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This plugin is compatible with both Carbon & Oxide (as of v2.0.6011).


If you encounter a bug or problem with this plugin, it is a good idea to report it. When reporting a bug, please be as descriptive as possible so that it can be addressed more quickly and is more likely to be fixed. Please state whether you are using Carbon or Oxide and which version.

 

Message added by realedwin,

Starting today, I will be testing & reviewing all reported issues. There will be updates over the next few weeks, including some requested features and QOL updates

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I have a unique idea.

Instead of a cooldown for logged out players  it would be more meaningful to prevent the offline protection together with the No Escape plugin and a raid block.

This way there would not have to be a cooldown after logging out where every player has to fear being offlined during that cooldown time.

But players who already are in a fight or raid and received a combat or raid block via the No Escape plugin would be forced to end the raid instead of fleeing from the raid.

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4 hours ago, SwiftCoyote said:

I have Protect Twig to false but players twig is still protected. 

c0128be7fac02c7745b5d732acb7f9a3.png

But Protect all prefabs is true. Any reason why it is set to true?

There will be improvements to this logic in the next update.

Btw, your plugin is out of date.

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Hi,

I'm having issues with it lately.

Only showing for vehicles the protection, but not for players bases.
 

Update: Sorted.

Edited by CsaszyKJ
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First I'm very glad for this plugin, it works great

 

I found people abusing of this plugin in a way or another

 

Case 1:

People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes 

Case 2:

People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this 

Of course whenever we have rules the Rust player will try to exploit these rules. 


I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1

 

Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? 


I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin 😄

 

 

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On 3/11/2024 at 5:29 PM, Yac Vaguer said:

First I'm very glad for this plugin, it works great

 

I found people abusing of this plugin in a way or another

 

Case 1:

People disconnect themself when they start getting raided so they will not get Raided because the blocking time is 15 minutes 

Case 2:

People constantly checking if someone is online and as soon they disconnect start raiding them, and properly abusing of this 

Of course whenever we have rules the Rust player will try to exploit these rules. 


I reduce the cooldown to 5 minutes and increase the damage so in a big base people will not reach the TC, but still I cannot cover Case 1

 

Is it possible to include some connection with the plugin no escpae, and in case we got the Raid Block message and you disconnect the cooldown can be increased? 


I will normally not ask for a Free Plugin to implement extra functioanlity so this might be a good point for you to create a paid extension of this plugin 😄

 

 

This is a good idea for a paid version of this plugin.

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@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

 

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45 minutes ago, Sethas said:

@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

Compared old and new versions, and it looks like the `#endif` at the end of the file got lost. It should be safe to just add that back manually for now.

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1 hour ago, Sethas said:

@realedwin After updating from 1.1.9 to 1.1.10, new version wont load, you only get this error:
Error while compiling OfflineRaidProtection: #endif directive expected | Line: 3970, Pos: 29

 

 

48 minutes ago, HunterZ said:

Compared old and new versions, and it looks like the `#endif` at the end of the file got lost. It should be safe to just add that back manually for now.

fixed

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Hi All,

 

my players have reported, that turrets of a base under protection make no damage to enemies so they can be drain easily.

Is that a feature which can be configured or a bug, or maybe something else related to this plug-in?

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Would it be possible to also print the "server time" when players use the /raidprot command? seeing the time it protects means nothing if they dont know what timezone the plugin was configured in

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22 hours ago, oldmenrust said:

Hi All,

 

my players have reported, that turrets of a base under protection make no damage to enemies so they can be drain easily.

Is that a feature which can be configured or a bug, or maybe something else related to this plug-in?

Please send the configuration file

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On 4/7/2024 at 6:36 PM, oldmenrust said:

Hi All,

 

my players have reported, that turrets of a base under protection make no damage to enemies so they can be drain easily.

Is that a feature which can be configured or a bug, or maybe something else related to this plug-in?

Fixed
"Protect AI" must be set to false

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Can you confirm the below is what I think it is. Player logs off, 15 minutes later they have 100% protection. After 1 hour they have 75%. After 2 hours they have half and after 4 hours they have no protection and take full damage?

 

    "Scale of damage depending on the offline time in hours": {
      "0.25": 0,
      "1": 0.25,
      "2": 0.5,
      "4": 1.0

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Heads up: Carbon is making an API change that breaks ORP. If a fix isn't out yet, here's guidance from the author of Carbon:

Quote

replace `Community.Runtime.CorePlugin` to `Community.Runtime.Core`

 

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12 hours ago, kokobeware said:

Is there a setting for AFK players? 

No, there isn't. AFK players are considered to be online.

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1. Is the protection TC bound? (also in the team)  2. And does protection restart for a team if the last member of the team goes offline?

 

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3. And what command do you have to enter as an admin if a change has been made to the plugin so that it has to be reloaded and every player should get new protection? (I'm sorry I can only speak German)

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10 hours ago, EasyServer said:

3. And what command do you have to enter as an admin if a change has been made to the plugin so that it has to be reloaded and every player should get new protection? (I'm sorry I can only speak German)

You can write to me in German on discord (realedwin).

I will also answer your questions here soon, although the description already answers them.

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On 12/31/2023 at 5:23 PM, Jack said:

Hi!
This plugin looks awesome but I don't know why I can make it work.

  • I added the offlineraidprotection protect permission to my Default Group and Admin Group.
  • I put the  "Protect all prefabs": to TRUE,
  • We added a toolbox, 
  • We built some structures AFTER the plugin is activated and permissions properly setted.
  • We built structure after disconnect / reconnect AFTER the plugin is activated and permissions properly setted.

I tested a raid with another admin and regular players but everyone can raid.
No message, no protection, and raid protection check for protected players are OK, it shows damage scale at 0%

I don't know if I forgot to do something, but if not, the plugin don't seems to work for me.
It's too bad, because a lot of work seems to be done on this plugin and the result is really cool for a PVE serrver.

If anyone have an idea ....


Happy new year!

I'm having this exact same issue. I've configued everything and yet nothing has changed. No Game Tips show. The Time Zone didn't even change. 

I can't even check protection status it gives me Synatx Error with the command 

OfflineRaidProtection.json

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This  --->    "/orp or /ao <steam id or full name> — Check a player's offline protection status." Is pretty stupid. The idea players need to type in names in order to check raid statues is pretty dumb. The command doesn't work with players that have spaces in their name either. 

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9 minutes ago, Stark said:

This  --->    "/orp or /ao <steam id or full name> — Check a player's offline protection status." Is pretty stupid. The idea players need to type in names in order to check raid statues is pretty dumb. The command doesn't work with players that have spaces in their name either. 

If a player has spaces in their name, you must use quotation marks. "<name>".

I will improve the command in a future update. It is possible to check the offline protection status by using the command /ao & /orp when looking towards a player's structure or vehicle.

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