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Building Skins 2.0.10

   (12 reviews)
Message added by Raul-Sorin Sorban,

Originally developed by https://codefling.com/☜марат☞, now maintained by @kaysharp

15 Screenshots

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FandangoChristmas

Posted (edited)

Gingerbread skin is no longer working after the Christmas update. It looks like twig now. UPDATE: So FP actually added gingerbread skin to the game today for free, but the downside is they are the ones that broke it. They have already fixed it for the next update, and it should be out soon. commits.facepunch.com/466924

Edited by FandangoChristmas
  • Like 1
WarKingz

Posted

 Gingerbread skin id to 2 not 10226

 

WarKingz

Posted

Change the lines below in the cs file
line 139 if (skinID == 10226 to if (skinID == 2
line 157 if (skinID == 10226 to  if (skinID == 2  
line 466 if (skinID == 10226 to if (skinID ==  2

Watcher

Posted

47 minutes ago, WarKingz said:

Change the lines below in the cs file
line 139 if (skinID == 10226 to if (skinID == 2
line 157 if (skinID == 10226 to  if (skinID == 2  
line 466 if (skinID == 10226 to if (skinID ==  2

Don't work.

Watcher

Posted

tried all, still twig, don't forget to empty your data file

 

  • Like 2
FandangoChristmas

Posted (edited)

50 minutes ago, Watcher said:

tried all, still twig, don't forget to empty your data file

 

I'm getting the same results here as well. unloaded plugin, deleted plugin, config, data, lang files, then edited the 2 over previous id in .cs, uploaded the cs to the server, and load it up , but it is still twig. EDIT: Make sure that you dont have the gingerbread skin selected in your Hammer's radial dial, and that its on wood as default, then make sure bskin is in gingerbread. Give that a try.

Edited by FandangoChristmas
  • Sad 1
Chiyo

Posted

4 hours ago, Scalbox said:

Rust solved the problem, just restart the server

Still the same issue.

Mario

Posted

4 minutes ago, Scalbox said:

Hi fixed the Rust bug on my plugin. The Gingerbread skin now works both via plugins and via the hammer radial menu.

If you're interested, I'll send you the code so you can also do it in your Plugin @☜Марат☞
This is a fix that rust was supposed to fix today but it didn't fix it, so I fixed it in my plugin.

If you are interested, write privately @☜Марат☞

Have a good evening

Did you patch the bug where you can spam the hammer on floors and move them up or down when placed on half walls? If so please share.

Chiyo

Posted

It's not working properly with Carbon at all. So still problematic.

Waylvin

Posted

Is there a fix to the gingerbread skin being bugged?

CHESTER

Posted

Tell me, when will the wood skin be added?

COSMO

Posted

Seems to still work but | Failed to run a 1.00 timer in 'BuildingSkins v1.1.9' (ArgumentException: Object of type 'System.Collections.Generic.List`1[System.UInt64]' cannot be converted to type 'System.UInt64'.)
  at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0007d] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at Oxide.Plugins.BuildingSkins.OnPlayerConnected (BasePlayer player) [0x00130] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Plugins.BuildingSkins+<>c__DisplayClass13_0.<OnPlayerConnected>b__0 () [0x00000] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 
5396538[5396538] was killed by sentry.scientist.static (entity) at (-314.96, 47.16, 723.05)

COSMO

Posted (edited)

edit double post

Edited by COSMO
Lei_Wong

Posted

Hello kaysharp
First I want to thank you for keeping the plugin, and above all free, a hug from the community.
And now comes the request,... of course, if it is possible.
It will be possible that when one dies in the game the color configuration of the "Container" skin is not lost,... if I chose red, that when one dies it does not return to the default, which is all colors.

From already thank you very much.

ZDEN

Posted

8 hours ago, COSMO said:

Seems to still work but | Failed to run a 1.00 timer in 'BuildingSkins v1.1.9' (ArgumentException: Object of type 'System.Collections.Generic.List`1[System.UInt64]' cannot be converted to type 'System.UInt64'.)
  at System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00071] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) [0x0007d] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) [0x00009] in <2161c9885dd04ff291b79db9349c4b9b>:0 
  at Oxide.Plugins.BuildingSkins.OnPlayerConnected (BasePlayer player) [0x00130] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Plugins.BuildingSkins+<>c__DisplayClass13_0.<OnPlayerConnected>b__0 () [0x00000] in <f69421f30676450883a658d9b89e1d4d>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 
5396538[5396538] was killed by sentry.scientist.static (entity) at (-314.96, 47.16, 723.05)

try download it from uMod cuz there already v2.0.3

COSMO

Posted

now maintained by @kaysharp but its still also maintained by Marat on UMod? What is going on lol

ZDEN

Posted

1 minute ago, COSMO said:

now maintained by @kaysharp but its still also maintained by Marat on UMod? What is going on lol

don't know about that XD

COSMO

Posted

Thankyou for the info though!

  • Like 1
original4d

Posted

any fix for gingerbread

 

COSMO

Posted

15 minutes ago, original4d said:

any fix for gingerbread

 

The umod version apparently lol

NoMar1

Posted

does anyone else have this issue? I added the plugin, and refreshed oxide.

Permission 'buildingskins.use' doesn't exist

zakoo

Posted

On 20.01.2024 at 06:20, NoMar1 said:

Czy ktoś jeszcze ma taki problem? Dodałem plugin i odświeżyłem oxy.

Pozwolenie „buildingskins.use” nie istnieje

I have the same problem. The plugin with umod is the same

TeeJayAwreka

Posted

building skins doesnt seem to work for some reason

Bagira0607

Posted

Добрый вечер! Просьба обновить плагин. После сегодняшнего обновления, выдаёт ошибку.

image.png.198c892f30d9f5b2cf8e1a98115b254f.png

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