Like 1
RustyB

Posted

Same issue here.
The raid protection is working but the plugin doesn't display public message anymore.

Messages still appear when you enter the admin command to check status.
So it's like hitting an entity doesn't trigger the chat message anymore

HunterZ

Posted

7 hours ago, RustyB said:

Same issue here.
The raid protection is working but the plugin doesn't display public message anymore.

Messages still appear when you enter the admin command to check status.
So it's like hitting an entity doesn't trigger the chat message anymore

Yeah I noticed that toasts don't work, so I enabled the codelock sound for now.

I've been meaning to take a look at the code but haven't gotten around to it yet.

HunterZ

Posted

Here is an unofficial fix for the toasts. You will need to apply it in a different place depending on whether you're using Carbon or Oxide, because for some reason Edwin maintains two entirely separate copies of the code in the .cs file

                static System.Action ShowGameTipAction(BasePlayer player, string msg)
                {
                    return () =>
                    {
                        // if (player is not null)
                        //     player.SendConsoleCommand(COMMAND_SHOWGAMETIP, msg);
                        if (player) player.SendConsoleCommand(
                            "gametip.showtoast", 1, msg, string.Empty, false);
                    };
                }

If you don't like the toast banner being red, change the 1 to a 0 (normal blue toast) or a 3 (short blue toast).

kokobeware

Posted

On 1/30/2026 at 4:16 PM, HunterZ said:

Here is an unofficial fix for the toasts. You will need to apply it in a different place depending on whether you're using Carbon or Oxide, because for some reason Edwin maintains two entirely separate copies of the code in the .cs file

                static System.Action ShowGameTipAction(BasePlayer player, string msg)
                {
                    return () =>
                    {
                        // if (player is not null)
                        //     player.SendConsoleCommand(COMMAND_SHOWGAMETIP, msg);
                        if (player) player.SendConsoleCommand(
                            "gametip.showtoast", 1, msg, string.Empty, false);
                    };
                }

If you don't like the toast banner being red, change the 1 to a 0 (normal blue toast) or a 3 (short blue toast).

Can you confirm that the protection is still working? I had a whole bunch of issues with this plugin, that why I stop using it. I've switch to RaidProtection (a paid plugin from codefling), but the pluging make my server crash or give us a lot of log spike.. it's not great lol. 

HunterZ

Posted

2 hours ago, kokobeware said:

Can you confirm that the protection is still working? I had a whole bunch of issues with this plugin, that why I stop using it. I've switch to RaidProtection (a paid plugin from codefling), but the pluging make my server crash or give us a lot of log spike.. it's not great lol. 

Yes, someone on my server spent all their boom trying to raid an offline neighbor the other day and didn't get anywhere lol

  • Love 1
HunterZ

Posted (edited)

Got in touch with Edwin and he says he doesn't have time to maintain this, so he gave me co-maintainer. I've released 1.2.0 to try to address some issues. Please open or add to support tickets if you encounter any issues with this version.

Edited by HunterZ
  • Love 3
DUROCRUSTSERVERS

Posted

Can you add raid protection on the new boats? 

HunterZ

Posted

22 hours ago, DUROCRUSTSERVERS said:

Can you add raid protection on the new boats? 

I already did, back in version 1.2.0 on Feb 13. You just need to ensure you're on the latest version, and enable boat protection in the config file.

Spike25

Posted (edited)

I'm currently having issues when it where the player has 100% protection, but I can still damage the base. I'm on 1.3.1. Are there issues with Hardcore mode?
image.png.f553e95bf24754a133597afa5831634c.png
do I need to run orp.update.permission? I tried running this command and I get nothing?

I'm also appending my config file if anybody sees something I missed?

OfflineRaidProtection.json

Edited by Spike25
HunterZ

Posted (edited)

12 hours ago, Spike25 said:

I'm currently having issues when it where the player has 100% protection, but I can still damage the base. I'm on 1.3.1. Are there issues with Hardcore mode?
image.png.f553e95bf24754a133597afa5831634c.png
do I need to run orp.update.permission? I tried running this command and I get nothing?

I'm also appending my config file if anybody sees something I missed?

OfflineRaidProtection.json 19.5 kB · 0 downloads

Not sure how the plugin performs in hardcore mode, but I can't think of why it should be a problem.

Regarding permissions: I've never used that command; on my server I gave the default player group the protect permission instead. I'm not sure what the permission does - maybe gives ever individual player the permission, which seems messy?

What kind of damage are you doing, and how do you know it's damaging the base?

Also, what specifically are you damaging?

Do the server logs show any hook conflict warnings?

Edited by HunterZ
Spike25

Posted

"I gave the default player group the protect permission instead"
I don't think I'm setting permisisons anywhere, where do I set the "default player group"? I also dont think that command does anything. I cant see anything happening in console logs.

"What kind of damage are you doing, and how do you know it's damaging the base?"
I'm using jackhammer or rifle shots on stone/metal wall, doors and foundations and see the health is dropping.

"Do the server logs show any hook conflict warnings?"
I will check that this afternoon. I haven't noticed anything in console logs, will check the oxide logs as well.

Do I need to run "orp.fill.onlinetimes" periodically or is that done automatically?

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