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Injuries And Diseases 1.3.1

$19.99
   (4 reviews)
Message added by Mr01sam,

This plugin uses Simple Status now! You can download it for free here:
https://codefling.com/plugins/simple-status

Please check the changelog for other updates - there's a lot of them! Also any feedback about the plugin is greatly appreciated! 🙂

 

Message added by Mr01sam,

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On 12/18/2023 at 12:52 PM, Mr01sam said:

image.png.e13cd933ca73b13b5f96c63c86795969.png
It is indeed still part of the config, its in there as "Move Items to Zombie". Set this to "false" if you do not want the items to move to the zombie (they will instead just stay in the backpack).

That shit is hilarious but sadly the zombie "poofs" away as soon as we walk up to it and steals the items permanently lol

So ya we definitely needed to false this

Edited by LaernuTairos
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21 hours ago, LaernuTairos said:

That shit is hilarious but sadly the zombie "poofs" away as soon as we walk up to it and steals the items permanently lol

So ya we definitely needed to false this

Yeah that's unfortunate, I haven't been able to reproduce the issue, but many have reported it. Best keep it to false if you're seeing this issue.

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the ability for zombies to infect you with Z13 Virus while inside an armored car is annoying some players, is there a way to give the options for vehicles to provide protection? 

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On 2/27/2024 at 12:13 PM, zacmybishup said:

the ability for zombies to infect you with Z13 Virus while inside an armored car is annoying some players, is there a way to give the options for vehicles to provide protection? 

Hmm I suppose I can make it so that if you're in a vehicle, you can't get infected. If you add a support ticket, I'll mark it as a suggestion and that way I wont forget to look into it!

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Any way we could get more cvars for the z13 virus? My players are showing boredom with the current way it works.
Would there be a way to make it an option so that once players are infected, they are progressively affected with damage?
Another idea is making it so the virus has a maximum duration and once it is reached players are either cured or die from the virus and join the horde.
Thanks for the hard work as always 😁
 

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Hello there and friendly greetings!

So, am I right if I put this code for using BotReSpawn with your amazing plugin?

      "Infliction Entities": {"botrespawn":0.80,},

BTW, I started using your plugin when it was in early stage on umod... Always sure it was huge, expecially on a PvE server!! Well done! 😃

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1 hour ago, JagsterWintermute said:

Hello there and friendly greetings!

So, am I right if I put this code for using BotReSpawn with your amazing plugin?

      "Infliction Entities": {"botrespawn":0.80,},

BTW, I started using your plugin when it was in early stage on umod... Always sure it was huge, expecially on a PvE server!! Well done! 😃

That is correct, using "botrespawn" as the shortname will make it so botrespawn entities will inflict it. In the case you have there, it will be an 80% chance. Let me know if you have any issues with it!

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On 4/9/2024 at 6:22 PM, TheRustingDead said:

Any way we could get more cvars for the z13 virus? My players are showing boredom with the current way it works.
Would there be a way to make it an option so that once players are infected, they are progressively affected with damage?
Another idea is making it so the virus has a maximum duration and once it is reached players are either cured or die from the virus and join the horde.
Thanks for the hard work as always 😁
 

Hello! I think everything you're asking for can be done with the plugin already within the config, let me break it down:
- Z13 Virus should already periodically apply damage to players who have it. You can change the amount of damage with the "Damage Scale" value, and you can change how frequently it occurs with the "Interval Min/Max Seconds" values.
- By default there is no max duration for it, but you can set one using the "Duration Min/Max Seconds" values. Theres unfortunately no way to make them instantly die once the duration ends though, my recommendation would be to just ramp up the damage scale!

Let me know if that helps!

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14 hours ago, Mr01sam said:

That is correct, using "botrespawn" as the shortname will make it so botrespawn entities will inflict it. In the case you have there, it will be an 80% chance. Let me know if you have any issues with it!

Thank you for the answer. I am quite happy to see how your plugin evolved! 🙂👍

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i'm not getting the custom status bars... just brief messages in chat. i installed simple stats as well. any help would be greatly appreciated.

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Hello there and friendly greetings!

Hey, I have a HUUUUUGE doubt!

The items that can cure a disease must be edible or somewhat usable, like bandages, am I right?

Because I was really hyped to use the vodka bottle to cure concussion and the coal to cure food poisoning.....

Can someone kindly tell me if I am wrong? I have dozens of ideas on how to use certain element for certain diseases (the diesel generator to cure the cardiac arrest) but if I am right, I simply cannot...

I have enclosed my .json as an example.

Thanks in advance and have a great day y'all!

InjuriesAndDiseases.json

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Does anyone know how to get this plugin to appear in SimpleStatus? I remember it working around 9 months ago when I last used this plugin. EDIT: It seems that SimplePVE plugin is interfering with SimpleStatus and blocking the status with SimplePVE status's.

Edited by FandangoChristmas
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