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Npc Random Raids 1.9.4

$22.00
   (7 reviews)

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BigBroGamerUK

Posted

It was a conflict with a plugin called "Better NPC" As soon as the NPC random raid kicked in, Better NPC was taking it out, leaving the 1 NPC outside the base. We played around with the coding for the better NPC and turned off / deleted a couple of bits and it all works ok together now.

Razor

Posted

thanks for the information there should be no reason they need to be taking control of others plugins npc's

 

Devrexx

Posted

Any chance of adding the same localized loot profile setup as NpcRaiders? 

Razor

Posted

5 minutes ago, Devrexx said:

Any chance of adding the same localized loot profile setup as NpcRaiders? 

This supports 

 

Devrexx

Posted

1 minute ago, Razor said:

This supports 

 

Yeah I already use AlphaLoot and don't like redundant plugins if possible, that's why I like the localized loot profiles from NpcRaiders. No worries, just something to think about for future updates. 🙂

Stark

Posted

Am I able to give myself the Raid Signal Flares? Or do I just need to find them? I need to set up a info demo for my server. 

Razor

Posted (edited)

Chat Command - Permission = randomraid.admin

/randomraid -- Will display command usage.
 

Edited by Razor
Stark

Posted

Quick Question, the server command still work correct? I want to add these to my store

Stark

Posted

Quick Question, the server command still work correct? I want to add these to my store

nashslash

Posted

Is there a way to get the raiders to raid players main bases? Maybe by counting entities per build/TC . I dont know how difficult this would be to implement.

Problem being on my server players can build up to 10 buildings that contain a TC, many are just TP's bases when a raid is called as well as the chance for a raid, they may just raid a TP of the players rather than there man base.

BadLandPVE

Posted

Its possible when use a raid flare, block attack base other players? for servers pve. or can someone help me to configure that?

Razor

Posted

should not allow them to toss flair at others base if there not on that tc.

 

BadLandPVE

Posted (edited)

2 hours ago, Razor said:

should not allow them to toss flair at others base if there not on that tc.

 

I had some problems on my server because of that. I reloaded the plugin and tested, I flared another player's base and it's possible. The information appears on your screen, not mine. As if the other player had thrown the flare.

 

Edited by BadLands
BadLandPVE

Posted (edited)

another question, its possible give flair to a player with a command?
SORRY I FOUND IT

Edited by BadLands
Razor

Posted

13 hours ago, BadLands said:

I had some problems on my server because of that. I reloaded the plugin and tested, I flared another player's base and it's possible. The information appears on your screen, not mine. As if the other player had thrown the flare.

 

Where ya building blocked? humm let me check on this.

BadLandPVE

Posted

31 minutes ago, Razor said:

Where ya building blocked? humm let me check on this.

yes, no building provilege.

Stark

Posted

On 12/23/2022 at 4:49 PM, BadLands said:

Its possible when use a raid flare, block attack base other players? for servers pve. or can someone help me to configure that?

Yes it is actually possible I had this problem on my server. I tested it out and sure enough I have players raiding other players using the flares. 

BadLandPVE

Posted

1 hour ago, Stark said:

Yes it is actually possible I had this problem on my server. I tested it out and sure enough I have players raiding other players using the flares. 

Thanks RAZOR for fix it really soon. 

saizgunz

Posted

Is it possible if players can trigger a raid, or they can buy a raid?

Razor

Posted (edited)

you can add the throwable item to a shop there is counsel commands you can use in the shops to give them the item

Edited by Razor
BadLandPVE

Posted

Hello, I need help. I'm having a lot of problems on my server with the plugin. People don't see when plugin tell them they're going to be raided and I'm always getting complaints about it. Would it be possible to add a giant warning notification in the middle of the screen instead of chat ,so that people would know? It would be of tremendous help. thanks in advance

Stark

Posted

Am I able to make more than one Attack Heli profile? Because as of right now, I can't. Not sure if I'm doing something wrong or not. Also, the Helis as they are now are super weak. They take two hits and they're done. 

Razor

Posted

did you try 

  "AttackCopter profiles": {
    "Profile Names": {
      "easy": {
        "Heli float health": 1000.0,
        "Total crates to drop": 2,
        "Heli strafe cooldown": 50.0,
        "Heli can strafe x times": 3
      },
       "medium": {
        "Heli float health": 1000.0,
        "Total crates to drop": 2,
        "Heli strafe cooldown": 50.0,
        "Heli can strafe x times": 3
      }
    }
  },

 

Somescrub

Posted

Any chance you could add a config option to accept Skin ID'd items within the raiding NPCs inventory - specifically the thrown explosives?

I've got a radical idea to incorporate the custom supply signals of the below mod, with the ability to be thrown by the raiding NPCs during a counter raid. For instance. It seems I could set the shortname of a supply signal in the config, but I would also need support for the SkinID to make it work right.

 

Laminin

Posted

This really needs permissions for each raid type. Having a new player in a 2x2 with no turrets set up get hit with a hard raid is pretty disheartening for the player.

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