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Kobani

Posted

1 hour ago, Viperchen said:

Danke schön. Perfekter Service. Und fröhliches Halloween🙂

I agree. perfect service 👍👻👍

  • Love 1
papi

Posted

Server database grew by 200% overnight thank goodness for this update 😉 
 

What's New in Version 1.0.3   See changelog 

Released 3 hours ago

Decorations are now destroyed on plugin unload

Replace custom zombies with default scarecrows until custom ai is fixed

papi

Posted

34 minutes ago, strand said:

Server database grew by 200% overnight thank goodness for this update 😉 
 

What's New in Version 1.0.3   See changelog 

Released 3 hours ago

Decorations are now destroyed on plugin unload

Replace custom zombies with default scarecrows until custom ai is fixed

No Decay died trying to clean up all of the objects around the map lol.

恶

Posted

Grave yard root table does not support skin

The_Kiiiing

Posted

4 minutes ago, 恶 said:

Grave yard root table does not support skin

I will add skin support with the next update

Kobani

Posted

Failed to run a 40.00 timer in 'Halloween v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider)
at BasePlayer.DisablePlayerCollider () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.OnKilled (HitInfo info) [0x000c0] in <c15fd7e5c4df454aa454348e7b772005>:0
at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.Die (HitInfo info) [0x000a1] in <c15fd7e5c4df454aa454348e7b772005>:0
at Oxide.Plugins.Halloween+Graveyard+<Despawn>c__AnonStorey0.<>m__0 () [0x00084] in <97460e958a1b467daec62846891c1055>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

恶

Posted

15 minutes ago, The_Kiiiing said:

I will add skin support with the next update

When will it be finished

Today is Halloween

恶

Posted

14 minutes ago, Kobani said:

Failed to run a 40.00 timer in 'Halloween v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider)
at BasePlayer.DisablePlayerCollider () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.OnKilled (HitInfo info) [0x000c0] in <c15fd7e5c4df454aa454348e7b772005>:0
at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.Die (HitInfo info) [0x000a1] in <c15fd7e5c4df454aa454348e7b772005>:0
at Oxide.Plugins.Halloween+Graveyard+<Despawn>c__AnonStorey0.<>m__0 () [0x00084] in <97460e958a1b467daec62846891c1055>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

I also have this problem

The_Kiiiing

Posted (edited)

34 minutes ago, 恶 said:

When will it be finished

Today is Halloween

It will be finished when it is finished. And today is NOT Halloween, its on October 31st

Edited by The_Kiiiing
  • Like 1
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The_Kiiiing

Posted

45 minutes ago, Kobani said:

Failed to run a 40.00 timer in 'Halloween v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider)
at BasePlayer.DisablePlayerCollider () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.OnKilled (HitInfo info) [0x000c0] in <c15fd7e5c4df454aa454348e7b772005>:0
at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.Die (HitInfo info) [0x000a1] in <c15fd7e5c4df454aa454348e7b772005>:0
at Oxide.Plugins.Halloween+Graveyard+<Despawn>c__AnonStorey0.<>m__0 () [0x00084] in <97460e958a1b467daec62846891c1055>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

I will fix it with the next update

geekyplaster

Posted

Is it possible to add an option to disable the custom npc clothing? as it reskins all my zombiehorde zombies 😞

 

The_Kiiiing

Posted

1 minute ago, geekyplaster said:

Is it possible to add an option to disable the custom npc clothing? as it reskins all my zombiehorde zombies 😞

 

Simply remove the npcs you don't want from the custom npc clothing list in the config

The_Kiiiing

Posted

2 hours ago, Kobani said:

Failed to run a 40.00 timer in 'Halloween v1.0.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Collider.get_enabled(UnityEngine.Collider)
at BasePlayer.DisablePlayerCollider () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.OnKilled (HitInfo info) [0x000c0] in <c15fd7e5c4df454aa454348e7b772005>:0
at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <c15fd7e5c4df454aa454348e7b772005>:0
at BasePlayer.Die (HitInfo info) [0x000a1] in <c15fd7e5c4df454aa454348e7b772005>:0
at Oxide.Plugins.Halloween+Graveyard+<Despawn>c__AnonStorey0.<>m__0 () [0x00084] in <97460e958a1b467daec62846891c1055>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

The problem is fixed now

  • Like 1
Kobani

Posted (edited)

Spam in console seit 1.04

10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

............................ and more

RustAdmin Console Red Screen

Edited by Kobani
The_Kiiiing

Posted

33 minutes ago, Kobani said:

Spam in console seit 1.04

10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? jackolantern.angry[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? gravestone.stone.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? skullspikes.candles.deployed[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

10/21 14:45:03 | Calling kill - but already IsDestroyed!? smallcandleset[0]

............................ and more

RustAdmin Console Red Screen

Try restarting your server, this should solve you problem

  • Like 1
Kobani

Posted

19 minutes ago, The_Kiiiing said:

Versuchen Sie, Ihren Server neu zu starten, dies sollte Ihr Problem lösen

 

has it. thanks

恶

Posted

22 hours ago, The_Kiiiing said:

It will be finished when it is finished. And today is NOT Halloween, its on October 31st

I'm sorry I was dizzy after drinking yesterday 😪

  • Haha 2
xanjin

Posted (edited)

Failed to initialize plugin 'Halloween v1.0.4' (UnauthorizedAccessException: System access is restricted, you are not allowed to use System.Xml.Serialization.XmlSerializer)
  at Oxide.Plugins.Halloween+SoundManager.LoadBuiltinSounds () [0x00000] in <3179c001b7aa4e90b61df1a287c6abfd>:0
  at Oxide.Plugins.Halloween.Init () [0x00028] in <3179c001b7aa4e90b61df1a287c6abfd>:0
  at Oxide.Plugins.Halloween.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0007e] in <3179c001b7aa4e90b61df1a287c6abfd>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0

when trying to load it into live server
Edit: stupid me didnt load up disable sandbox... think thats the error...

Edited by xanjin
  • Like 1
Chill Roleplay

Posted

what does the seconds to destroy graveyard part do in config?, when graveyards are removed around 7am in seems to take a lot of recourses. is is the time how long it burns for?

The_Kiiiing

Posted

4 hours ago, Chill Roleplay said:

what does the seconds to destroy graveyard part do in config?, when graveyards are removed around 7am in seems to take a lot of recourses. is is the time how long it burns for?

Yes, it is the burn time of a graveyard. But for performance reasons a graveyard only starts burning if a player is near it. If not it will be removed immediately

恶

Posted (edited)

I'm sorry to trouble you. Will the plug change the NPC skin? I found that the NPC skin generated by the BOSS plug of my server has been changed. If the plug changes, is there a way to close it? Thank you

Edited by 恶
The_Kiiiing

Posted

17 minutes ago, 恶 said:

I'm sorry to trouble you. Will the plug change the NPC skin? I found that the NPC skin generated by the BOSS plug of my server has been changed. If the plug changes, is there a way to close it? Thank you

Yes this plugin can change the skins of npcs. You can add or remove certain npcs in the config under "NPC Clothing"

Kobani

Posted

There are explosions at the spawn of the graveyards, these kill most zombies. can you disable this?

Kobani

Posted

 

Graveyards no longer despawn. Since the FP update

Mabel

Posted

Hello, is it possible you could add this into the plugin please, so players with the use of nightvision are not affected by the fog. Thanks 

 

Quote

[PluginReference]
Plugin NightVisionRef;

void LockPlayerTime(BasePlayer player, float time)
{
    NightVisionRef?.CallHook("LockPlayerTime", player, time);
}

void UnlockPlayerTime(BasePlayer player)
{
    NightVisionRef?.CallHook("UnlockPlayerTime", player);
}

bool IsPlayerTimeLocked(BasePlayer player)
{
    return (bool)NightVisionRef?.CallHook("IsPlayerTimeLocked", player);
}

 

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