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hid333

Posted

6 minutes ago, The_Kiiiing said:

Are you using TreePlanter from umod?

That's right. 
As a workaround, I set the loottable to automatically reload when the server restarts.

The_Kiiiing

Posted

23 minutes ago, hid333 said:

That's right. 
As a workaround, I set the loottable to automatically reload when the server restarts.

image.png.d6dcd53e68e000d27c25e76b1225a277.png

You can also comment out line 216 in TreePlanter.cs. That should do the trick

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aomuu

Posted

Loottable may not be called regularly.

MONSTRO

Posted

Hey - just following up on 

Any feedback on loading the default Missile Silo NPC's loot then modifying it like all the other NPC's?

The_Kiiiing

Posted

7 hours ago, MONSTRO said:

Hey - just following up on 

Any feedback on loading the default Missile Silo NPC's loot then modifying it like all the other NPC's?

Short answer: There will be no default config for the missile silo NPC

Long answer:

All default loot configurations were created using a script that downloads the loot table from rustlabs.com and converts it to a Loottable profile. Unfortunately I no longer have that script and it is not worth re-creating it for a single loot profile. I am also currently working on a full re-write of Loottable including a new way to load default loot profiles directly from the game that doesn't require any third party site or download.

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strikeeagle

Posted

With updated plugin, most of the icons are still not working, not sure what the issue is

  • Like 1
BeardedGamer

Posted

Does this plugin support loading existing betterloot loot tables? Or would they need recreated from scratch? 

It's a file called loottables.json 

 

Wajeeh Agbariya

Posted

none of the npcs are getting the updated loottables that i have made any idea what could be the cause? it happens with both normal rust npcs and botrespawn npcs

 

HighOnTek

Posted

@The_Kiiiing Apologies if this is a stupid question, but can you explain to me what the "w" rating is for when it comes to quarries?

Sulfur Quarry shows 2w by default, I see its editable. The w seems to stand for work required ... does this mean, the lower the number, the faster the quarry will be at processing diesel barrels or is the other way around, the higher the number the faster? 

 

 

anisb3l

Posted

I don't think it's working, I changed the value multiple times, results always the same.

monsterqueen

Posted

I cannot get the loottable to add Military Flame Thrower when trying to select loot to add to a crate. It just defaults to scrap.

  • Like 1
20K

Posted

this needs to be updated for the new weapons please

  • Like 1
Aucier

Posted

any update on this?

MONSTRO

Posted

On 4/4/2024 at 9:07 PM, monsterqueen said:

I cannot get the loottable to add Military Flame Thrower when trying to select loot to add to a crate. It just defaults to scrap.

I have this exact same issue. @The_Kiiiing - can we get an update for the latest Rust update please?

20K

Posted

yup it needs an update

 

Andysmall

Posted

am i doing something wrong? i change the custom stack size on items and it doesn't change in game?  am i missing a step?

The_Kiiiing

Posted

On 4/4/2024 at 5:33 AM, HighOnTek said:

@The_Kiiiing Apologies if this is a stupid question, but can you explain to me what the "w" rating is for when it comes to quarries?

Sulfur Quarry shows 2w by default, I see its editable. The w seems to stand for work required ... does this mean, the lower the number, the faster the quarry will be at processing diesel barrels or is the other way around, the higher the number the faster? 

 

 

More w means more work, so the lower the number the more items you will get per barrel

  • Like 1
The_Kiiiing

Posted

On 4/6/2024 at 8:25 PM, MONSTRO said:

I have this exact same issue. @The_Kiiiing - can we get an update for the latest Rust update please?

There will be an update for the flamethrower tomorrow

The_Kiiiing

Posted

On 4/7/2024 at 7:43 PM, Andysmall said:

am i doing something wrong? i change the custom stack size on items and it doesn't change in game?  am i missing a step?

did you enable the custom stack size config?

do you have any other stacking plugins installed?

Friendly Factions

Posted

oxide.unload SignArtist
[Loottable] [DEBUG] Remove custom items of SignArtist includePersistent: False
Unloaded plugin Sign Artist v1.4.1 by Whispers88

huh? is this a left over code from some kind of test you were doing?

david potts

Posted

May we get a tickbox to get random skins on loot next to the defined skin?

The_Kiiiing

Posted

On 4/12/2024 at 9:15 PM, Wajeeh Agbariya said:

Any info on the plugin overhaul update??

I don't want to promise anything but the release is planned for this forced wipe

The_Kiiiing

Posted

On 4/13/2024 at 8:49 PM, Friendly Factions said:
oxide.unload SignArtist
[Loottable] [DEBUG] Remove custom items of SignArtist includePersistent: False
Unloaded plugin Sign Artist v1.4.1 by Whispers88

huh? is this a left over code from some kind of test you were doing?

It's been removed with the latest update

hid333

Posted

ore gather config is 1.0
Is it not possible to reduce it from the default?
example: 0.7

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