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Auto Base Upgrade 1.2.1

$22.00
   (8 reviews)

2 Screenshots

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HighOnTek

Posted

17 hours ago, tacman1981 said:

it should really be on the developer to patch this, sort button had a problem where it was out of alignment and that was fixed within hours

here is a close match for the offsets, it has a small gap above the top of the tc UI, made it so other users of sort button dont have intersections

  "OffsetMax": "406.44 142.785",
  "OffsetMin": "293.746 57.215"

Worked great, thanks 🙂

HighOnTek

Posted

CASHR, really digging your plugin ... its button placement in TC, the ease of use as I really hate chat commands for simple things like this. But my players keep asking for a means to use optional building skins they've purchased. IE. Adobe, brick, brutalist for stone, shipping container for sheet metal etc.

I know there are other plugins that could make this work, someone shared one here in an earlier comment but I'm hoping you'll enhance / add this functionality to yours so I'm not having to install more plugins just to get this to work with yours. What's the 411 on this, is this in the works or something your not really interested in adding?

Rust.Matrixx

Posted

On 10/6/2023 at 5:20 AM, tacman1981 said:

it should really be on the developer to patch this, sort button had a problem where it was out of alignment and that was fixed within hours

here is a close match for the offsets, it has a small gap above the top of the tc UI, made it so other users of sort button dont have intersections

  "OffsetMax": "406.44 142.785",
  "OffsetMin": "293.746 57.215"

Wouldn't it be better to just add 4 arrows to the ui where admins can move it around ourselfs? I have other conflicting mods near the same area

tacman1981

Posted

7 minutes ago, Rust.Matrixx said:

Wouldn't it be better to just add 4 arrows to the ui where admins can move it around ourselfs? I have other conflicting mods near the same area

no idea why i was quoted here, i just posted a quick fix as a user of this plugin. play around with the offsets to relocate it

KintryN

Posted (edited)

Is there a possibility to add to exchange base skins between DLC automatically? in the same way that happens when he updates the grid? Without the person having purchased the skin.

Edited by V.O.I.D
ChristopherS

Posted

1 hour ago, V.O.I.D said:

Is there a possibility to add to exchange base skins between DLC automatically? in the same way that happens when he updates the grid? Without the person having purchased the skin.

With this plugin, no not currently.

Like I said in an earlier post though, I use this plugin below and the two work perfectly hand in hand.

On 9/22/2023 at 7:20 PM, ChristopherS said:

I use another plugin to do this. These 2 plugins work flawlessly together for me.

 

 

  • Like 1
Verteidige

Posted (edited)

On 3/5/2022 at 6:19 PM, Ben said:

At least the ability to set different upgrade speeds for default/vip
Example: def player it will upgrade 1 foundation every 30sec, Vip 1 foundation every 15 sec

Estimated upgrade time/cost would be nice optional function.

 

Edited by Verteidige
Verteidige

Posted

Will you be updating this plugin so the UI fits in with the new update from 02/11/2023? Facepunch have changed the UI on the tool cupboard, again.

iLu4fer

Posted

Guys please check the plugin, he does not work. Facepunch has changed the tool cabinet UI again.

Thank you in advance.

Please feedback.

ELF

Posted

Anyone haveing issues were people upgrade from stone it upgrades to ttwig?

SiCkNeSs

Posted

On 12/11/2023 at 10:43 AM, ELF said:

Anyone haveing issues were people upgrade from stone it upgrades to ttwig?

upgrade to stone**

aimacak

Posted

@CASHR
The deployables repair works strangely, sometimes it fixes, sometimes it doesn’t, specifically complaints about turrets and hatches, I couldn’t test anything adequately myself..
recently they said that the ticks for improving the building were bugged, they said the tick was 15-20 seconds, someone poked the button 60 times to improve the house.. in general, I would check the functionality of the plugin, including the situations indicated by people, thank you

CASHR

Posted

4 minutes ago, aimacak said:

@CASHR
The deployables repair works strangely, sometimes it fixes, sometimes it doesn’t, specifically complaints about turrets and hatches, I couldn’t test anything adequately myself..
recently they said that the ticks for improving the building were bugged, they said the tick was 15-20 seconds, someone poked the button 60 times to improve the house.. in general, I would check the functionality of the plugin, including the situations indicated by people, thank you

There is protection in the plugin, if an object has been damaged for 30 seconds, then it will not be repaired. You can describe in detail what problems there are in the plugin and I will definitely check them.

aimacak

Posted

14 minutes ago, CASHR said:

There is protection in the plugin, if an object has been damaged for 30 seconds, then it will not be repaired. You can describe in detail what problems there are in the plugin and I will definitely check them.

no, what I wrote about has nothing to do with 30 seconds, I know about it

aimacak

Posted

@CASHR
I apologize, I figured out the improvement and repair of turrets, something happened with the rights, which I haven’t messed with for a thousand years... then only 1 question, how can you implement repairs, for example, of hatches that require a ladder?

CASHR

Posted

12 minutes ago, aimacak said:

@CASHR
I apologize, I figured out the improvement and repair of turrets, something happened with the rights, which I haven’t messed with for a thousand years... then only 1 question, how can you implement repairs, for example, of hatches that require a ladder?

We need to think about how this can be implemented.

aimacak

Posted

52 minutes ago, CASHR said:

We need to think about how this can be implemented.

may be spawn item conteiner IN cupboard?

Buzz

Posted

Is there any possibility to add option to upgrade with different skins? Like when I choose to upgrade to stone, I could choose the skin for stone as well? 

 

CASHR

Posted

10 hours ago, Buzz said:

Is there any possibility to add option to upgrade with different skins? Like when I choose to upgrade to stone, I could choose the skin for stone as well? 

 

I'll think about it.

  • Love 1
aimacak

Posted

19 hours ago, Buzz said:

Is there any possibility to add option to upgrade with different skins? Like when I choose to upgrade to stone, I could choose the skin for stone as well? 

 

 

8 hours ago, CASHR said:

I'll think about it.

Then I would like to be able to disable this option and the display of buttons too..

ChristopherS

Posted

The issue of upgrading to stone is still here.

 

When people upgrade to stone, it turns your base into twig.

CASHR

Posted

14 hours ago, ChristopherS said:

The issue of upgrading to stone is still here.

 

When people upgrade to stone, it turns your base into twig.

Hi, I will deal with this issue today.

ChristopherS

Posted

6 hours ago, CASHR said:

Hi, I will deal with this issue today.

I've done some testing.

If you have a skinned wooden wall (gingerbread or frontier), then when you try to upgrade to stone, it reverts to twig. It still take the wood from the TC to cover the cost of this "upgrade".

  • Like 1
aimacak

Posted

On 2/2/2024 at 1:18 PM, CASHR said:

Hi, I will deal with this issue today.

@CASHR hi, have you checked this?

aimacak

Posted (edited)

On 2/2/2024 at 7:50 PM, ChristopherS said:

I've done some testing.

If you have a skinned wooden wall (gingerbread or frontier), then when you try to upgrade to stone, it reverts to twig. It still take the wood from the TC to cover the cost of this "upgrade".

Hi, change this string in *.cs:

if (grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier)

to:

if (grade == BuildingGrade.Enum.Stone || grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier)
Edited by aimacak

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  • Like 5
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