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  • Update details
    v2.2.19
    Released
    Download size 550.19 kB
    Total versions 80
    Typical update pace About every 12 days
    Freshness Updated 16 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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Maximo

Posted

Im using economics, and have a cash wad skin for paper. The elite crates show the paper with skin, elite crates and lockedhackablecrates dont even though its added to the skin id, why is that? Bug?

Cheers

Kom4nder

Posted

Good afternoon, I installed Loot Table & Stack size GUI 2.1.11 - each time items or resources are collected, they are not collected together, but a separate stack of items is created. I checked the configuration and all the settings - none of the combinations fixes it. What am I doing wrong or what should I do to make everything work as in the previous version?

image.png

Deicide

Posted

2 hours ago, Kom4nder said:

Good afternoon, I installed Loot Table & Stack size GUI 2.1.11 - each time items or resources are collected, they are not collected together, but a separate stack of items is created. I checked the configuration and all the settings - none of the combinations fixes it. What am I doing wrong or what should I do to make everything work as in the previous version?

image.png

this issue has also started occuring for me as of very recently, i think this may be a bug or some sort. 

CoreSnap

Posted

On 3/14/2025 at 9:00 PM, hid333 said:

I stopped using V2 and am now using V1 again
but there was one strange behavior in V2 that I'll explain.
①  Create 6 categories
① When you move an item to category 5 (the fifth category), it becomes the sixth category color.
② When you move an item to category 6 (the sixth category), it becomes transparent
It's unclear what probability is applied to ① and ② due to the internal settings...image.png.d7fe461eb1e6a3079480e3be50a7b50d.png

What was the reason for switching back to V1? I'm thinking of doing this, but not sure my issue is caused by V2. I'm just going thru and setting default loot tables and everything in the default tables is WAY off from vanilla settings. I know he states "this is only a reference", but I swear the default loot tables used to be WAY more in line with what vanilla offers. Am I crazy? 

hid333

Posted

26 minutes ago, CoreSnap said:

What was the reason for switching back to V1? I'm thinking of doing this, but not sure my issue is caused by V2. I'm just going thru and setting default loot tables and everything in the default tables is WAY off from vanilla settings. I know he states "this is only a reference", but I swear the default loot tables used to be WAY more in line with what vanilla offers. Am I crazy? 

This is because when I set it to output 100%, not even one item comes out,
or when I set it to output 2-3 items, 4 loot items come out of the box. This happens after a few tries, so it makes all other settings unbelievable.
Settings that aren't in V1 are appealing, but I just hope that they will be output correctly (at least unnoticeably)...
I am currently creating settings for V2 that are almost vanilla, and have adjusted the numbers and probabilities based on the wiki and various websites.
All that's left now is to hope that it will be output as I set it.

CoreSnap

Posted

50 minutes ago, hid333 said:

This is because when I set it to output 100%, not even one item comes out,
or when I set it to output 2-3 items, 4 loot items come out of the box. This happens after a few tries, so it makes all other settings unbelievable.
Settings that aren't in V1 are appealing, but I just hope that they will be output correctly (at least unnoticeably)...
I am currently creating settings for V2 that are almost vanilla, and have adjusted the numbers and probabilities based on the wiki and various websites.
All that's left now is to hope that it will be output as I set it.

yeh, that's literally what I'm doing now... debating on swapping back to AlphaLoot because of this. If I need to enter in every output and weight, may as well do it in something that works atm. lmao

Kom4nder

Posted

11 hours ago, Deicide said:

this issue has also started occuring for me as of very recently, i think this may be a bug or some sort. 

I figured out exactly when the problem starts. By installing the plugin and not making any changes to the stacks, everything works. As soon as the changes are made, the plugin stops automatically stacking items. It will be great if the author looks here.

Deicide

Posted

7 hours ago, Kom4nder said:

I figured out exactly when the problem starts. By installing the plugin and not making any changes to the stacks, everything works. As soon as the changes are made, the plugin stops automatically stacking items. It will be great if the author looks here.

ive had stack sizes updated for a bit but this just started for me this wipe.

 

ManOWar

Posted

Hello,

Is it possible to use this loot table with server events like Convoy Reforged and have it populate the loot in the event? Thank you!

The_Kiiiing

Posted

47 minutes ago, ManOWar said:

Hello,

Is it possible to use this loot table with server events like Convoy Reforged and have it populate the loot in the event? Thank you!

Loottable provides an api for other plugins to add loot configurations. You can ask the developer of Convoy to implement this functionality in their plugin.

ManOWar

Posted

11 minutes ago, The_Kiiiing said:

Loottable provides an api for other plugins to add loot configurations. You can ask the developer of Convoy to implement this functionality in their plugin.

Oh nice! Thank you!

ManOWar

Posted

Hello, how do you disable the message '[Loottable] Refreshing loot Expect some lag.' from displaying on the global chat screen when making config changes? I don't want that broadcasting to the whole server cause it'll just continually have players asking about it. Thank you!

Friendly Factions

Posted

image.png.c7c8727fc4d97d97d3c481d1ebbffa81.pngthis is not working anymore, only outputs one resource at a time

TuxGeek

Posted

Your total item count is 1. So it will only give 1 resource. If you set it to 4 it will give all 4

  • Like 1
Friendly Factions

Posted

12 hours ago, TuxGeek said:

Your total item count is 1. So it will only give 1 resource. If you set it to 4 it will give all 4

Thank you!

ManOWar

Posted

Hello, I just started using the plugin this wipe. Is there anything about how it can be configured that would prevent barrels from giving additional scrap when a player also has a scrap tea active? Thank you!

ManOWar

Posted

On 4/3/2025 at 3:01 PM, ManOWar said:

Hello, how do you disable the message '[Loottable] Refreshing loot Expect some lag.' from displaying on the global chat screen when making config changes? I don't want that broadcasting to the whole server cause it'll just continually have players asking about it. Thank you!

Hello @The_Kiiiing, just following up regarding this question again. I'm really over the player base asking questions every time they see '[Loottable] Refreshing loot Expect some lag.' pop up on the screen. For the life of me, I can't figure out why that would even be a default configuration of the plugin. Your player base does NOT need to know every time you're making changes to the loottable config. All I need is for this to be disabed. So, can you please let me know how to do that? Thank you!

  • Like 1
CoreSnap

Posted

7 hours ago, ManOWar said:

Hello @The_Kiiiing, just following up regarding this question again. I'm really over the player base asking questions every time they see '[Loottable] Refreshing loot Expect some lag.' pop up on the screen. For the life of me, I can't figure out why that would even be a default configuration of the plugin. Your player base does NOT need to know every time you're making changes to the loottable config. All I need is for this to be disabed. So, can you please let me know how to do that? Thank you!

not 100% sure, but you can probably just modify the lang file from

  "loot_refresh_warning": "Refreshing loot. Expect some lag.",

to 

  "loot_refresh_warning": "",

Not sure if this would still prompt a server message and have it just be blank. You could modify it to something else. Something to experiment with while awaiting an official answer at least. 

Deicide

Posted

I am still having an issue with resources stacking with each other. Specifically what we have seen so far is diesel from outpost not stacking with diesel that is made thru virtual quarries and then im getting reports of metal frags not stacking as some are named metal frags and some are named metal fragments. I havent found the origin of that yet but i would assume its from virtual quarries as well.

 

The_Kiiiing

Posted

On 4/6/2025 at 10:47 PM, ManOWar said:

Hello @The_Kiiiing, just following up regarding this question again. I'm really over the player base asking questions every time they see '[Loottable] Refreshing loot Expect some lag.' pop up on the screen. For the life of me, I can't figure out why that would even be a default configuration of the plugin. Your player base does NOT need to know every time you're making changes to the loottable config. All I need is for this to be disabed. So, can you please let me know how to do that? Thank you!

I'm gonna add a config option to disable this message with the next update

  • Like 1
The_Kiiiing

Posted

On 4/11/2025 at 1:18 AM, Deicide said:

I am still having an issue with resources stacking with each other. Specifically what we have seen so far is diesel from outpost not stacking with diesel that is made thru virtual quarries and then im getting reports of metal frags not stacking as some are named metal frags and some are named metal fragments. I havent found the origin of that yet but i would assume its from virtual quarries as well.

 

This is because the name of these items is different and loottable does not allow the stacking of items with different names. There will be a config option to adjust the stacking behavior added with the next update.

Maximo

Posted

Hi, the version number of the latest update stil shows the previous version number, 12 and not 13. Fyi

  • Like 1
D420

Posted (edited)

Am getting this can you help at all      

 

at ProtoBuf.ProtoReader.ReadFieldHeader () [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0

at (wrapper dynamic-method) Oxide.Plugins.Loottable+State.proto_44(object,ProtoBuf.ProtoReader)

at Oxide.Plugins.Loottable+State.Load () [0x00000] in <d1f645381c004d84a1f05f6b19d5940f>:0

at Oxide.Plugins.Loottable.Init () [0x00036] in <d1f645381c004d84a1f05f6b19d5940f>:0

Failed to initialize plugin 'Loottable v2.1.12' (ProtoException: Invalid field in source data: 0)

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

Unloaded plugin Loottable v2.1.12 by The_Kiiiing

Edited by D420
D420

Posted

1 hour ago, D420 said:

Am getting this can you help at all      

 

at ProtoBuf.ProtoReader.ReadFieldHeader () [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0

at (wrapper dynamic-method) Oxide.Plugins.Loottable+State.proto_44(object,ProtoBuf.ProtoReader)

at Oxide.Plugins.Loottable+State.Load () [0x00000] in <d1f645381c004d84a1f05f6b19d5940f>:0

at Oxide.Plugins.Loottable.Init () [0x00036] in <d1f645381c004d84a1f05f6b19d5940f>:0

Failed to initialize plugin 'Loottable v2.1.12' (ProtoException: Invalid field in source data: 0)

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <8cb2d664f1574f2b96d53f1c1869d96a>:0

Unloaded plugin Loottable v2.1.12 by The_Kiiiing

NVM

 

ManOWar

Posted

On 4/14/2025 at 5:25 AM, The_Kiiiing said:

I'm gonna add a config option to disable this message with the next update

I'm sorry. I just realized I never thanked you for adding this update...Thank you! It is very much appreciated!

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