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Message added by LAGZYA,

In the last update, I added a new one Permission 

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1 hour ago, Andres S said:

and can you disable key functions in backround? If type something to search key function in backround opens menus or ui s or binds that they usually do and closing skinning ui. 
thnx for you work. u are my skinning hero 🙂

 

I asked Lagzya about this in Discord. Unfortunately it's a technological limit. I recommend typing what you want to search for in chat, then cut and paste it into the search bar or you can search for partial words. For example, if you're looking for an item with the word "Black" in it, but B is bound to your Backpack, then type "lack" and it'll still be found.

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When i use the command in console to add skins from the workshop nothing happens and no skins are added into the plugin? any fix for this?

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20 hours ago, Zynthic said:

When i use the command in console to add skins from the workshop nothing happens and no skins are added into the plugin? any fix for this?

show the command you tryed

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20 minutes ago, Project Stingz said:

show the command you tryed

I am not sure what changed but it now works. Thanks anyways lmao

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May I ask if it is possible to separately disable certain items to prevent their skin formation?

Edited by 橘子队长
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4 hours ago, 橘子队长 said:

May I ask if it is possible to separately disable certain items to prevent their skin formation?

Hm maybe add later ignore list

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Is it possible that only authorised players can use the automatically added skins? Could you add an authorisation for this? 

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36 minutes ago, Kobani said:

Is it possible that only authorised players can use the automatically added skins? Could you add an authorisation for this? 

Hm maybe make permission all skins? such as lskins.autoadd. In data you can change this. And if not automatically added, then lskins.add

Edited by LAGZYA
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1 minute ago, LAGZYA said:

Hm maybe make permission all skins? such as lskins.autoadd. In data you can change this. And if not automatically added, then lskins.add

Or i can make lskins.approve if use in data parameter IsApprove

Edited by LAGZYA
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24 minutes ago, LAGZYA said:

Ich denke

I am confused. 😅 Sorry
lskins.approve ?

"Automatically add a skin to the cfg?(true = yes)": false,

If I set this to true, all players will see it. I know
I want only a certain group to see it.
And the ones we added ourselves should remain visible to all.

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On 2023/10/30 at AM3点06分, LAGZYA said:

嗯,也许稍后添加忽略列表

Thank you very much. This will be a feature we currently need to use in conjunction with other plugin

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On 10/30/2023 at 3:06 AM, LAGZYA said:

Hm maybe add later ignore list

Thank you very much. This will be a feature we currently need to use in conjunction with other plugin

Edited by 橘子队长
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Is there a way to change skins for like doors and boxes, for example, directly if they are already placed in the world?

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Is there a way to change skins for like doors and boxes, for example, directly if they are already placed in the world?

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Is there a way to change skins for like doors and boxes, for example, directly if they are already placed in the world?

Sorry, didn't want to spam, just didn't see that it already postet.

Edited by Miss Nastja
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I was well used plugin but does not work now, printing this error.
The menu opens, but outputs an error when you select the item you want to change the skin on.

bdasbdsasbasbda.jpg

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On 11/5/2023 at 5:08 PM, Miss Nastja said:

Is there a way to change skins for like doors and boxes, for example, directly if they are already placed in the world?

Sorry, didn't want to spam, just didn't see that it already postet.

/se

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LSkins causing lag in server. cant use at all same error spamming also
even I removed LSkin from server, error spam continued

 

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