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Advanced Random Scarecrow Spawner 2.2.22

$10.00
   (1 review)

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Chernarust

Posted (edited)

6 hours ago, Tobbey said:

You should make so they spawn randomly out in the world

They do spawn randomly across different grids.

Inside the config you will find.

  "Enable Random Spawns": true,
  "Max Random Spawns": 100,

Edited by Chernarust
Tobbey

Posted

Why is it i cant extract the new update, it says the folder is empty after i downloaded it

 

sudo

Posted

I've added firearms to the belt to have my scarecrows packing heat. but they won't reload after the weapon is empty.  I've tried adding ammo to their belt as well but that has no effect.  Is this supported?

Chernarust

Posted

43 minutes ago, sudo said:

I've added firearms to the belt to have my scarecrows packing heat. but they won't reload after the weapon is empty.  I've tried adding ammo to their belt as well but that has no effect.  Is this supported?

I could work on adding support in one of the next updates. By default scarecrows have no logic for shooting weapons, they are very differently coded than scientist are.

  • Like 1
sudo

Posted

2 hours ago, Chernarust said:

I could work on adding support in one of the next updates. By default scarecrows have no logic for shooting weapons, they are very differently coded than scientist are.

With all due respect, I've been running these with full kits and thompsons, sars, etc. on my server and It's pretty nice.   Could you look at a way to implement reloading?
https://imgur.com/aUOeIP6

  • Like 1
Chernarust

Posted

26 minutes ago, sudo said:

With all due respect, I've been running these with full kits and thompsons, sars, etc. on my server and It's pretty nice.   Could you look at a way to implement reloading?
https://imgur.com/aUOeIP6

I will look into it tomorrow, soon as I have some time.

BloodRaiNxp

Posted

yes i run mine the same, some with flame throwers

zefogo

Posted

hey im trying to extract folder but for some reason its saying folder is empty ?image.png.afe2669638252e6d9b65a00262f36952.png

  • Like 1
Tobbey

Posted

Use winrar go extract

  • Love 1
sudo

Posted

18 hours ago, Chernarust said:

I will look into it tomorrow, soon as I have some time.

You are amazing.  Do you have a donation page for supporters?

  • Like 1
  • Love 1
BloodRaiNxp

Posted

Thanks man we appreciate you 

 

  • Love 1
Chernarust

Posted

10 hours ago, zefogo said:

hey im trying to extract folder but for some reason its saying folder is empty ?image.png.afe2669638252e6d9b65a00262f36952.png

You will need to use winrar to extract it correctly, I will resolve this in the next update though.

Chernarust

Posted

6 hours ago, sudo said:

You are amazing.  Do you have a donation page for supporters?

I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself.

But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be.

I'll take this into consideration though and maybe I will get a support page!

  • Like 1
MissGamerz

Posted

could we have kits support?

Chernarust

Posted

On 10/9/2024 at 3:44 PM, MissGamerz said:

could we have kits support?

I will note this down, I am a bit delayed on getting the next update out due to some personal things coming up. If I can't get it added in the next update I will at least start working on it.

  • Love 1
0g.Ghost.7373

Posted

Wondered why I wasn't seeing them, reloaded and got this...

Failed to run a 20.00 timer in 'AdvancedRandomScarecrowSpawner v2.2.5' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.AdvancedRandomScarecrowSpawner.EquipScarecrow (NPCPlayer scarecrow, Oxide.Plugins.AdvancedRandomScarecrowSpawner+Loadout loadout) [0x0000e] in <6091f951d7ec46858eca33695c4bf203>:0 
  at Oxide.Plugins.AdvancedRandomScarecrowSpawner.SpawnScarecrow (UnityEngine.Vector3 position, System.String playerId, System.Boolean isSpawnPointScarecrow, Oxide.Plugins.AdvancedRandomScarecrowSpawner+SpawnPoint associatedSpawnPoint) [0x0035f] in <6091f951d7ec46858eca33695c4bf203>:0 
  at Oxide.Plugins.AdvancedRandomScarecrowSpawner.PerformRandomScarecrowSpawns () [0x0009f] in <6091f951d7ec46858eca33695c4bf203>:0 
  at Oxide.Plugins.AdvancedRandomScarecrowSpawner.<InitializeRandomScarecrowSpawns>b__39_0 () [0x00000] in <6091f951d7ec46858eca33695c4bf203>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 

0g.Ghost.7373

Posted

Unloaded, deleted,  reinstalled and its working.  But they are all spawning under the map. 

Whats the command to make a spawn point?

MissGamerz

Posted

2 hours ago, 0g.Ghost.7373 said:

Unloaded, deleted,  reinstalled and its working.  But they are all spawning under the map. 

Whats the command to make a spawn point?

do you mean under rocks? if so i dont know how to fix this also i use nightzombies aswell and the same happens they dont do under the actual terrain though 

0g.Ghost.7373

Posted

Yeah thats what I mean... You can hear them but not get attacked or attack them lol

MissGamerz

Posted

41 minutes ago, 0g.Ghost.7373 said:

Yeah thats what I mean... You can hear them but not get attacked or attack them lol

i kind of think its a facepunch bug at this point as I've seen it with many other plugins the rocks are hollow

0g.Ghost.7373

Posted

How come I have to jump through hoops to unzip this on a MAC?

Every other zip file works fine, 

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