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Better Vanish 1.7.4

$19.99
   (1 review)

2 Screenshots

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Hanumann

Posted

3 hours ago, Mr. Wilder Wilderness said:

Hello this is broken after november update can you fix pls?

open the BetterVanish.cs
go to line 12 and change

using Rust.AI;

to

using Rust.Ai;


(from capital letter "I" to lowercase "i")

  • Love 3
Vic

Posted

Please update

wreeee

Posted

thanks

Mr. Wilder Wilderness

Posted

9 hours ago, Hanumann said:

open the BetterVanish.cs
go to line 12 and change

using Rust.AI;

to

using Rust.Ai;


(from capital letter "I" to lowercase "i")

Works ! Thank you!

Srtzero

Posted

I tried the Ai fix and BetterVanish is still not working. I can vanish but I cannot unvanish. I receive the error you have no rights to disable vanish. I have confirmed that I have the permission bettervanish unvanish assigned to my userid.

  • Like 1
Hiroshima

Posted

Appears to be broken after February update. Getting the below error:

Error while compiling BetterVanish: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 894, Pos: 28

 

Hanumann

Posted

15 minutes ago, Hiroshima said:

Appears to be broken after February update. Getting the below error:

Error while compiling BetterVanish: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 894, Pos: 28

 

change it to

EffectInstance.Clear(true);

  • Like 1
  • Love 2
Vic

Posted

Please update

Kozy

Posted

Please update

ScizzyDizzle

Posted

This is broken, please update.

Error while compiling BetterVanish: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 894, Pos: 28

 

Hiroshima

Posted

On 2/6/2025 at 2:55 PM, Hanumann said:

change it to

EffectInstance.Clear(true);

Thank you! This worked.

Elliott Ricken

Posted

Change lines :
        private void OnNewSave(string _)
        {
            if (_config.SafePointsRemoval)
                _safePoints.Clear();
            _hiddenPlayersPersist.Clear();
            SaveData();
        }

-----------

to :
private void OnNewSave(string _)
{
    if (_config.SafePointsRemoval)
        _safePoints.Clear();
    _hiddenPlayersPersist.RemoveWhere(_ => true);  // Removes all elements
    SaveData();
}

This works for me ! 
Would be nice if this plugin would be supported for some like us who bought this plugin 4 months ago!

Vic

Posted

This is not working after force wipe

Vic

Posted

Error while compiling BetterVanish: No overload for method 'Clear' takes 1 arguments | Line: 894, Pos: 28

  • Like 1
m3dus4

Posted

Quick fix:
Change Line: 894

from:
EffectInstance.Clear(true);

to:
EffectInstance.Clear();

  • Like 1

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