About Informant
Informant lets players spend scrap or any item you choose to buy vague intel about rich bases, active groups, lone players and ongoing raids, with three precision levels and built-in anti-abuse rules.

INTEL BROKER · SCRAP SINK · PVP
Sell rumors, not coordinates
Informant adds a shady intel broker to your server. Players spend scrap (or any item you choose) to learn roughly where the loot, the farmers, the lone wanderers and the raids are. The intel is deliberately vague: it creates tension and fights without ever handing out exact positions for free.
Perfect for quiet servers that need more action, and for admins who want a scrap sink players actually enjoy.
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4 types of intel
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3 precision levels
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50+ items scored in bases
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0 dependencies
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Rich bases, groups, lone players, raids: four kinds of intel, each with its own price and cooldown
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Vague on purpose: from the biome to the exact grid square, the more precise, the more expensive
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Fair play built in: never your team, friends or clan, new players protected, no offline raid intel
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Clean player panel: pick, see the price, buy in one click
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Every setting in game: a full admin panel, no config file to touch

Four kinds of intel
Rich base
Points to one of the richest bases on the map, scored on its loot (C4, rockets, weapons, components...) and its setup (level 3 workbench, turrets, electricity, armored walls). Picked at random among the N richest, so it's never always the same base.
Active group
A group of players currently out farming together.
Lone target
A player alone, far from their own base.
Ongoing raid
A spot where explosives were recently used.
Three precision levels
- Low: only the biome: somewhere in the snow
- Medium: a 3x3 grid area around the target
- High: the exact grid square
Each level has its own price multiplier, and you can add a chance of false intel to keep everyone on their toes.

Tension, not abuse
- Never your own people: team, Friends and Clans are always excluded
- No offline raids: bases need an owner online (optional)
- New players protected: for their first hours on the server
- Limited sales: each target can only be sold a few times per hour
- Immune players: admins and the immune permission are never targeted
- No charge for nothing: players only pay if the informant finds something
The target gets a warning
A few seconds after someone buys intel about them: You get the feeling someone has been asking questions about you...

Everything in game
Full admin panel
Every single setting editable with /intel admin, organized in tabs, with a default value button on every line. Changes apply only when you save.
Control when it runs
Active hours, disabled for X hours after wipe, minimum players online, cooldowns and daily limits per intel type.
VIP and currency
A VIP permission with a discount and shorter cooldowns. Any item can be the currency, scrap by default.
Logs, test mode, Yorixx Hub
Purchase log file, a test mode to try everything alone, and it plugs into the free Yorixx Hub (shared color, update alerts). English and French included.

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/intel: Open the informant -
/intel <base|group|lone|raid> [low|medium|high]: Buy intel straight from the chat -
/intel admin: Open the admin panel -
informant.info: Plugin status (console)
The chat command can be renamed in the settings.
Permissions
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informant.admin: Open the admin panel -
informant.use: Use the informant (only if Require permission to use is on) -
informant.vip: VIP discount and reduced cooldown -
informant.immune: Can never be targeted
Optional dependencies
- Friends: friends are never targeted
- Clans: clan members are never targeted
Network use
Informant makes no web requests at all: no Discord, no analytics, no tracking, no license check.
Configuration
Everything below can also be edited in game.
{
"General: Enabled": true,
"General: Chat command": "intel",
"General: Chat prefix": "<color=#A45BC7>[Informant]</color>",
"General: Currency item (shortname)": "scrap",
"General: Require permission to use": false,
"General: Play sound on purchase": true,
"General: Active from hour (0-23)": 0,
"General: Active until hour (0-24, same as start = always)": 0,
"General: Disabled for X hours after wipe": 0,
"General: Minimum players online": 1,
"General: Log purchases to file": true,
"General: Debug logs": false,
"General: Test mode (admins can target themselves)": false,
"Rich base": {
"Enabled": true,
"Price": 150,
"Cooldown per player (seconds)": 900,
"Daily limit per player (0 = unlimited)": 5
},
"Rich base: Minimum loot score": 800.0,
"Rich base: Pick randomly among the N richest": 5,
"Rich base: Scan interval (seconds)": 300,
"Rich base: Require an owner online": true,
"Rich base: Default points for unlisted items": 0.0,
"Rich base: Loot weights (item shortname: points per unit)": {
"explosive.timed": 150.0,
"explosive.satchel": 30.0,
"ammo.rocket.basic": 60.0,
"ammo.rocket.hv": 30.0,
"explosives": 12.0,
"gunpowder": 0.3,
"sulfur": 0.1,
"sulfur.ore": 0.05,
"metal.refined": 1.0,
"rifle.ak": 60.0,
"rifle.lr300": 60.0,
"rifle.bolt": 50.0,
"lmg.m249": 100.0,
"smg.mp5": 30.0,
"metal.facemask": 25.0,
"metal.plate.torso": 25.0,
"ammo.rifle": 0.5,
"scrap": 0.2,
"rifle.semiauto": 20.0,
"smg.thompson": 20.0,
"smg.2": 15.0,
"rifle.l96": 70.0,
"rifle.m39": 45.0,
"hmlmg": 90.0,
"shotgun.spas12": 25.0,
"pistol.python": 15.0,
"rocket.launcher": 50.0,
"multiplegrenadelauncher": 60.0,
"ammo.rocket.fire": 40.0,
"ammo.rifle.hv": 1.0,
"ammo.rifle.explosive": 2.0,
"ammo.rifle.incendiary": 1.0,
"ammo.grenadelauncher.he": 15.0,
"grenade.f1": 3.0,
"heavy.plate.helmet": 20.0,
"heavy.plate.jacket": 30.0,
"heavy.plate.pants": 20.0,
"roadsign.jacket": 8.0,
"roadsign.kilt": 6.0,
"coffeecan.helmet": 4.0,
"techparts": 8.0,
"riflebody": 25.0,
"smgbody": 10.0,
"semibody": 8.0,
"metalspring": 6.0,
"cctv.camera": 20.0,
"targeting.computer": 25.0,
"gears": 2.0,
"metalpipe": 2.0,
"sheetmetal": 1.0,
"roadsigns": 1.0,
"lowgradefuel": 0.05,
"diesel_barrel": 5.0
},
"Base bonus: Workbench level 3": 150.0,
"Base bonus: Per turret or trap": 40.0,
"Base bonus: Per battery, solar panel or wind turbine": 10.0,
"Base bonus: Per large furnace or refinery": 30.0,
"Base bonus: Per metal building block": 1.0,
"Base bonus: Per armored building block": 3.0,
"Base bonus: Per authorized player on the TC": 20.0,
"Active group": {
"Enabled": true,
"Price": 100,
"Cooldown per player (seconds)": 600,
"Daily limit per player (0 = unlimited)": 10
},
"Active group: Minimum players": 3,
"Active group: Radius (meters)": 50.0,
"Lone target": {
"Enabled": true,
"Price": 75,
"Cooldown per player (seconds)": 600,
"Daily limit per player (0 = unlimited)": 10
},
"Lone target: No other player within (meters)": 100.0,
"Lone target: Minimum distance from own base (meters)": 150.0,
"Ongoing raid": {
"Enabled": true,
"Price": 50,
"Cooldown per player (seconds)": 300,
"Daily limit per player (0 = unlimited)": 0
},
"Ongoing raid: Memory (minutes)": 10,
"Ongoing raid: Minimum explosives": 3,
"Ongoing raid: Radius (meters)": 80.0,
"Precision: Low enabled": true,
"Precision: Low price multiplier": 0.5,
"Precision: Medium enabled": true,
"Precision: Medium price multiplier": 1.0,
"Precision: High enabled": true,
"Precision: High price multiplier": 2.0,
"Precision: Default (low, medium, high)": "medium",
"Precision: Chance of false intel (%)": 0.0,
"Protection: Exclude own team": true,
"Protection: Exclude friends (Friends plugin)": true,
"Protection: Exclude clan members (Clans plugin)": true,
"Protection: Exclude admins as targets": true,
"Protection: Ignore players in safe zones": true,
"Protection: New players protected for X hours": 2,
"Protection: Max times a target can be sold per hour": 2,
"Warning: Warn the target": true,
"Warning: Delay before warning (seconds)": 30,
"VIP: Price discount (%)": 25,
"VIP: Cooldown multiplier": 0.5,
"Player UI: Enabled": true,
"Player UI: Accent color (hex)": "#A45BC7",
"Player UI: Show credit": true,
"Config version": {
"Major": 1,
"Minor": 0,
"Patch": 0
}
}
Support
Questions, bugs or ideas: join our Discord.