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Rustonauts

Posted

I can't seem to replicate your error on my server.  Do you mind added me on discord to troubleshoot?  unohuim.

KingSizeKevin

Posted

How can I make this Announce Only?  With no locking at all, just chat announce.  Thanks

Rustonauts

Posted

9 hours ago, KingSizeKevin said:

How can I make this Announce Only?  With no locking at all, just chat announce.  Thanks

Hi KSK..  Just adjust the "can player lock monument" settings at the bottom of the config file, and set those to false.  Pretty sure you don't need to adjust "when a player enters" settings, but you could move those to false too.

 

image.png.fcf003c1d745b353f776306238fdf060.png

  • Like 1
Rustonauts

Posted

9 hours ago, KingSizeKevin said:

How can I make this Announce Only?  With no locking at all, just chat announce.  Thanks

also... just realized that the broadcast  will still say "player locked monument [name] at grid pos etc.  I should adjust that  for cases when there is no locking functionality to just "player is in monument [name] at grid pos".

  • Like 1
Dead Nasty

Posted

The monument icons don't seem to work for me, any ideas?

Rustonauts

Posted

8 hours ago, Dead Nasty said:

The monument icons don't seem to work for me, any ideas?

they aren't functional right now.  I know I want to use that data in the future, so I just collect it for now.

Dead Nasty

Posted

4 minutes ago, Rustonauts said:

they aren't functional right now.  I know I want to use that data in the future, so I just collect it for now.

ahh, big sadge lol, i was hoping to use/replace them 😞 

when the time comes would you recommend they be 512x512?

Dead Nasty

Posted

its having harbors lock as launch site for me when an event is active there

G_SAPLING

Posted

Is there a way to add custom monuments to be locked to a player?

Rustonauts

Posted

On 5/6/2024 at 3:36 PM, G_SAPLING said:

Is there a way to add custom monuments to be locked to a player?

hey there.. if you're willing to work with me, I'd be willing to spend time attempting to get your custom monument working on your server.  discord is unohuim. (with the period)

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G_SAPLING

Posted

16 minutes ago, Rustonauts said:

hey there.. if you're willing to work with me, I'd be willing to spend time attempting to get your custom monument working on your server.  discord is unohuim. (with the period)

I added you on discord my name is pickels on discord thank you so much for doing that 

 

TeaGuy Jordan

Posted

is there a way to stop harbor getting locked out once the Cargo has docked there we have custom NPCS at harbor which can't be damaged by other players that are not owning cargo and nothing can be looted or barrels destroyed even though Cargo could be on the opposite side of the map for example and the only time it fixes is when the player who had the lock on cargo loses the owner status.

Dead Nasty

Posted

It is no longer working on oil rigs, may need an update. 

Dead Nasty

Posted

On 8/11/2024 at 10:21 AM, Dead Nasty said:

It is no longer working on oil rigs, may need an update. 

Anyone else having these issues here is the fix: change in your config: large oil rig OilrigAI2 changes to --> oilrig_1 &
small rig OilrigAI changes to --> oilrig_2
since i see its been about a month since the dev has been active to help. 

hid333

Posted

On 8/11/2024 at 11:21 PM, Dead Nasty said:

It is no longer working on oil rigs, may need an update. 

As stated in the instructions,
I believe you import all monuments with "mlock.import" when wiping, but did you do this?
I did it when wiping and didn't have any problems, so I was just wondering.

Dead Nasty

Posted

9 minutes ago, hid333 said:

As stated in the instructions,
I believe you import all monuments with "mlock.import" when wiping, but did you do this?
I did it when wiping and didn't have any problems, so I was just wondering.

yea i didnt read that part, thats on me, rip. thanks 

  • Like 1
Dead Nasty

Posted (edited)

Red circles get glitched on the map if players don't use /mu after themselves

Edited by Dead Nasty
  • Like 1
Rustonauts

Posted

1 hour ago, Dead Nasty said:

Red circles get glitched on the map if players don't use /mu after themselves

thanks.  Are you available tonight/weekend so I can watch you re-create the issue?

Dead Nasty

Posted

11 hours ago, Rustonauts said:

thanks.  Are you available tonight/weekend so I can watch you re-create the issue?

I won't be able to this weekend,  it is also intermittent. seems to happen more towards th eend of the day before restart. ill go and shoot in the monuments to relock them then use /mu myself to unlock them. 

Watcher

Posted

On 11/22/2024 at 12:55 PM, Rustonauts said:

thanks.  Are you available tonight/weekend so I can watch you re-create the issue?

That issue also happen for me, beside that the load of the plugin is to high imo.
"Plugins Report": [
    "MonumentLock (1.8.9) (167.938 MB), Total Hook Time = 305.429739"
This after 3 hrs after installing the plugin.

Rustonauts

Posted

26 minutes ago, Watcher said:

That issue also happen for me, beside that the load of the plugin is to high imo.
"Plugins Report": [
    "MonumentLock (1.8.9) (167.938 MB), Total Hook Time = 305.429739"
This after 3 hrs after installing the plugin.

thanks.  I'm getting really good hook times now, but I'll have to measure in 3 hrs.  I appreciate this heads-up.
Are you able to do a o.plugins and screenshot the result?

Watcher

Posted

The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i  used your plugin only for the regular oils and cargo.
And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin.
But thank you for your work, it sadly doesn't fit my server yet.

Rustonauts

Posted

10 minutes ago, Watcher said:

The load of your plugin isn't effected by other plugins, you just create a kind of PVEmode what other plugins also use but i  used your plugin only for the regular oils and cargo.
And i noticed that your plugin doesn't work for the Heavy Oil and Heavy Cargo plugin.
But thank you for your work, it sadly doesn't fit my server yet.

Ok.. you make it sound like a death sentence, as if that reality can't be changed instantly with some troubleshooting and adjustments. 
BTW, all plugins are impacted by all other plugins.  It's because of this fact that causes so much work for devs.

Watcher

Posted (edited)

1 hour ago, Rustonauts said:

Ok.. you make it sound like a death sentence, as if that reality can't be changed instantly with some troubleshooting and adjustments. 
BTW, all plugins are impacted by all other plugins.  It's because of this fact that causes so much work for devs.

Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all.

"Plugins Report": [
    "MonumentLock (1.8.9) Total Hook Time = 305.429739",
    "TugMe (1.2.2) Total Hook Time = 170.57893",
    "RaidableBases (2.9.8) Total Hook Time = 108.727269",
    "TruePVE (2.2.4) Total Hook Time = 101.080151",
    "SkillTree (1.5.7) (Total Hook Time = 54.21837",

 

Edited by Watcher
  • Like 1
Rustonauts

Posted

12 hours ago, Watcher said:

Yes i understand, you are doing a great job, i don't blame your plugin in any way, but when i put your plugin in and its on top on my server with hook time, i doesn't fit my server. Its not the fault of your plugin its a combination of them all.

"Plugins Report": [
    "MonumentLock (1.8.9) Total Hook Time = 305.429739",
    "TugMe (1.2.2) Total Hook Time = 170.57893",
    "RaidableBases (2.9.8) Total Hook Time = 108.727269",
    "TruePVE (2.2.4) Total Hook Time = 101.080151",
    "SkillTree (1.5.7) (Total Hook Time = 54.21837",

 

thanks.  I've started working on Pooling and better resource management.  I'll update here if I feel I've made progress there.

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