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nivex

Posted

@vanzylquintin42

heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that.

Block Damage From Outside To Base (true by default)
Cooldown Between Events Blocks Base Damage (true by default)
Cooldown Between Events (3600 by default)

otherwise it's another plugin.

TruePVE requires no modification. AB will override that plugin.

 

Soller

Posted

What is the problem?
I set: "Economics Cost To Manually Convert (0 = disabled)": 1000.0,
I use IQEconomic. With this setting, the sar command does not convert the database. It's just that nothing is happening. No messages or errors.

nivex

Posted (edited)

@Soller

it's most likely that the base does not meet the minimum requirements that you've configured.

some messages are hidden and it will be fixed next update. you should be able to see them if you temporarily enable /ab.debug before typing /sar then type /ab.debug again to turn it off.

Edited by nivex
Soller

Posted

@nivex

That's not the problem. The database meets the requirements. I have the most minimal requirements, 0 walls and one foundation. When I set economics cost 0, everything starts working on the same base.
I also forgot to mention that I'm using the Russian version, maybe there's some problem with it. I don't have time to check the same thing in the English version yet. I'll check the debug later, too, when I have time.

nivex

Posted

@Soller

RU and EN version are identical

it seems that IQEconomic is not fully implemented

it will be fixed in the next update which is released tomorrow

  • Like 1
PhatBlinkie

Posted

there is 2 small issues I have found.
1. you can set a base near another players base, and call /sar , the bubble can envelop the enemy base and while you cannot destroy their stuff, you can kill the player inside their own base.
2. when a base is on an elevated build site, like some of the new rocks, the bubble is created under the base not originating on the center or the Tc, this leads to a base that is invincible, but the area below it is damageable (and exploitable in that way)

nivex

Posted

@PhatBlinkie

heya

1. yes if a player is inside of the event then they can be killed in PVP. there's no mechanic that can prevent this without being exploitable. so lets say that I don't allow PVP until the player takes some specified action against the event - then they can just walk in, do nothing, and stalk their target until they are ready to attack. it's just unavoidable, and players should not build so closely together. you can reduce the event radius as well.

2. I would need to see a screenshot of this as being on a rock should not matter

nivex

Posted

should be fixed in next update @PhatBlinkie

image.png.19fd74244f3d0d2847fb212e29d9ed9d.png

nivex

Posted

2.1.9 has been released and requires the Rust update to compile. Enjoy ❤️

PhatBlinkie

Posted

hmm, yeah. thats a hard one, ill get a screen shot next time i see the (if its not fixed) bubble out of place. it seems like it places it centered on the land, instead of the tc (could this be an option?), and when there are cave bases or sometimes bases on cliffs, its does strange things. I often add floating build islands to maps and the bubble doesnt work for these, it spawns on the landmass below the base.

nivex

Posted

@PhatBlinkie

ya, it was always intended for it to spawn on the land

i've adjusted it to pick the highest land mass now, which includes rocks/cliffs/formations

nivex

Posted (edited)

@Dead Nasty

nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command.

I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.

Edited by nivex
Fanatik

Posted

On 07/11/2024 at 02:22, Fanatik said:

« Analyse de base abandonnée terminée : 9 convertis, 0 supprimés et 23 ignorés »

 

Pourquoi 23 a sauté ??

Hello,

 

 

I come back to you regarding this problem which is still not resolved, I do my monthly purge and I have again half of the bases which are skipped. How can I resolve this please??

nivex

Posted (edited)

@Fanatik

hi, I'm not aware of any known issues. use the commands

sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again
ab.debug to enable debug
sab to run a scan for conversions
none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly

post the results in a new ticket

Edited by nivex
Fanatik

Posted

The problem is not solved, here is the message in the console:

 

"Purge enabled. Type /sab to start converting all bases.

Debug mode: True

Starting manual scan for abandoned bases... this could take a while...

No privilege found : (1390.42, 1.61, -60.32)

No privilege found : (-1134.73, 3.11, -716.16)

Starting compound search with 60 radius...

Conversion added... encapsulating event

Conversion setup initializing...

Conversion success, initializing setup and starting event.

Conversion finalizing event...

Conversion setup complete. Event has started

No privilege found : (-1126.01, 3.11, -731.91)

[Abandoned Bases] BUILDING - FanatiK (76561199059243315) at (-1169.08, 34.92, 793.64) with 457 entities and 36 items

No privilege found : (-1142.12, 3.11, -721.99)

No privilege found : (-1121.41, 0.93, -711.39)

No privilege found : (-391.83, 33.83, -28.01)

No privilege found : (-971.83, 23.24, -1002.80)

No privilege found : (-982.29, 22.56, -990.53)

No privilege found : (-102.40, 28.62, -873.38)

No privilege found : (-1211.94, 39.77, -1793.56)

1 user(s) with abandonedbases.exclude in the search: 76561199059243315 (1 hits)

Abandoned base scan finished: 1 converted, 0 deleted, and 19 skipped."

 

Another problem when I launch the purge and the server restarts I am forced to restart the purge each time. is this normal?

nivex

Posted (edited)

@Fanatik

hi, 

TC is required, that is why you see: No privilege found. this is intended

yes, this is normal. it is required to restart the purge each time

Edited by nivex
nivex

Posted (edited)

@Fanatik

perhaps I should remove the requirement for a TC during purge?

edit .cs and change on line 4267

if (!hasPrivilege)

to

if (!hasPrivilege && !IsPurgeEnabled)

and you must change this too on line 4217

a = entity.transform.position;

to

a = entity.transform.position; position = a;

 

Edited by nivex
Fanatik

Posted

yet the bases that were skipped have a TC I don't understand

Fanatik

Posted (edited)

New error in console after change in .cs : 

 

"Building does not share same building owners"

 

and always 10 skipped 

Edited by Fanatik
nivex

Posted

@Fanatik

that's not an error. it's debug, and is normal.

post your config

Dead Nasty

Posted

Only the person that initiated the raid can kill the sleepers inside, as before anyone could. Not sure if a bug or intended 🙂

nivex

Posted

@Dead Nasty

hi, initiator doesn't matter. only these settings can block the damage

Cooldown Between Events Blocks PVP Damage
Block Damage From Outside To Player
Cooldown Between Events

Dead Nasty

Posted

Any way to make it faster to check bases instead of waiting for chat to cleat before shooting another base?
 

nivex

Posted

@Dead Nasty

Quote

timer.Once(10f, () => _waitingList.Remove(userid));

hi, no. you would need to edit this line and reduce it from 10.

I don't understand why you would want to do this though. players cannot travel that fast, and it will spam them more often

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