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chuck norris

Posted

12 hours ago, nivex said:

@chuck norris

hi, I can, but there is already a cooldown, Cooldown Between Cancel

Then there is no need, I will test it, thank you 😉

chuck norris

Posted

14 hours ago, nivex said:

@chuck norris

hi, I can, but there is already a cooldown, Cooldown Between Cancel

i have now so: 
 "Cooldown Between Cancel": 900.0,

 

but when I do /sar cancel no cooldown appears.

nivex

Posted (edited)

@chuck norris

there is no ui for it. you won't be able to cancel another for that time. abandonedbases.convert.cancel.nocooldown permission will bypass this (and there is no cooldown during purge by default, Cooldown Between Cancel Ignored During Purge)

I forgot, there is also this option. a delay before you can cancel: Seconds Until Event Can Be Canceled - noclip, vanish and abandonedbases.canbypass permission will bypass this option

Edited by nivex
  • Love 1
chuck norris

Posted (edited)

.

 

Edited by chuck norris
DaFunk

Posted

Hello, I was wondering if there was a way to make a base become eligible if the base started to decay? Reason I ask is because the bases and loot would decay faster than the base became would become eligible and the only way to combat this without having to manually convert them or change the decay rate/offline time is to have an option that would allow bases that start the decay process to become eligible to raiding. Would that be something that could be added to this already awesome plugin?

nivex

Posted

@DaFunk

hi, ill think about this 

  • Like 1
IniqtyTV

Posted

Does this work hand in hand with RealPve as well or only TruePve

 

nivex

Posted (edited)

@IniqtyTV

hi, I seriously doubt it as that plugin does not call the necessary PVE hooks, and does not have this plugin listed as supported in its tags or config. I cannot support other plugins when they do not implement the necessary PVE hook calls. they must implement their own individual support instead.

Edited by nivex
devnull

Posted

Quote

Compatible with TruePVE and NextGenPVE servers. This plugin is not compatible with servers that have server.pve set true.

Then SimplePVE should work too, right?

nivex

Posted

@devnull

I don't know. that's not my plugin, but if it still uses the PVE hooks then it should.

miniMe_rust

Posted

9 hours ago, nivex said:

@devnull

I don't know. that's not my plugin, but if it still uses the PVE hooks then it should.

I'm using Abandoned Bases with SimplePVE for a long time already, and although there are some quirks, overall it works fine.

Quirks:

Sometimes players can't inflict damage, and SimplePVE warns that damage was disabled. Next minute the base can be damaged and raided, also rewards are given to raiders as expected when the raid is completed. Another problem is that sometimes the dome and map marker just disappear without a message that the raid completed. In such cases there is no reward given. But as I said, these quirks happen once in a long time, and usually Abandoned Bases just work fine with SimplePVE.

  • Like 1

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