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BigBroGamerUK

Posted

Im having a slight problem with the graveyards not despawning at sunrise. Before the update on Sunday they would catch fire then disappear. Now they are staying and either, everything stays at locations, or just the graveyard fences despawn, but everything else stays. 

 

Is there something which needs to be changed to ensure they all fully disappear at sunrise? Thanks

Kobani

Posted

If I change something in the config and then reload the mod, I also have to restart the server so that the events and effects work again. Can you fix this?

 

  • Love 1
Chill Roleplay

Posted (edited)

Some plugins require to be turned off for config edit (I don't think you have to go as far as restarting though)

Try this
1. o.unload Halloween
2. then make changes to the config
3. Save Config File
4. o.reload Halloween

Im sure this will work cause I was able to change the jumpscare value to 100% and back to 5 and it works.
Have you tried this method?
 

Edited by Chill Roleplay
Thunderchile

Posted

Seems to be some lag when the graveyards despawn. Any chance you can add an option to not have fires destroy them as am sure that is the problem.

Chill Roleplay

Posted

how many graveyard events are you running at 1 time? The default is 10 I believe. I'm using 3 now that despawn over 40 seconds. it seems to be a lot better this way also lowering amount of decorations per junk pile

duvvskaja2

Posted

hi. I don't have lightning and rain. I won't spawn cemeteries. there is no default file in the date if you delete the config and reboot.  how to solve the problem?

duvvskaja2

Posted

I launched your plugin on an empty server, everything works fine with the default config. which plugin can block spawn cemetery?

duvvskaja2

Posted

hi. an update from the rasta developers came out and everything worked. the plugin is super!

duvvskaja2

Posted

in general, after the restart, cemeteries appeared once, and no longer appear

TacTicToe

Posted

[Halloween] Graveyard spawned at (-1350.00, 23.95, -740.00)

[Halloween] Invalid map marker color 'FFFF00'. Color must be in hex format

The_Kiiiing

Posted

1 minute ago, TacTicToe said:

[Halloween] Graveyard spawned at (-1350.00, 23.95, -740.00)

[Halloween] Invalid map marker color 'FFFF00'. Color must be in hex format

You have to add a # in front of the map marker color in the config

Kapco411

Posted (edited)

Removed error

 

Edited by Kapco411
Chill Roleplay

Posted

2 minutes ago, Kapco411 said:

Getting lots of these on all servers since updating.

Server Exception: Building Manager
NullReferenceException
Server Exception: Building Manager
NullReferenceException
Server Exception: Building Manager
NullReferenceException
Server Exception: Building Manager
NullReferenceException

if you figure out what cuases this let me know ( Im not using halloween right now till next month)  this has happend for me for about a year like every hour or so or at least once a day

 

Mr. Wilder Wilderness

Posted

i also keep getting this error
what it means ?


Server Exception: Building Manager
NullReferenceException

The_Kiiiing

Posted (edited)

On 10/2/2024 at 5:04 PM, Mr. Wilder Wilderness said:

i also keep getting this error
what it means ?


Server Exception: Building Manager
NullReferenceException

I am currently investigating this issue. Not sure if it is related to this plugin.

Edit: seems like it is actually caused by this plugin, but I am currently unable to reproduce the error

Edited by The_Kiiiing
Mr. Wilder Wilderness

Posted

plugin causes looots of lag after the gravyards despawn. i usually have around 200 fps and in the morning theres bunch of lag spikes and gets server at 6 fps. i use 3 decorations and 2000 entitys

 

The_Kiiiing

Posted

4 hours ago, Mr. Wilder Wilderness said:

plugin causes looots of lag after the gravyards despawn. i usually have around 200 fps and in the morning theres bunch of lag spikes and gets server at 6 fps. i use 3 decorations and 2000 entitys

 

Are you using the default graveyard or a custom one?

Mr. Wilder Wilderness

Posted

also the error in the config now changed to, after the update :
NullReferenceException
Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.WorldSpaceBounds () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at BaseEntity.GetBuildingPrivilege () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 
  at DecayEntity.GetBuildingPrivilege () [0x00011] in <d80724673c3e443aa87ae614e5548969>:0 
  at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <d80724673c3e443aa87ae614e5548969>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
Server Exception: Building Manager
NullReferenceException

The_Kiiiing

Posted

On 10/4/2024 at 3:32 PM, Mr. Wilder Wilderness said:

plugin causes looots of lag after the gravyards despawn. i usually have around 200 fps and in the morning theres bunch of lag spikes and gets server at 6 fps. i use 3 decorations and 2000 entitys

 

There was a bug in the previous version where junk pile decorations have not been destroyed properly on plugin unload. This was probably causing the lag.

MatthiasBM

Posted

can we have a chat command change for /rec as its well known used by recycler plugins and stops that working unless i have to manually change the command in .cs file every update. Bought on Lone FYI just in case your like you dont even own it haha!

  • Like 2
The_Kiiiing

Posted

17 hours ago, MatthiasBM said:

can we have a chat command change for /rec as its well known used by recycler plugins and stops that working unless i have to manually change the command in .cs file every update. Bought on Lone FYI just in case your like you dont even own it haha!

I'm gonna change the command with the next update

wolvern9

Posted

would this conflict with FP halloween event/ I'm not getting candy spawns or portals 

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