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Item Insurance 1.0.0

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TomHud

Posted (edited)

the point of insurance is to cover Theft 🙂

How many times does someone drop something without being killed

Insurance should cover someone looting your gear when in a fight or if they offline your base

With the high cost of scrap people are not going to insure everything - just the things they can afford

Edited by TomHud
Mr01sam

Posted

38 minutes ago, TomHud said:

the point of insurance is to cover Theft 🙂

How many times does someone drop something without being killed

Insurance should cover someone looting your gear when in a fight or if they offline your base

With the high cost of scrap people are not going to insure everything - just the things they can afford

In games like Tarkov (which this idea was based on) the insurance works very similar to this plugin - where it will insure your item if you dropped it, but not if someone else takes it. 

And from testing with volunteered public servers, players found a lot of situations where this is helpful - losing a PVE fight on oil rig, getting killed by a trap base, crashed a helicopter, running from a PVP fight and hiding your gun in a bush (just to name a few).

I get your point though, I eventually I plan to make it a configurable option per insurance plan, but it's actually a technical limitation as well - currently the plugin only needs to look in a few locations for the insured item: the ground, in a backpack, or on a corpse. But if I open that up to allow you to claim your weapon after someone looks it, it could be anywhere on the map, and the plugin is going to need to search every container to find it (could be a performance issue). If there is interest I will certainly look for a solution.

I appreciate the feedback though! 🙂 

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