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NpcRaiders 1.7.6

$24.00 $22.80
   (7 reviews)
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On 9/15/2023 at 9:45 PM, Covfefe said:

How do I set the config to have mlrs rockets come down every wave? 

this setting is not working


        "Npc fires Mlrs at base": true,
        "Mlrs waves and amounts": {
          "50": 50
        },

 

Mlrs waves and amounts": {
          "1": 16,
          "2": 16,
          "3": 16,
          "4": 16,
          "5": 16
        },

 

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Will this be available for purchase again anytime soon? Would really like to get this plugin.

 

Thank you.

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Is there any code update? Or is it just to report the problem with "Death". And I would never ask for a refund for this plugin, it is one of the best plugins I have purchased, apart from buying them on your page, Razor.

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58 minutes ago, Lei_Wong said:

Is there any code update? Or is it just to report the problem with "Death". And I would never ask for a refund for this plugin, it is one of the best plugins I have purchased, apart from buying them on your page, Razor.

Razor no longer sells or updates his products here. The refund was offered by the site administrator for those who bought the plugin here because there will be no more support of it.

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3 hours ago, Morthax said:

Will this be available for purchase again anytime soon? Would really like to get this plugin.

 

Thank you.

Nope. not here at least 

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so what happens now, we paid money for a plugin and you piss off codefling  you need to adress the issue

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Codefling is offering a refund everyone is welcome to contact me via discord for updated information #rust_razor

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For permissions, what does npcraiders.bypass do, and can you update the description please so people don't have to scroll through 100+ comments to see if this was discussed and added at some point? 🙂  

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Posted (edited)

27 minutes ago, HighOnTek said:

For permissions, what does npcraiders.bypass do, and can you update the description please so people don't have to scroll through 100+ comments to see if this was discussed and added at some point? 🙂  

There is 160 +1 comments Now and i do think there is a search button not sure if many know it exists also No update to the description needed. If its not listed means most likely currently its not used and for dev testing purposes only.

Edited by Razor
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Hello, is NpcRaiders compatible only with Rust-Kits plugin by k1lly0u from umod, or also compatible with Kits plugin by Mevent from codefling? 

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Posted (edited)

1 hour ago, Bears said:

Hello, is NpcRaiders compatible only with Rust-Kits plugin by k1lly0u from umod, or also compatible with Kits plugin by Mevent from codefling? 

Yes will work with all kits plugins.

Edited by Razor
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Hello. Is it possible to add the payout reward currency to the lang file so that instead of Economics I would be able to change it to my own custom currency, for example Coins?

image.png.5dfeaea775c195a9203a205256f437da.png 

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Hello we need update please

 

17:59:31 Failed to call hook 'cmdChatStartRaid' on plugin 'NpcRaiders v1.7.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.NpcRaiders.canBuyRaid (BasePlayer player, System.String type) [0x00584] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.cmdChatStartRaidBuy (BasePlayer player, System.String command) [0x0034a] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.cmdChatStartRaid (BasePlayer player, System.String command, System.String[] args) [0x000e4] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e99] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

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2 hours ago, Datoby said:

Hello we need update please

 

17:59:31 Failed to call hook 'cmdChatStartRaid' on plugin 'NpcRaiders v1.7.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.NpcRaiders.canBuyRaid (BasePlayer player, System.String type) [0x00584] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.cmdChatStartRaidBuy (BasePlayer player, System.String command) [0x0034a] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.cmdChatStartRaid (BasePlayer player, System.String command, System.String[] args) [0x000e4] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.NpcRaiders.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e99] in <a83753ff007944c28be9283595cee823>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

 

yes confirmed, plugin is broken we need an update

 

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I cannot seem to start expert or nightmare raids via command, the rest works. the error I get:
07/27 18:26:18 | Command 'ncpraiders buy nightmare steamid' not found
where steamID is my steamID. For normal etc it works fine

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Possible issue with Aug 1 force wipe:

(On Staging w/ Staging Oxide)
Error while compiling NpcRaiders: 'NpcRaiders.NpcRaider.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>)': no suitable method found to override | Line: 2156, Pos: 40

I know things can change before tomorrow though.  🙂

Edited by Mike6FO
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Razor

Posted (edited)

32 minutes ago, Mike6FO said:

Possible issue with Aug 1 force wipe:

(On Staging w/ Staging Oxide)
Error while compiling NpcRaiders: 'NpcRaiders.NpcRaider.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>)': no suitable method found to override | Line: 2156, Pos: 40

I know things can change before tomorrow though.  🙂

Patch posted for tomorrow download V1.7.4 on 08-01-2024

Edited by Razor
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One of my genius players found a moderately annoying bug.

If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event? 

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6 hours ago, Muktuk said:

One of my genius players found a moderately annoying bug.

If they have two bases, one in a cave, and one above ground nearby and they initiate the event from the above ground base when the above ground TC gets blown up, the event continues and bots stand above the cave base throwing explosives at the floor. Any chance you can sort it so that once the TC in the above ground base gets blown and there's no other above ground TCs nearby they fail the event? 

I will look into this.

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