Jump to content

Building Skins 2.0.8

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

15 Screenshots

  • 225.6k
  • 14.3k
  • 58.39 kB

Recommended Comments



Gingerbread skin is no longer working after the Christmas update. It looks like twig now. UPDATE: So FP actually added gingerbread skin to the game today for free, but the downside is they are the ones that broke it. They have already fixed it for the next update, and it should be out soon. commits.facepunch.com/466924

Edited by FandangoChristmas
  • Like 1
Link to comment
Share on other sites

Change the lines below in the cs file
line 139 if (skinID == 10226 to if (skinID == 2
line 157 if (skinID == 10226 to  if (skinID == 2  
line 466 if (skinID == 10226 to if (skinID ==  2

Link to comment
Share on other sites
47 minutes ago, WarKingz said:

Change the lines below in the cs file
line 139 if (skinID == 10226 to if (skinID == 2
line 157 if (skinID == 10226 to  if (skinID == 2  
line 466 if (skinID == 10226 to if (skinID ==  2

Don't work.

Link to comment
Share on other sites
50 minutes ago, Watcher said:

tried all, still twig, don't forget to empty your data file

 

I'm getting the same results here as well. unloaded plugin, deleted plugin, config, data, lang files, then edited the 2 over previous id in .cs, uploaded the cs to the server, and load it up , but it is still twig. EDIT: Make sure that you dont have the gingerbread skin selected in your Hammer's radial dial, and that its on wood as default, then make sure bskin is in gingerbread. Give that a try.

Edited by FandangoChristmas
  • Sad 1
Link to comment
Share on other sites
4 minutes ago, Scalbox said:

Hi fixed the Rust bug on my plugin. The Gingerbread skin now works both via plugins and via the hammer radial menu.

If you're interested, I'll send you the code so you can also do it in your Plugin @☜Марат☞
This is a fix that rust was supposed to fix today but it didn't fix it, so I fixed it in my plugin.

If you are interested, write privately @☜Марат☞

Have a good evening

Did you patch the bug where you can spam the hammer on floors and move them up or down when placed on half walls? If so please share.

Link to comment
Share on other sites

Seems to still work but | Failed to run a 1.00 timer in 'BuildingSkins v1.1.9' (ArgumentException: Object of type 'System.Collections.Generic.List`1[System.UInt64]' cannot be converted to type 'System.UInt64'.)
  at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0007d] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at Oxide.Plugins.BuildingSkins.OnPlayerConnected (BasePlayer player) [0x00130] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Plugins.BuildingSkins+<>c__DisplayClass13_0.<OnPlayerConnected>b__0 () [0x00000] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 
5396538[5396538] was killed by sentry.scientist.static (entity) at (-314.96, 47.16, 723.05)

Link to comment
Share on other sites

Hello kaysharp
First I want to thank you for keeping the plugin, and above all free, a hug from the community.
And now comes the request,... of course, if it is possible.
It will be possible that when one dies in the game the color configuration of the "Container" skin is not lost,... if I chose red, that when one dies it does not return to the default, which is all colors.

From already thank you very much.

Link to comment
Share on other sites
8 hours ago, COSMO said:

Seems to still work but | Failed to run a 1.00 timer in 'BuildingSkins v1.1.9' (ArgumentException: Object of type 'System.Collections.Generic.List`1[System.UInt64]' cannot be converted to type 'System.UInt64'.)
  at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0007d] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at Oxide.Plugins.BuildingSkins.OnPlayerConnected (BasePlayer player) [0x00130] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Plugins.BuildingSkins+<>c__DisplayClass13_0.<OnPlayerConnected>b__0 () [0x00000] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 
5396538[5396538] was killed by sentry.scientist.static (entity) at (-314.96, 47.16, 723.05)

try download it from uMod cuz there already v2.0.3

Link to comment
Share on other sites

now maintained by @kaysharp but its still also maintained by Marat on UMod? What is going on lol

Link to comment
Share on other sites
1 minute ago, COSMO said:

now maintained by @kaysharp but its still also maintained by Marat on UMod? What is going on lol

don't know about that XD

Link to comment
Share on other sites
15 minutes ago, original4d said:

any fix for gingerbread

 

The umod version apparently lol

Link to comment
Share on other sites

does anyone else have this issue? I added the plugin, and refreshed oxide.

Permission 'buildingskins.use' doesn't exist

Link to comment
Share on other sites
On 20.01.2024 at 06:20, NoMar1 said:

Czy ktoś jeszcze ma taki problem? Dodałem plugin i odświeżyłem oxy.

Pozwolenie „buildingskins.use” nie istnieje

I have the same problem. The plugin with umod is the same

Link to comment
Share on other sites

Добрый вечер! Просьба обновить плагин. После сегодняшнего обновления, выдаёт ошибку.

image.png.198c892f30d9f5b2cf8e1a98115b254f.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 18
  • Love 13

User Feedback

1.3m

Downloads

Total number of downloads.

6.6k

Customers

Total customers served.

97.3k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.