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Rainey

Posted

On 4/15/2024 at 10:50 AM, WickedSchnitzel said:

Could you add an option to start events only if at least X players are one the server?

You currently can do this for all events using the "Minimum Players Online to Automatically Start Random Event" General Options configuration option. 🙂

CAOCAO

Posted

Does this plugin only support one player's mission at a time?  
Can it support assigning a mission to a specific player within a set time window, targeting a defined area?

For example: kill a specific creature, boss, or NPC within a time limit — even if that NPC was spawned by another plugin.

Does "PlayerBattle" support assigning timed, personalized objectives to a single player (like “kill X target within Y minutes”)?

Also, is it possible to customize the notification messages shown to the player during the mission?
 

Rainey

Posted

On 8/18/2024 at 2:31 AM, CAOCAO said:

Does this plugin only support one player's mission at a time?  
Can it support assigning a mission to a specific player within a set time window, targeting a defined area?

For example: kill a specific creature, boss, or NPC within a time limit — even if that NPC was spawned by another plugin.

Does "PlayerBattle" support assigning timed, personalized objectives to a single player (like “kill X target within Y minutes”)?

Also, is it possible to customize the notification messages shown to the player during the mission?
 

Hello! 

Yes, you can use the Permissions to only let individual players with that permission to participate. Here is an exmaple for AnimalAnnihilation: 

"Enable Event Permission": true,
"Event Permission": "extraevents.animalannihilation",

And then give individual users the permission:

o.grant user ExampleUser extraevents.animalannihilation

All events, including PlayerBattle, will continue to count Kills & Actions as long as the event is actively running. There is no max currently that a player can reach during an event. I might look into building this into a future release. 

There are a lot of Notification options for each event, they are nested under each event in the "Event Notifications": {} group. 

Please forgive me with the language barrier, if you have any more questions please feel free to let me know! 🙂 

Kong75

Posted

Great mod everything works well.

Can you show me the code to set up economics as a reward please I can't seem to work it out.

  • Love 1
Rainey

Posted

On 2/22/2025 at 6:45 AM, Kong75 said:

Great mod everything works well.

Can you show me the code to set up economics as a reward please I can't seem to work it out.

Hey thank you for the support! I've never used Economics but you should be able to deposit ECO points using the Command(s) portion of the Rewards, it would look something like this. 

"Command(s)": [
  {
    "Enable Command": true,
    "Command Probability %": 100,
    "Command Display Name": "100 ECO Points",
    "Command": "deposit {player.id} 100"
  }
],

Please let me know if you have any more questions. 🙂 

tosnar

Posted

The new events are very good. Thanks for that.

  • Love 1
BeePssY

Posted

is there a min/max amount of items from list to be given instead of percentage? since if hes ultra lucky he will get 20 different items and i want i give max 5 and min 3 from the list

  • Like 1
Rainey

Posted (edited)

3 hours ago, BeePssY said:

is there a min/max amount of items from list to be given instead of percentage? since if hes ultra lucky he will get 20 different items and i want i give max 5 and min 3 from the list

Hello! Not currently but I do like the idea, I'll work on building that into an upcoming release. 🙂  

Edited by Rainey
  • Love 1
Rainey

Posted

On 4/29/2025 at 1:29 PM, BeePssY said:

is there a min/max amount of items from list to be given instead of percentage? since if hes ultra lucky he will get 20 different items and i want i give max 5 and min 3 from the list

Just added a "Min Item Amount" and "Max Item Amount" option to the configurations. Thanks for the suggestion! 🙂 

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