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Heavy Water Treatment Event 1.1.3

$24.99
   (2 reviews)

14 Screenshots

  • 38.8k
  • 288
  • 58.81 kB
  • Update details
    v1.1.3
    Released
    Download size 58.81 kB
    Total versions 12
    Typical update pace About every 18 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

Hwang85

Posted

Hey Cahnu, is there any way to add custom locations for this?  I am running a custom map with a water treatment plant, but it is not finding the location for it

Cahnu

Posted

On 6/4/2023 at 7:45 PM, Hwang85 said:

Hey Cahnu, is there any way to add custom locations for this?  I am running a custom map with a water treatment plant, but it is not finding the location for it

The plugin looks for the monument to be registered in Rust's monument list. The plugin would need to be modified in how it finds the monument to allow for a custom location. That's not something I plan to support right now but you are free to modify it for your server to your custom needs.

Marty852

Posted

Hi Cahnu,

Is there a way to add a red circle around the map marker, to make it more obvious. On a big map u can barely see the marker. Also as a PVE server it acts as a warning that entering this area is a danger area. Example attached.

Cool event, thinking to get the excavator event also in future.

Screenshot 2023-11-08 120902.png

Cahnu

Posted

On 11/7/2023 at 11:11 PM, Marty852 said:

Hi Cahnu,

Is there a way to add a red circle around the map marker, to make it more obvious. On a big map u can barely see the marker. Also as a PVE server it acts as a warning that entering this area is a danger area. Example attached.

Cool event, thinking to get the excavator event also in future.

Screenshot 2023-11-08 120902.png

This is something I would like to do in a future update. I believe it will require integration with a zone plugin. Not sure when I'll be able to get to this yet but it is on my radar.

  • Like 1
crtCarl

Posted

im currently having a issue with the autoturrets not being able to be destroyed or them damage players since the last update, Could you have any thought on what this could be.

Cahnu

Posted

On 11/9/2024 at 2:26 AM, crtCarl said:

im currently having a issue with the autoturrets not being able to be destroyed or them damage players since the last update, Could you have any thought on what this could be.

I've troubleshot a few of these type of issues with others and every time it has come down to a conflicting plugin. Somtimes with people running unsupported PVE plugins. Please make a support ticket if you are still having issues on the latest version and let me know if you are running PVE and what plugin you use if so and I can try to help. This plugin currently supports TruePVE for pve support.

Cahnu

Posted

Hello, Everyone. Some new requested features are now live in the latest version:

New: Configurable event map marker — radius, transparency, color (MapZoneMarker config).

chris1990242

Posted

having a problem with the npcs i set them to move and walk around and they just stand there 

 

chris1990242

Posted

this getting updated

 

Cahnu

Posted

On 9/4/2026 at 2:33 AM, chris1990242 said:

this getting updated

 

An update has been pushed to fix the plugin to work with the latest version of Rust. Please try it out and let me know if you have any issues. Thanks!

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