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Flying Cargo Ship Event 1.0.12

$18.89
   (4 reviews)
Message added by The_Kiiiing,

7 Screenshots

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Covfefe

Posted

Please add an option to disable the card requirement to open doors. Things like that is one of the biggest mistakes event creators make. Players are really dumb and won't know why the doors aren't opening then quit the vent all together. I've seen this happen many times.

The_Kiiiing

Posted

35 minutes ago, Covfefe said:

Please add an option to disable the card requirement to open doors. Things like that is one of the biggest mistakes event creators make. Players are really dumb and won't know why the doors aren't opening then quit the vent all together. I've seen this happen many times.

Will add it tomorrow

  • Love 1
Covfefe

Posted

Question, does the ship move? or just floats in one spot in the sky?

  • Like 1
DeutscherRitterPlatz

Posted (edited)

Hello, I have another improvement for your plugin.
According to the config you only support
"Short name": "scrap",
"Min amount": 10,
"Max amount": 100,
"Chance (1 = 100%)": 1.0,
"Skin ID": 0,
"Item Name": ""

It would be interesting if you supported ItemName, if you leave it empty the standard name is displayed, if you fill it the custom name is displayed.
In addition, it would be cool if you could set the prefix yourself and give the vending machine markers a name, because currently they are only displayed on the map with "A Vending Machine".

Edited by DeutscherRitterPlatz
  • Like 1
rex

Posted

bonjour il  y a des erreurs dans la console  

03/08 13:03:57 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:57 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:57 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:57 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:57 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:58 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:58 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:58 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:58 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:58 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:59 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

03/08 13:03:59 | Failed to call hook 'CanEntityTakeDamage' on plugin 'FlyingCargoShip v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 merci a vous  c est pas normal  

MichuX

Posted

Hello!

Can you add on locked crates and others, loot max and loot min required each crate?

For example, in locked crates in 10 items only spawns 1 loot each crate.

Thank you in advance!

The_Kiiiing

Posted

7 hours ago, MichuX said:

Hello!

Can you add on locked crates and others, loot max and loot min required each crate?

For example, in locked crates in 10 items only spawns 1 loot each crate.

Thank you in advance!

If you want to have more items in a crate there are 2 options:

1 - Add more items to the loot table

2 - Increase the drop chance of individual items in the loot table

MichuX

Posted

On 3/14/2024 at 1:10 AM, The_Kiiiing said:

If you want to have more items in a crate there are 2 options:

1 - Add more items to the loot table

2 - Increase the drop chance of individual items in the loot table

For example, If in Locked Crate I put 500 items with 100% chance, every crate will spawn 500 items. Would be better If it was a max and min loot for control, like max 8 and min 4, in those 500 items 100% chance only between 4 to 8 will be on each crate

Huge Jackman

Posted

is there a way to change to map marker color?

 

The_Kiiiing

Posted

2 hours ago, Huge Jackman said:

is there a way to change to map marker color?

 

No, this is not possible at the moment

Huge Jackman

Posted

19 minutes ago, The_Kiiiing said:

No, this is not possible at the moment

ok if it gets add please let me know...great event!

 

xAlloshFN

Posted

can i let cargo rotating same area when cargo spawn ? i need control the move of cargo 

The_Kiiiing

Posted

2 minutes ago, xAlloshFN said:

can i let cargo rotating same area when cargo spawn ? i need control the move of cargo 

At the moment there is no way of controlling the ship

xAlloshFN

Posted

i buy it cuz this one

The_Kiiiing

Posted

So you basically want the ship to stay at the same position?

xAlloshFN

Posted

i was need choose where ship movent

The_Kiiiing

Posted

2 hours ago, SlayersRust said:

Does this have any conflicts with "SkyBases" Plugin on Codefling? I was wondering if it could crash into players Floating Sky bases and break them?

https://codefling.com/plugins/sky-base

I didn't test the plugin with sky bases, but I assume that bases in the cargo flight path will be destroyed when the ship collides with them

SlayersRust

Posted

13 hours ago, The_Kiiiing said:

I didn't test the plugin with sky bases, but I assume that bases in the cargo flight path will be destroyed when the ship collides with them

Yes I assume thats what would happen as the same thing happens with water bases. I won't risk placing it on my servers utilizing Sky Bases Plugin.

xAlloshFN

Posted

On 4/8/2024 at 11:04 PM, The_Kiiiing said:

So you basically want the ship to stay at the same position?

did i can do this or no

xAlloshFN

Posted

On 4/8/2024 at 11:04 PM, The_Kiiiing said:

So you basically want the ship to stay at the same position?

i was ask if i can Control the ship if u can't do that make it same position np

sema42

Posted

This plugin is nice, but some things that could make it more visible when the event is starting is using GUIAnnouncements.
It is way too easy. Is there a way to replace the NPC's with, for example, BetterNPC Artic research or Launch site npc's?
Also, a monument blacklist, where you don't want the Control Center to spawn.
I'm curious how other players are going to react.
 

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