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Covfefe

Posted

can you post a video please

Kobani

Posted (edited)

permission halloween.record unavailable

console Permission 'halloween.record' doesn't exist

Edited by Kobani
  • Confused 1
The_Kiiiing

Posted

9 hours ago, Kobani said:

permission halloween.record unavailable

console Permission 'halloween.record' doesn't exist

I will fix this issue in a few days. Meanwhile try to use the command

oxide.grant user <user_name or STEAM64_ID> halloween.record

in the console

Kobani

Posted

19 minutes ago, The_Kiiiing said:

I will fix this issue in a few days. Meanwhile try to use the command

oxide.grant user <user_name or STEAM64_ID> halloween.record

in the console

That's the problem, it just doesn't work.

"console : Permission 'halloween.record' doesn't exist"

And Halloween will be over at some point. 🙄

I would be very grateful if you solve it in a timely manner. Otherwise great plugin.
Can you show markers for cemeteries on the map? then it would be perfect for me.

The_Kiiiing

Posted

3 hours ago, Kobani said:

That's the problem, it just doesn't work.

"console : Permission 'halloween.record' doesn't exist"

And Halloween will be over at some point. 🙄

I would be very grateful if you solve it in a timely manner. Otherwise great plugin.
Can you show markers for cemeteries on the map? then it would be perfect for me.

Just updated it and added map markers

  • Like 1
Kobani

Posted

3 hours ago, The_Kiiiing said:

Habe es gerade aktualisiert und Kartenmarkierungen hinzugefügt

permission works. Thank you for adding the markers.

Recording is not saved. Although it is confirmed. nothing changes in the data. if I insert my recording _new1 in the config and delete the other two, the standard sounds still come up. and not mine.

I made the recording as follows: /rec and spoken with v .. /rec save new1 .. save has been confirmed ... / rec

What am I doing wrong?

The_Kiiiing

Posted

4 hours ago, Kobani said:

permission works. Thank you for adding the markers.

Recording is not saved. Although it is confirmed. nothing changes in the data. if I insert my recording _new1 in the config and delete the other two, the standard sounds still come up. and not mine.

I made the recording as follows: /rec and spoken with v .. /rec save new1 .. save has been confirmed ... / rec

What am I doing wrong?

First you have to enter /rec to start the recording, then /rec again to stop the recording and then you can save it

geekyplaster

Posted

Is it possible to add an option for weapon as well as clothing so can give them melee weapons thx

geekyplaster

Posted

also is it possible to add start and end time to config for graveyards thx again

 

Kobani

Posted (edited)

3 hours ago, The_Kiiiing said:

First you have to enter /rec to start the recording, then /rec again to stop the recording and then you can save it

it does not work.

i deleted halloween data, config and cs. server restart. mod uploaded again.
/rec to record with v.
then /rec to stop recording.
then /rec save <test1> to save.
I get the following message.
Nothing to save, start a recording first.

Edited by Kobani
The_Kiiiing

Posted

22 minutes ago, Kobani said:

it does not work.

i deleted halloween data, config and cs. Server neu gestartet. mod uploaded again.
/rec to record with v.
then /rec to stop recording.
then /rec save <test1> to save.
I get the following message.
Nothing to save, start a recording first.

I will fix it as soon as possible

  • Like 1
The_Kiiiing

Posted

1 hour ago, Kobani said:

it does not work.

i deleted halloween data, config and cs. server restart. mod uploaded again.
/rec to record with v.
then /rec to stop recording.
then /rec save <test1> to save.
I get the following message.
Nothing to save, start a recording first.

Should be fixed now

  • Like 1
Kobani

Posted

perfect, now it works. Thanks

CobaltRust.GG

Posted

getting this......

Failed to initialize plugin 'Halloween v1.0.2' (UnauthorizedAccessException: System access is restricted, you are not allowed to use System.Xml.Serialization.XmlSerializer)
  at Oxide.Plugins.Halloween+SoundManager.LoadBuiltinSounds () [0x00000] in <95333cef08a4445fb7e661b98c9bc98a>:0 
  at Oxide.Plugins.Halloween.Init () [0x00028] in <95333cef08a4445fb7e661b98c9bc98a>:0 
  at Oxide.Plugins.Halloween.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <95333cef08a4445fb7e661b98c9bc98a>:0 

geekyplaster

Posted

Halloween - System access is restricted, you are not allowed to use System.Xml.Serialization.XmlSerializer

cuervomareao

Posted

Is it broken with the new halloween update?

Perfectangel01

Posted

Broke on update. Will crash your server if you don't unload.

Kobani

Posted

After a server restart, everything from the event that was on the Junkpiles is up in the air. Is there a way to remove everything at once?

 

geekyplaster

Posted

Doesnt crash server just fails to load due to a change in the halloween update

 

The_Kiiiing

Posted

23 minutes ago, geekyplaster said:

Halloween - System access is restricted, you are not allowed to use System.Xml.Serialization.XmlSerializer

This plugin requires DisableSandbox to function 

If you dont want to use DisableSanbox you can follow this guide https://umod.org/guides/oxide/disabling-plugin-sandboxing to disable the sandbox manually

Viperchen

Posted

After the update we get this every half second:

System.NullReferenceException

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at Oxide.Plugins.Halloween+Zombie.<GetBestTarget>m__0 (BaseEntity x) [0x0000b] in <348a0856b18e4028add5e295a1d8657c>:0

at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0003d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at Oxide.Plugins.Halloween+Zombie.GetBestTarget () [0x00059] in <348a0856b18e4028add5e295a1d8657c>:0

at Oxide.Plugins.Halloween+ZombieBrain.Think (System.Single delta) [0x00030] in <348a0856b18e4028add5e295a1d8657c>:0

at BaseAIBrain.DoThink () [0x0000d] in <2f3701e8532240ff972e47cc839b22e2>:0

at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <2f3701e8532240ff972e47cc839b22e2>:0

at NPCPlayer.ServerThink_Internal () [0x0000d] in <2f3701e8532240ff972e47cc839b22e2>:0

at ScarecrowNPC.TryThink () [0x00000] in <2f3701e8532240ff972e47cc839b22e2>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <2f3701e8532240ff972e47cc839b22e2>:0

What can we do?

Chill Roleplay

Posted

12:57 [Error] Failed to run a 1.00 timer in 'Halloween v1.0.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.get_ServerPosition () [0x00000] in <2f3701e8532240ff972e47cc839b22e2>:0 
  at Oxide.Plugins.Halloween+ZombieBrain+AttackState+<ThrowGrenade>c__AnonStorey0.<>m__0 () [0x00017] in <347e7c67a7814f7e866ce6aad94a6e86>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

The_Kiiiing

Posted

20 minutes ago, Viperchen said:

After the update we get this every half second:

System.NullReferenceException

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at Oxide.Plugins.Halloween+Zombie.<GetBestTarget>m__0 (BaseEntity x) [0x0000b] in <348a0856b18e4028add5e295a1d8657c>:0

at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.EnumerableSorter`1[TElement].Sort (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.OrderedEnumerable`1[TElement].SortedMap (System.Linq.Buffer`1[TElement] buffer) [0x00006] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0003d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at Oxide.Plugins.Halloween+Zombie.GetBestTarget () [0x00059] in <348a0856b18e4028add5e295a1d8657c>:0

at Oxide.Plugins.Halloween+ZombieBrain.Think (System.Single delta) [0x00030] in <348a0856b18e4028add5e295a1d8657c>:0

at BaseAIBrain.DoThink () [0x0000d] in <2f3701e8532240ff972e47cc839b22e2>:0

at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <2f3701e8532240ff972e47cc839b22e2>:0

at NPCPlayer.ServerThink_Internal () [0x0000d] in <2f3701e8532240ff972e47cc839b22e2>:0

at ScarecrowNPC.TryThink () [0x00000] in <2f3701e8532240ff972e47cc839b22e2>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <2f3701e8532240ff972e47cc839b22e2>:0

What can we do?

Update the plugin 😉

The_Kiiiing

Posted

14 minutes ago, Chill Roleplay said:

12:57 [Error] Failed to run a 1.00 timer in 'Halloween v1.0.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.get_ServerPosition () [0x00000] in <2f3701e8532240ff972e47cc839b22e2>:0 
  at Oxide.Plugins.Halloween+ZombieBrain+AttackState+<ThrowGrenade>c__AnonStorey0.<>m__0 () [0x00017] in <347e7c67a7814f7e866ce6aad94a6e86>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0

This issue should be fixed with the latest update

Viperchen

Posted

Many Thanks. Perfect service. And Happy Halloween 🙂

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