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Injuries And Diseases 1.3.1

$19.99
   (4 reviews)
Message added by Mr01sam,

This plugin uses Simple Status now! You can download it for free here:
https://codefling.com/plugins/simple-status

Please check the changelog for other updates - there's a lot of them! Also any feedback about the plugin is greatly appreciated! 🙂

 

Message added by Mr01sam,

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Hey guys, I'm unfortunately away from my computer until this Sunday. I'll try to address this as soon as I can when I get back. Sorry for the inconvenience!

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On 9/7/2023 at 9:20 PM, Dreadnought27 said:

same here, need an update

I'm not able to reproduce this issue - I'd say make sure you have CustomStatusFramework installed. If you are still getting this error I recommend opening a support ticket - I don't always check the discussion area and I don't want to accidently miss your reply!

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On 9/10/2023 at 10:23 PM, Sjd6795 said:

Does the unknown happen from zombiehorde npc as well?

By default it happens just from "scarecrow" type enemies. So I'm not sure what enemies zombiehorde uses. Regardless, you can modify which entities can inflict the condition in the config.

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Failed to call hook 'OnPluginLoaded' on plugin 'InjuriesAndDiseases v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InjuriesAndDiseases+CustomStatusFrameworkHelper.HandleError (System.Exception e) [0x00016] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases+CustomStatusFrameworkHelper.InitDynamicStatus () [0x00227] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases.OnPluginLoaded (Oxide.Core.Plugins.Plugin name) [0x00037] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017b] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <4a59899debc1481c9a833bf029c30d16>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <2de770dd80a948ff8a36f27ac5d3d58e>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2de770dd80a948ff8a36f27ac5d3d58e>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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5 hours ago, izvekland said:

 

Failed to call hook 'OnPluginLoaded' on plugin 'InjuriesAndDiseases v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InjuriesAndDiseases+CustomStatusFrameworkHelper.HandleError (System.Exception e) [0x00016] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases+CustomStatusFrameworkHelper.InitDynamicStatus () [0x00227] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases.OnPluginLoaded (Oxide.Core.Plugins.Plugin name) [0x00037] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.InjuriesAndDiseases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017b] in <2bede51cf26a4d1687c6379656c4e3d3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <4a59899debc1481c9a833bf029c30d16>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <2de770dd80a948ff8a36f27ac5d3d58e>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2de770dd80a948ff8a36f27ac5d3d58e>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

It looks like you need Custom status framework installed my dude

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hi, is it possible to add penalties for suicide? In the form of limiting maximum health or limiting movement?

Edited by Persona
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10 hours ago, Persona said:

hi, is it possible to add penalties for suicide? In the form of limiting maximum health or limiting movement?

Do you mean like everytime you die, you lose 10 max health?

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Did anyone get Zombie hordes to work? Also BotRespawn doesnt work.

I have scientist scarcrow  in the config and they still dont give you the z virus

i have all these and none work
        "scientist": 0.5,
        "scarecrow": 0.5,
        "ZombieNPC": 0.5,
        "zombienpc": 0.5,
        "CustomScientistNPC": 0.5,
        "customscientistnpc": 0.5,
        "chaosNPC": 0.5,
        "ChaosNPC":0.5,
        "customNpc":0.5

Edited by The Real Butter
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I guess you you have player revive plugin. The Remove on death doesn't work.
The status goes away but you still have the disease.
Anyone have a fix?

Now after I revive on beach I still have it and the cure I have in the config isn't working as well.

More testing Rabies is the only on doing it. Its just broke...


Needs a fix

 

Edited by The Real Butter
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On 10/11/2023 at 4:10 PM, The Real Butter said:

I guess you you have player revive plugin. The Remove on death doesn't work.
The status goes away but you still have the disease.
Anyone have a fix?

Now after I revive on beach I still have it and the cure I have in the config isn't working as well.

More testing Rabies is the only on doing it. Its just broke...


Needs a fix

 

I wouldn't hold my breath if I were you...

I've noticed the same issue since the time of the original "Diseases" plugin. It's perplexing that even after generating around $3000+ USD from the plugin, this day 0 bug hasn't been fixed.

 My previous feedback also touched on similar concerns, and it's disappointing to see them persist - with no response to my original review which i am sure will "mysteriously disappear" someday. Given the price we've paid, we surely deserve a more polished experience


The creator has addressed the issues, and has gone above and beyond to ensure functionality of the plugin. I retract my statements and look forward to the future of this plugin!

Edited by ZAC
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On 10/28/2023 at 7:20 AM, willisdikfit said:

does this allow zombiehorde to give the virus? 

As of v1.3.0 I added the entity that zombie hordes uses to the infliction entities list for Z13 Virus, I also added a new config option to specify that only melee damage will inflict it. So by default, it should be working with zombie hordes as of 1.3.0, if someone could confirm that though that would be awesome!

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11 minutes ago, Chill Roleplay said:

i want to make sure the zombies stealing things is turned off, i dont see it on the config anymore though. is this still a thing?

image.png.e13cd933ca73b13b5f96c63c86795969.png
It is indeed still part of the config, its in there as "Move Items to Zombie". Set this to "false" if you do not want the items to move to the zombie (they will instead just stay in the backpack).

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just installed new version
a player called for a doctor 5 mins after
I tried to diagnose it says no illness
hes pulsing losing health and dying and has unknown conditions
i had to unload plugin cause I could not solve it

***Update ***
It was just the zombie injury, it cannot be treated and remains unknown even through diagnosis - was easy to turn off this skill and enjoy the plugin still 😄

Edited by Chill Roleplay
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1 minute ago, Chill Roleplay said:

just installed new version
a player called for a doctor 5 mins after
I tried to diagnose it says no illness
hes pulsing losing health and dying and has unknown conditions
i had to unload plugin cause I could not solve it

I'll DM you

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1 hour ago, Chill Roleplay said:

just installed new version
a player called for a doctor 5 mins after
I tried to diagnose it says no illness
hes pulsing losing health and dying and has unknown conditions
i had to unload plugin cause I could not solve it

We managed to figure this out, it was just a misunderstanding with how the Z13 Virus worked 🙂

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37 minutes ago, FandangoChristmas said:

Yes it does.! Use HeavyScientist.

Just a heads up, Heavy Scientist will work just fine, though the downside is that means that the heavy scientists that spawn at oil rig will inflict it too.

To avoid this, I added a special option with the keyword "zombie", if you use that in the config then only zombies spawned specifically from ZombieHorde will inflict it.

Either way works though, Merry Christmas! 🌲

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1 minute ago, Mr01sam said:

Just a heads up, Heavy Scientist will work just fine, though the downside is that means that the heavy scientists that spawn at oil rig will inflict it too.

To avoid this, I added a special option with the keyword "zombie", if you use that in the config then only zombies spawned specifically from ZombieHorde will inflict it.

Either way works though, Merry Christmas! 🌲

Hey I didn't know that! Thank you for clarifying , I had not encountered any Heavy Scientists yet, so I will just keep "zombie" on, and remove "heavyscientist". Thank you and Merry Christmas!

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The following error is frequently displayed on the console. Is there a reason?

(15:43:53) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <346936a0273248b7876cbc85eb36c085>:0

at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <d61464951b0243f18092630834a7bf18>:0

at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

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13 hours ago, hid333 said:

The following error is frequently displayed on the console. Is there a reason?

(15:43:53) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Plugins.InjuriesAndDiseases.IsInflictionEntity (Oxide.Plugins.InjuriesAndDiseases+StatusCondition condition, BaseEntity entity) [0x00054] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass50_0.<InflictByEntity>b__0 (Oxide.Plugins.InjuriesAndDiseases+StatusCondition x) [0x00018] in <346936a0273248b7876cbc85eb36c085>:0

at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <d61464951b0243f18092630834a7bf18>:0

at Oxide.Plugins.InjuriesAndDiseases.InflictByEntity (BasePlayer basePlayer, BaseEntity entity, System.Boolean isMelee) [0x000c1] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Plugins.InjuriesAndDiseases+<>c__DisplayClass70_0.<OnEntityTakeDamage>b__0 () [0x00395] in <346936a0273248b7876cbc85eb36c085>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

I can't say for sure what the issue is without some more info unfortunately. If you want, you can open a support ticket and post your config. Also a list of any plugins that you're using that spawn entities might help too.

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